ref: 96dbb537ee14f992459a8359a113a78414addf9d
dir: /puzzles.h/
/* * puzzles.h: header file for my puzzle collection */ #ifndef PUZZLES_PUZZLES_H #define PUZZLES_PUZZLES_H #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) enum { LEFT_BUTTON = 0x1000, MIDDLE_BUTTON, RIGHT_BUTTON }; /* * Platform routines */ void fatal(char *fmt, ...); /* * malloc.c */ void *smalloc(int size); void *srealloc(void *p, int size); void sfree(void *p); char *dupstr(char *s); #define snew(type) \ ( (type *) smalloc (sizeof (type)) ) #define snewn(number, type) \ ( (type *) smalloc ((number) * sizeof (type)) ) #define sresize(array, number, type) \ ( (type *) srealloc ((array), (len) * sizeof (type)) ) /* * random.c */ typedef struct random_state random_state; random_state *random_init(char *seed, int len); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); /* * Game-specific routines */ typedef struct game_params game_params; typedef struct game_state game_state; char *new_game_seed(game_params *params); game_state *new_game(game_params *params, char *seed); game_state *dup_game(game_state *state); void free_game(game_state *state); game_state *make_move(game_state *from, int x, int y, int button); #endif /* PUZZLES_PUZZLES_H */