ref: a87bb0576073849b4d316e13132bb6c39c92e78d
dir: /puzzles.h/
/* * puzzles.h: header file for my puzzle collection */ #ifndef PUZZLES_PUZZLES_H #define PUZZLES_PUZZLES_H #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) enum { LEFT_BUTTON = 0x1000, MIDDLE_BUTTON, RIGHT_BUTTON }; #define IGNORE(x) ( (x) = (x) ) typedef struct midend_data midend_data; typedef struct random_state random_state; typedef struct game_params game_params; typedef struct game_state game_state; /* * Platform routines */ void fatal(char *fmt, ...); /* * midend.c */ midend_data *midend_new(void); void midend_free(midend_data *me); void midend_set_params(midend_data *me, game_params *params); void midend_size(midend_data *me, int *x, int *y); void midend_new_game(midend_data *me, char *seed); void midend_restart_game(midend_data *me); void midend_undo(midend_data *me); void midend_redo(midend_data *me); int midend_process_key(midend_data *me, int x, int y, int button); /* * malloc.c */ void *smalloc(int size); void *srealloc(void *p, int size); void sfree(void *p); char *dupstr(char *s); #define snew(type) \ ( (type *) smalloc (sizeof (type)) ) #define snewn(number, type) \ ( (type *) smalloc ((number) * sizeof (type)) ) #define sresize(array, number, type) \ ( (type *) srealloc ((array), (number) * sizeof (type)) ) /* * random.c */ random_state *random_init(char *seed, int len); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); /* * Game-specific routines */ game_params *default_params(void); void free_params(game_params *params); char *new_game_seed(game_params *params); game_state *new_game(game_params *params, char *seed); game_state *dup_game(game_state *state); void free_game(game_state *state); game_state *make_move(game_state *from, int x, int y, int button); void game_size(game_params *params, int *x, int *y); #endif /* PUZZLES_PUZZLES_H */