ref: 540716194dd2ee5917acb25e4deed94a9ee939f2
dir: /grid.h/
/* * (c) Lambros Lambrou 2008 * * Code for working with general grids, which can be any planar graph * with faces, edges and vertices (dots). Includes generators for a few * types of grid, including square, hexagonal, triangular and others. */ #ifndef PUZZLES_GRID_H #define PUZZLES_GRID_H /* Useful macros */ #define SQ(x) ( (x) * (x) ) /* ---------------------------------------------------------------------- * Grid structures: * A grid is made up of faces, edges and dots. These structures hold * the incidence relationships between these types. For example, an * edge always joins two dots, and is adjacent to two faces. * The "grid_xxx **" members are lists of pointers which are dynamically * allocated during grid generation. * A pointer to a face/edge/dot will always point somewhere inside one of the * three lists of the main "grid" structure: faces, edges, dots. * Could have used integer offsets into these lists, but using actual * pointers instead gives us type-safety. */ /* Need forward declarations */ typedef struct grid_face grid_face; typedef struct grid_edge grid_edge; typedef struct grid_dot grid_dot; struct grid_face { int order; /* Number of edges, also the number of dots */ grid_edge **edges; /* edges around this face */ grid_dot **dots; /* corners of this face */ }; struct grid_edge { grid_dot *dot1, *dot2; grid_face *face1, *face2; /* Use NULL for the infinite outside face */ }; struct grid_dot { int order; grid_edge **edges; grid_face **faces; /* A NULL grid_face* means infinite outside face */ /* Position in some fairly arbitrary (Cartesian) coordinate system. * Use large enough values such that we can get away with * integer arithmetic, but small enough such that arithmetic * won't overflow. */ int x, y; }; typedef struct grid { /* These are (dynamically allocated) arrays of all the * faces, edges, dots that are in the grid. */ int num_faces; grid_face *faces; int num_edges; grid_edge *edges; int num_dots; grid_dot *dots; /* Should be a face roughly near the middle of the grid. * Used to seed path-generation, and also for nearest-edge * detection. */ grid_face *middle_face; /* Cache the bounding-box of the grid, so the drawing-code can quickly * figure out the proper scaling to draw onto a given area. */ int lowest_x, lowest_y, highest_x, highest_y; /* A measure of tile size for this grid (in grid coordinates), to help * the renderer decide how large to draw the grid. * Roughly the size of a single tile - for example the side-length * of a square cell. */ int tilesize; /* We really don't want to copy this monstrosity! * A grid is immutable once generated. */ int refcount; } grid; grid *grid_new_square(int width, int height); grid *grid_new_honeycomb(int width, int height); grid *grid_new_triangular(int width, int height); grid *grid_new_snubsquare(int width, int height); grid *grid_new_cairo(int width, int height); grid *grid_new_greathexagonal(int width, int height); grid *grid_new_octagonal(int width, int height); grid *grid_new_kites(int width, int height); void grid_free(grid *g); grid_edge *grid_nearest_edge(grid *g, int x, int y); #endif /* PUZZLES_GRID_H */