shithub: puzzles

ref: 3d4f276f1fabeea8a2d94e8a72db765f1dcc4316
dir: /Recipe/

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# -*- makefile -*-
# 
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.

!name puzzles

!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx

WINDOWS  = windows user32.lib gdi32.lib comctl32.lib
COMMON   = midend misc malloc random
NET      = net tree234
NETSLIDE = netslide tree234

ALL      = list NET NETSLIDE cube fifteen sixteen rect pattern solo

net      : [X] gtk COMMON NET
netslide : [X] gtk COMMON NETSLIDE
cube     : [X] gtk COMMON cube
fifteen  : [X] gtk COMMON fifteen
sixteen  : [X] gtk COMMON sixteen
rect     : [X] gtk COMMON rect
pattern  : [X] gtk COMMON pattern
solo     : [X] gtk COMMON solo

# The Windows Net shouldn't be called `net.exe' since Windows
# already has a reasonably important utility program by that name!
netgame  : [G] WINDOWS COMMON NET
netslide : [G] WINDOWS COMMON NETSLIDE
cube     : [G] WINDOWS COMMON cube
fifteen  : [G] WINDOWS COMMON fifteen
sixteen  : [G] WINDOWS COMMON sixteen
rect     : [G] WINDOWS COMMON rect
pattern  : [G] WINDOWS COMMON pattern
solo     : [G] WINDOWS COMMON solo

# Mac OS X unified application containing all the puzzles.
Puzzles  : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
	Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
	cd Puzzles.app/Contents/Resources/Help; \
		halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
	mkdir -p Puzzles.app/Contents/Resources/Help

release: Puzzles.dmg
Puzzles.dmg: Puzzles
	rm -f raw.dmg
	hdiutil create -megabytes 5 -layout NONE raw.dmg
	hdid -nomount raw.dmg > devicename
	newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
	hdiutil eject `cat devicename`
	hdid raw.dmg | cut -f1 -d' ' > devicename
	cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
	hdiutil eject `cat devicename`
	rm -f Puzzles.dmg
	hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
	rm -f raw.dmg devicename
!end

# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] gtk COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame