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f0cbb3aa
– fabiensanglard <fabien.sanglard@gmail.com>
authored
on 2013/03/03 06:55
Merge pull request #9 from andypiper/osx-improve
5ee535f7
– Andy Piper <andypiperuk@gmail.com>
authored
on 2013/03/03 13:11
Improve OS X build and docs
3ad3deea
– fabiensanglard <fabien.sanglard@gmail.com>
authored
on 2013/02/16 07:21
Merge pull request #3 from tixz/patch-1
f38cf67e
– Emil Melgaard <github@tixz.dk>
authored
on 2013/02/15 12:38
Small improvement to the README.md
d545ff7e
– unknown <fabien@fabien-PC.(none)>
authored
on 2013/02/10 08:28
Added icon for Visual Studio Build.
d7fb0fbf
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2013/02/10 10:15
Setting icon for MacOS X Release.
230c1dc3
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2013/02/09 16:20
Removed missing duke_3d_icon.png from project. Mac OS X build is good.
872254bc
– unknown <fabien@fabien-PC.(none)>
authored
on 2013/02/09 10:53
Made fork from xDuke v17.9 official.
23da3084
– unknown <fabien@fabien-PC.(none)>
authored
on 2013/02/09 10:11
Don't clear the screen each frame: The status bar is not drawn.
ede32c92
– unknown <fabien@fabien-PC.(none)>
authored
on 2013/02/09 07:57
Allocating 1MB of stack produced a stack overflow on windows and chkstk was very unhappy. The buffer is now statically allocated. Fixed windows build with strnicmp instead of strncasecmp.
5238e440
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2013/02/09 07:46
Created MacOS X bundle for release.
e7cc27d7
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2013/02/07 11:03
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
df82a880
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2013/02/01 19:35
Fixed bug where savegame could not be loaded due to bug introduced by dummy_multi.c.
d232666d
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2013/01/31 19:25
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
388ac5e2
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2013/01/31 19:25
Added comments to algorithm.
61a0ad73
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2013/01/31 19:17
Structured filesystem finished.
ce68b45e
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2013/01/31 19:09
Started refactoring GRP filesystem.
de35673b
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2013/01/15 10:57
Removed horribly named arrays xb1,xb2,yb1,yb2 in favor of stucture with enumeration.
d6e24c64
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2013/01/05 13:42
Fixed a bug introduced in last refactor (anims where not draw properly).
bdd2f0d9
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2013/01/05 08:08
Switch to pvWalls struct.
16f4bf2d
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/27 04:47
Added comments to explain bunchList.
9d060d16
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/27 04:36
Renamed p2 to bunchWallsList.
c1414921
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/22 19:28
Created network module. Removed warnings. Changed draw system signatures.
26658f10
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/22 18:08
Fixed VisualStudio build.
28201684
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/22 20:02
Removed more warnings.
e4d26075
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/22 19:53
Fixed bug introduced by TILE_MakeAvailable (typo).
30670c67
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/22 13:53
Added tile utility: TILE_MakeAvailable
f15fe15e
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/22 13:29
Fixed bug that prevented artwork to be loaded via artfilename global variable.
95b30272
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/22 12:57
Removed usage of global tempbug in favor of localschar text[512].
6a1e6c52
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/22 11:55
Created a tile module.
e11ebae6
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/21 20:58
SDL was not initalized properly. Also fixed printout.
fc6504f8
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/21 15:04
Removed vidoption == 6 case (it never happened).
8e6da217
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/21 15:00
Added tools to view palette.
1be4cc15
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/21 11:09
Removed sdl_debug old code.
585ae62b
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/21 01:44
Removed useless code in display module.
f284d338
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/21 01:38
Removed OpenGL Rendere references (it was incomplete anyway.
27c74d8b
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/21 01:28
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
616ed105
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/21 01:28
Draw module now use its own transluc palette index.
d45263cd
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/20 14:25
Moved a macro into macosx_platform.
7a458e03
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/20 14:23
Removed tilesizx and tilesizy in favor of array of struct.
70f04541
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/20 12:31
Fixed Windows build (void*) did not default to int8_t*.
bff9e7ca
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/20 12:28
Fixed windows build.
90f44c4e
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 18:27
Converted more int32 to pointer.
8ae4761a
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 18:14
Fixed a typo.
2a0d941d
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 18:12
frampleace,frameoffset are now pointer instead of int32_t
553f9ff5
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 17:54
Reverse engineered most of draw.c assembly methods.
882943c4
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 14:19
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
17f63e09
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 14:19
Added coo2D_t typedef to differenciate from vector_t.
ebe25e40
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 14:16
Removed 'short' for int16_t.
dc18cac1
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 14:09
Made game_dir encapsulated to filesystem module.
567d1451
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 13:59
Create groups for header and implementations in XCode.
2f596a36
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 13:55
Created filesystem module.
a398442d
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 13:11
Renamed 'cache1d' translation unit to 'cache'
664bab86
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/19 12:55
Removed dead code. Renamed meaningless 'a' translation unit to 'draw'.
bbd9f805
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/17 20:36
Started to rename a.c methods.
6c8d7340
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/17 14:25
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
6f1f7a5e
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/17 14:24
Renamed variables in a.c.
6744969f
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/17 14:24
Removed assembly value setup functions.
29015ee7
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/17 13:42
Cleaning up and making a.c super readable.
9e77c699
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/17 12:00
Removed even more basic type in favor of stdint.h types.
070639d0
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/17 11:46
Replaced (unsigned) cast to (uint32_t) casts.
83636a68
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/17 11:45
Changed (long) cast to (int32_t) cast.
e9379d17
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/16 23:43
Formatting.
1d8bd38e
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/16 21:33
Removed 200 warnings due to uint8_t -> replace conversion and also print parameter values.
9c586ce4
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/16 20:51
Removed unused parameters in function calls.
4fc2a94d
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/16 11:46
Refactoring started. pvWalls, stack allocation instead of Heap, variable renaming.
aed344a6
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/15 23:56
Removed Duke Nukem nuclear icon BMP.
1152b469
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/15 23:55
Removed BIN2C tool.
0c85bfc2
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/15 23:49
MacOS X build fully functional: Can search for .GRP file in current directory.
59e2ab3e
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/15 23:01
Fixed MacOS X build (Clang found function declaration/definitions discrepancies
64be9ec2
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 18:51
Added A LOT of comments to explain methods: scansector,inside,bunchfront and wallfront.
8c5dd9f9
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 16:18
Removed mode 0x3 references.
f4f62dc3
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 16:17
Removed the incomplete OpenGL implementation.
d05dd072
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 15:50
Fixed a bug introduced by the SlowDown tools
4c510b80
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 15:05
Added engine SlowDown tool
61d6c987
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 11:52
Removed more MMX specific code. Cleaned a.c.
75027eef
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 11:41
Removed MMX specific code.
b625cffa
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/15 11:27
Removed Windows specifc code in Music engine: Relying fully on SDL_Mixer now.
0517615d
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/15 14:14
Added SDL Midi playback....thinking of dropping the Windows specific code completely
88f635f9
– fabien sanglard <fabiensanglard@fabiens-Mac-Pro-3.local>
authored
on 2012/12/15 13:09
Fixed a bug introduced a few commit back: updatesector was incorrect and changed the game's determinism (all recorded session could not be played again.)
09a21797
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 06:34
Added full explanation for scansector and inside.
beae8dac
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 04:49
Fixed comment in inside about xor operation.
aedec239
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 04:44
Reformated with astyle
d8424899
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 04:39
Formatted code
d74a2542
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 04:31
Added comments to sectorscan and iinside
faf04e4a
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 03:57
Typo in last commit: Build is now clean on both Windows and Mac OSX
ed3c7317
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/14 03:56
Fixed game.c bug crashing in SDL_WM_SetIcon
a7d509ec
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/13 20:52
Fixed many silly bugs thanks to PVS Studio. Aslo started to heavily comments the different portions of the code
cac93fa1
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 21:38
Removed many silly warnings.
fc4cce01
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/13 18:19
Fixed build. Both platforms are now good.
fb269372
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 21:12
Merged.
cbe0afde
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 21:09
Still doing a lot of clean up with unit8_t and char. Thebuild is now broken :(.
87618da5
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 20:30
Swtiched back uint8_t to char for string functions.
edacaef2
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 18:24
Added build instructions for Windows and Mac OS X
96c70e5e
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/13 18:16
Removed DOS support from sound.c
e63a4a07
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 18:12
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
957ca0fe
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 18:11
Mac OS X sound engine works :)
dd671e26
– Fabien Sanglard <fabien.sanglard@gmail.com>
authored
on 2012/12/13 16:56
Fixed dummy sound system problem (faking playing a sound had to return FX_Ok instead of 1
28c20c61
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/13 16:45
Merge branch 'master' of github.com:fabiensanglard/chocolate_duke3D
f768d183
– unknown <fabien@fabien-PC.(none)>
authored
on 2012/12/13 16:45
Removed Physic filesystem and DOS support
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