ref: b4aaa11943fb72b09fe173bc97bd9313ff94738c
dir: /cmake/platforms/emscripten.cmake/
set(platform_common_sources emcc.c) set(platform_gui_libs) set(platform_libs) set(CMAKE_EXECUTABLE_SUFFIX ".js") set(WASM ON CACHE BOOL "Compile to WebAssembly rather than plain JavaScript") set(emcc_export_list # Event handlers for mouse and keyboard input _mouseup _mousedown _mousemove _key # Callback when the program activates timing _timer_callback # Callback from button presses in the UI outside the canvas _command # Game-saving and game-loading functions _get_save_file _free_save_file _load_game # Callbacks to return values from dialog boxes _dlg_return_sval _dlg_return_ival # Callbacks when the resizing controls are used _resize_puzzle _restore_puzzle_size # Callback when device pixel ratio changes _rescale_puzzle # Main program, run at initialisation time _main) list(TRANSFORM emcc_export_list PREPEND \") list(TRANSFORM emcc_export_list APPEND \") string(JOIN "," emcc_export_string ${emcc_export_list}) set(CMAKE_C_LINK_FLAGS "\ -s ALLOW_MEMORY_GROWTH=1 \ -s EXPORTED_FUNCTIONS='[${emcc_export_string}]' \ -s EXTRA_EXPORTED_RUNTIME_METHODS='[cwrap,callMain]' \ -s STRICT_JS=1") if(WASM) set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} -s WASM=1") else() set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} -s WASM=0") endif() set(build_cli_programs FALSE) set(build_gui_programs FALSE) function(get_platform_puzzle_extra_source_files OUTVAR NAME) set(${OUTVAR} PARENT_SCOPE) endfunction() function(set_platform_gui_target_properties TARGET) endfunction() function(set_platform_puzzle_target_properties NAME TARGET) em_link_pre_js(${TARGET} ${CMAKE_SOURCE_DIR}/emccpre.js) em_link_js_library(${TARGET} ${CMAKE_SOURCE_DIR}/emcclib.js) em_link_post_js(${TARGET} ${CMAKE_SOURCE_DIR}/emccpost.js) endfunction() function(build_platform_extras) endfunction()