ref: 4c2f877eee5fe2730a7e51fc01861b7169bbbd47
dir: /src/cmd/cc/cc2/symbol.c/
#include <limits.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <scc/scc.h> #include "cc2.h" #define NR_SYMHASH 64 Symbol *locals; static Symbol *tail; static Symbol *symtab[NR_SYMHASH]; static int infunction; void freesym(Symbol *sym) { free(sym->name); free(sym); } void pushctx(void) { infunction = 1; } void popctx(void) { Symbol *sym, *prev; infunction = 0; for (sym = tail; sym; sym = prev) { prev = sym->prev; /* * Symbols are inserted in the hash in the inverted * order they are found in locals and it is impossible * to have a global over a local, because a local is * any symbol defined in the body of a function, * even if it has extern linkage. * For this reason when we reach a symbol in the * locals list we know that it is the head of it * collision list and we can remove it assigning * it h_next to the hash table position */ if (sym->id != TMPSYM) symtab[sym->id & NR_SYMHASH-1] = sym->h_next; freesym(sym); } locals = tail = NULL; } Symbol * getsym(unsigned id) { Symbol **htab, *sym; static unsigned short num; if (id >= USHRT_MAX) error(EBADID); if (id != TMPSYM) { htab = &symtab[id & NR_SYMHASH-1]; for (sym = *htab; sym; sym = sym->h_next) { if (sym->id == id) return sym; } } sym = xcalloc(1, sizeof(*sym)); sym->id = id; if (infunction) { sym->next = NULL; sym->prev = tail; if (tail) tail->next = sym; tail = sym; if (!locals) locals = sym; } if (id != TMPSYM) { sym->h_next = *htab; *htab = sym; } if ((sym->numid = ++num) == 0) error(EIDOVER); return sym; }