shithub: duke3d

ref: f0cbb3aa78575448238c4b8ee66fa0cfaee3a855
dir: /duke3d_vs2012.sln/

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj", "{6D80B050-1DC6-406A-98E3-60C65C3304F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine\Engine.vcxproj", "{05511B4A-FB13-49E5-AE53-EE1F063C055D}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{6D80B050-1DC6-406A-98E3-60C65C3304F3}.Debug|Win32.ActiveCfg = Debug|Win32
		{6D80B050-1DC6-406A-98E3-60C65C3304F3}.Debug|Win32.Build.0 = Debug|Win32
		{6D80B050-1DC6-406A-98E3-60C65C3304F3}.Release|Win32.ActiveCfg = Release|Win32
		{6D80B050-1DC6-406A-98E3-60C65C3304F3}.Release|Win32.Build.0 = Release|Win32
		{05511B4A-FB13-49E5-AE53-EE1F063C055D}.Debug|Win32.ActiveCfg = Debug|Win32
		{05511B4A-FB13-49E5-AE53-EE1F063C055D}.Debug|Win32.Build.0 = Debug|Win32
		{05511B4A-FB13-49E5-AE53-EE1F063C055D}.Release|Win32.ActiveCfg = Release|Win32
		{05511B4A-FB13-49E5-AE53-EE1F063C055D}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal