shithub: puzzles

ref: a7e738aceb36e4a70d41cf09a74b2d7a3af6cbe0
dir: /fuzzpuzz.c/

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/*
 * fuzzpuzz.c: Fuzzing frontend to all puzzles.
 */

/*
 * The idea here is that this front-end supports all back-ends and can
 * feed them save files.  It then asks the back-end to draw the puzzle
 * (through a null drawing API) and reserialises the state.  This
 * tests the deserialiser, the code for loading game descriptions, the
 * processing of move strings, the redraw code, and the serialisation
 * routines, but is still pretty quick.
 *
 * To use AFL++ to drive fuzzpuzz, you can do something like:
 *
 * CC=afl-cc cmake -B build-afl
 * cmake --build build-afl --target fuzzpuzz
 * mkdir fuzz-in && ln icons/''*.sav fuzz-in
 * afl-fuzz -i fuzz-in -o fuzz-out -x fuzzpuzz.dict -- build-afl/fuzzpuzz
 */

#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __AFL_FUZZ_TESTCASE_LEN
# include <unistd.h> /* read() is used by __AFL_FUZZ_TESTCASE_LEN. */
#endif

#include "puzzles.h"

#ifdef __AFL_FUZZ_INIT
__AFL_FUZZ_INIT();
#endif

static const char *fuzz_one(bool (*readfn)(void *, void *, int), void *rctx,
                            void (*rewindfn)(void *),
                            void (*writefn)(void *, const void *, int),
                            void *wctx)
{
    const char *err;
    char *gamename;
    int i, w, h;
    const game *ourgame = NULL;
    static const drawing_api drapi = { NULL };
    midend *me;

    err = identify_game(&gamename, readfn, rctx);
    if (err != NULL) return err;

    for (i = 0; i < gamecount; i++)
        if (strcmp(gamename, gamelist[i]->name) == 0)
            ourgame = gamelist[i];
    sfree(gamename);
    if (ourgame == NULL)
        return "Game not recognised";

    me = midend_new(NULL, ourgame, &drapi, NULL);

    rewindfn(rctx);
    err = midend_deserialise(me, readfn, rctx);
    if (err != NULL) {
        midend_free(me);
        return err;
    }
    w = h = INT_MAX;
    midend_size(me, &w, &h, false, 1);
    midend_redraw(me);
    midend_serialise(me, writefn, wctx);
    midend_free(me);
    return NULL;
}

static bool savefile_read(void *wctx, void *buf, int len)
{
    FILE *fp = (FILE *)wctx;
    int ret;

    ret = fread(buf, 1, len, fp);
    return (ret == len);
}

static void savefile_rewind(void *wctx)
{
    FILE *fp = (FILE *)wctx;

    rewind(fp);
}

static void savefile_write(void *wctx, const void *buf, int len)
{
    FILE *fp = (FILE *)wctx;

    fwrite(buf, 1, len, fp);
}

int main(int argc, char **argv)
{
    const char *err;
    int ret = -1;
    FILE *in = NULL;

    if (argc != 1) {
        fprintf(stderr, "usage: %s\n", argv[0]);
        exit(1);
    }

#ifdef __AFL_HAVE_MANUAL_CONTROL
    __AFL_INIT();
#endif

#ifdef __AFL_FUZZ_TESTCASE_LEN
    /*
     * AFL persistent mode, where we fuzz from a RAM buffer provided
     * by AFL in a loop.  This version can still be run standalone if
     * necessary, for instance to diagnose a crash.
     */

    while (__AFL_LOOP(10000)) {
        if (in != NULL) fclose(in);
        in = fmemopen(__AFL_FUZZ_TESTCASE_BUF, __AFL_FUZZ_TESTCASE_LEN, "r");
        if (in == NULL) {
            fprintf(stderr, "fmemopen failed");
            ret = 1;
            continue;
        }
#else
    in = stdin;
    while (ret == -1) {
#endif
        err = fuzz_one(savefile_read, in, savefile_rewind,
                       savefile_write, stdout);
        if (err == NULL) {
            ret = 0;
        } else {
            fprintf(stderr, "%s\n", err);
            ret = 1;
        }
    }
    return ret;
}