ref: 56a59e2e51d0cbe93ce16253e52a6421b0168c06
dir: /windows.c/
/* * windows.c: Windows front end for my puzzle collection. */ #include <windows.h> #include <stdio.h> #include <stdarg.h> #include <stdlib.h> #include <time.h> #include "puzzles.h" #define IDM_NEW 0x0010 #define IDM_RESTART 0x0020 #define IDM_UNDO 0x0030 #define IDM_REDO 0x0040 #define IDM_QUIT 0x0050 #define IDM_PRESETS 0x0100 #ifdef DEBUG static FILE *debug_fp = NULL; static HANDLE debug_hdl = INVALID_HANDLE_VALUE; static int debug_got_console = 0; void dputs(char *buf) { DWORD dw; if (!debug_got_console) { if (AllocConsole()) { debug_got_console = 1; debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE); } } if (!debug_fp) { debug_fp = fopen("debug.log", "w"); } if (debug_hdl != INVALID_HANDLE_VALUE) { WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL); } fputs(buf, debug_fp); fflush(debug_fp); } void debug_printf(char *fmt, ...) { char buf[4096]; va_list ap; va_start(ap, fmt); vsprintf(buf, fmt, ap); dputs(buf); va_end(ap); } #define debug(x) (debug_printf x) #else #define debug(x) #endif struct frontend { midend_data *me; HWND hwnd; HBITMAP bitmap, prevbm; HDC hdc_bm; COLORREF *colours; HBRUSH *brushes; HPEN *pens; UINT timer; int npresets; game_params **presets; }; void fatal(char *fmt, ...) { char buf[2048]; va_list ap; va_start(ap, fmt); vsprintf(buf, fmt, ap); va_end(ap); MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK); exit(1); } void frontend_default_colour(frontend *fe, float *output) { DWORD c = GetSysColor(COLOR_MENU); /* ick */ output[0] = (float)(GetRValue(c) / 255.0); output[1] = (float)(GetGValue(c) / 255.0); output[2] = (float)(GetBValue(c) / 255.0); } void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) { if (w == 1 && h == 1) { /* * Rectangle() appears to get uppity if asked to draw a 1x1 * rectangle, presumably on the grounds that that's beneath * its dignity and you ought to be using SetPixel instead. * So I will. */ SetPixel(fe->hdc_bm, x, y, fe->colours[colour]); } else { HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]); HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); Rectangle(fe->hdc_bm, x, y, x+w, y+h); SelectObject(fe->hdc_bm, oldbrush); SelectObject(fe->hdc_bm, oldpen); } } void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) { HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); MoveToEx(fe->hdc_bm, x1, y1, NULL); LineTo(fe->hdc_bm, x2, y2); SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]); SelectObject(fe->hdc_bm, oldpen); } void draw_polygon(frontend *fe, int *coords, int npoints, int fill, int colour) { POINT *pts = snewn(npoints+1, POINT); int i; for (i = 0; i <= npoints; i++) { int j = (i < npoints ? i : 0); pts[i].x = coords[j*2]; pts[i].y = coords[j*2+1]; } if (fill) { HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]); HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); Polygon(fe->hdc_bm, pts, npoints); SelectObject(fe->hdc_bm, oldbrush); SelectObject(fe->hdc_bm, oldpen); } else { HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); Polyline(fe->hdc_bm, pts, npoints+1); SelectObject(fe->hdc_bm, oldpen); } sfree(pts); } void start_draw(frontend *fe) { HDC hdc_win; hdc_win = GetDC(fe->hwnd); fe->hdc_bm = CreateCompatibleDC(hdc_win); fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap); ReleaseDC(fe->hwnd, hdc_win); } void draw_update(frontend *fe, int x, int y, int w, int h) { RECT r; r.left = x; r.top = y; r.right = x + w; r.bottom = y + h; InvalidateRect(fe->hwnd, &r, FALSE); } void end_draw(frontend *fe) { SelectObject(fe->hdc_bm, fe->prevbm); DeleteDC(fe->hdc_bm); } void deactivate_timer(frontend *fe) { KillTimer(fe->hwnd, fe->timer); fe->timer = 0; } void activate_timer(frontend *fe) { fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL); } static frontend *new_window(HINSTANCE inst) { frontend *fe; int x, y; RECT r; HDC hdc; fe = snew(frontend); fe->me = midend_new(fe); midend_new_game(fe->me, NULL); midend_size(fe->me, &x, &y); fe->timer = 0; { int i, ncolours; float *colours; colours = midend_colours(fe->me, &ncolours); fe->colours = snewn(ncolours, COLORREF); fe->brushes = snewn(ncolours, HBRUSH); fe->pens = snewn(ncolours, HPEN); for (i = 0; i < ncolours; i++) { fe->colours[i] = RGB(255 * colours[i*3+0], 255 * colours[i*3+1], 255 * colours[i*3+2]); fe->brushes[i] = CreateSolidBrush(fe->colours[i]); if (!fe->brushes[i]) MessageBox(fe->hwnd, "ooh", "eck", MB_OK); fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]); } } r.left = r.top = 0; r.right = x; r.bottom = y; AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), TRUE, 0); fe->hwnd = CreateWindowEx(0, "puzzle", "puzzle", WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top, NULL, NULL, inst, NULL); { HMENU bar = CreateMenu(); HMENU menu = CreateMenu(); AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game"); AppendMenu(menu, MF_ENABLED, IDM_NEW, "New"); AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart"); if ((fe->npresets = midend_num_presets(fe->me)) > 0) { HMENU sub = CreateMenu(); int i; AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)sub, "Type"); fe->presets = snewn(fe->npresets, game_params *); for (i = 0; i < fe->npresets; i++) { char *name; midend_fetch_preset(fe->me, i, &name, &fe->presets[i]); /* * FIXME: we ought to go through and do something * with ampersands here. */ AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name); } } AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo"); AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo"); AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit"); SetMenu(fe->hwnd, bar); } hdc = GetDC(fe->hwnd); fe->bitmap = CreateCompatibleBitmap(hdc, x, y); ReleaseDC(fe->hwnd, hdc); SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe); ShowWindow(fe->hwnd, SW_NORMAL); SetForegroundWindow(fe->hwnd); midend_redraw(fe->me); return fe; } static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA); switch (message) { case WM_CLOSE: DestroyWindow(hwnd); return 0; case WM_COMMAND: switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */ case IDM_NEW: if (!midend_process_key(fe->me, 0, 0, 'n')) PostQuitMessage(0); break; case IDM_RESTART: if (!midend_process_key(fe->me, 0, 0, 'r')) PostQuitMessage(0); break; case IDM_UNDO: if (!midend_process_key(fe->me, 0, 0, 'u')) PostQuitMessage(0); break; case IDM_REDO: if (!midend_process_key(fe->me, 0, 0, '\x12')) PostQuitMessage(0); break; case IDM_QUIT: if (!midend_process_key(fe->me, 0, 0, 'q')) PostQuitMessage(0); break; default: { int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10; if (p >= 0 && p < fe->npresets) { RECT r; HDC hdc; int x, y; midend_set_params(fe->me, fe->presets[p]); midend_new_game(fe->me, NULL); midend_size(fe->me, &x, &y); r.left = r.top = 0; r.right = x; r.bottom = y; AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), TRUE, 0); SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top, SWP_NOMOVE | SWP_NOZORDER); DeleteObject(fe->bitmap); hdc = GetDC(fe->hwnd); fe->bitmap = CreateCompatibleBitmap(hdc, x, y); ReleaseDC(fe->hwnd, hdc); midend_redraw(fe->me); } } break; } break; case WM_DESTROY: PostQuitMessage(0); return 0; case WM_PAINT: { PAINTSTRUCT p; HDC hdc, hdc2; HBITMAP prevbm; hdc = BeginPaint(hwnd, &p); hdc2 = CreateCompatibleDC(hdc); prevbm = SelectObject(hdc2, fe->bitmap); BitBlt(hdc, p.rcPaint.left, p.rcPaint.top, p.rcPaint.right - p.rcPaint.left, p.rcPaint.bottom - p.rcPaint.top, hdc2, p.rcPaint.left, p.rcPaint.top, SRCCOPY); SelectObject(hdc2, prevbm); DeleteDC(hdc2); EndPaint(hwnd, &p); } return 0; case WM_KEYDOWN: { int key = -1; switch (wParam) { case VK_LEFT: key = CURSOR_LEFT; break; case VK_RIGHT: key = CURSOR_RIGHT; break; case VK_UP: key = CURSOR_UP; break; case VK_DOWN: key = CURSOR_DOWN; break; /* * Diagonal keys on the numeric keypad. */ case VK_PRIOR: if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT; break; case VK_NEXT: if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT; break; case VK_HOME: if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT; break; case VK_END: if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT; break; /* * Numeric keypad keys with Num Lock on. */ case VK_NUMPAD4: key = CURSOR_LEFT; break; case VK_NUMPAD6: key = CURSOR_RIGHT; break; case VK_NUMPAD8: key = CURSOR_UP; break; case VK_NUMPAD2: key = CURSOR_DOWN; break; case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break; case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break; case VK_NUMPAD7: key = CURSOR_UP_LEFT; break; case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break; } if (key != -1) { if (!midend_process_key(fe->me, 0, 0, key)) PostQuitMessage(0); } else { MSG m; m.hwnd = hwnd; m.message = WM_KEYDOWN; m.wParam = wParam; m.lParam = lParam & 0xdfff; TranslateMessage(&m); } } break; case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: if (!midend_process_key(fe->me, LOWORD(lParam), HIWORD(lParam), (message == WM_LBUTTONDOWN ? LEFT_BUTTON : message == WM_RBUTTONDOWN ? RIGHT_BUTTON : MIDDLE_BUTTON))) PostQuitMessage(0); break; case WM_CHAR: if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam)) PostQuitMessage(0); return 0; case WM_TIMER: if (fe->timer) midend_timer(fe->me, (float)0.02); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); } int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) { MSG msg; srand(time(NULL)); if (!prev) { WNDCLASS wndclass; wndclass.style = 0; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = inst; wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; wndclass.lpszClassName = "puzzle"; RegisterClass(&wndclass); } new_window(inst); while (GetMessage(&msg, NULL, 0, 0)) { DispatchMessage(&msg); } return msg.wParam; }