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e4f17e1d
– sirjofri <sirjofri@sirjofri.de>
authored
on 2026/02/17 05:46
fixes font of cards
About
SCOUNDREL(1) SCOUNDREL(1)
NAME
scoundrel - rogue-like dungeon crawler card game.
SYNOPSIS
scoundrel
DESCRIPTION
Scoundrel is a rogue-like dungeon crawler card game where
different cards are assigned values for monsters, weapons
and potions.
The card colors:
Spades and Clubs
These are monsters. They deal damage according to their
card value. Face cards (J, Q, K, A) are equivalent to
11, 12, 13, 14.
Hearts
These are health potions that heal the HP of the player
according to their card value. You can only take one
potion per room, and heal to a max HP value of 20.
Diamonds
These are weapons that are equipped when clicked. When
attacking monsters with a weapon, the damage is reduced
by the value of the weapon card. The player can only
attack monsters with the same weapon if the damage of
the attacked monster is smaller than the value of the
last attacked monster.
After starting the game with the s key, the player is enter-
ing several rooms of the dungeon sequentially. Each room is
presented as four random cards. The player can choose to
skip a room by pressing the n key, however the player can
only skip one room in a row.
When the room is not skipped, the player has to clear the
room by handling three of the four cards. The last card will
be brought into the next room.
The cards of a skipped room are placed at the end of the
deck; the player will face them later.
If there are not enough cards left to fill a room, the game
ends.
If the player's HP reach 0, the game ends.
Additional commands:
s Start the game.
r Reset and start a new game.
n Try to skip this room.
w Decide to use the weapon, if equipped. A red bar indi-
cates that this weapon will be used, if legal.
1, 2, 3, 4
Select card to fight or use.
FILES
./img/*
card images
SOURCE
https://shithub.us/sirjofri/scoundrel