ref: 2b392a9d5a0e269e1a8ef2281882f55facdee60f
dir: /puzzles.h/
/* * puzzles.h: header file for my puzzle collection */ #ifndef PUZZLES_PUZZLES_H #define PUZZLES_PUZZLES_H #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) enum { LEFT_BUTTON = 0x1000, MIDDLE_BUTTON, RIGHT_BUTTON, LEFT_DRAG, MIDDLE_DRAG, RIGHT_DRAG, LEFT_RELEASE, MIDDLE_RELEASE, RIGHT_RELEASE, CURSOR_UP, CURSOR_DOWN, CURSOR_LEFT, CURSOR_RIGHT, CURSOR_UP_LEFT, CURSOR_DOWN_LEFT, CURSOR_UP_RIGHT, CURSOR_DOWN_RIGHT }; #define IGNOREARG(x) ( (x) = (x) ) typedef struct frontend frontend; typedef struct config_item config_item; typedef struct midend_data midend_data; typedef struct random_state random_state; typedef struct game_params game_params; typedef struct game_state game_state; typedef struct game_ui game_ui; typedef struct game_drawstate game_drawstate; #define ALIGN_VNORMAL 0x000 #define ALIGN_VCENTRE 0x100 #define ALIGN_HLEFT 0x000 #define ALIGN_HCENTRE 0x001 #define ALIGN_HRIGHT 0x002 #define FONT_FIXED 0 #define FONT_VARIABLE 1 /* * Structure used to pass configuration data between frontend and * game */ enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END }; struct config_item { /* * `name' is never dynamically allocated. */ char *name; /* * `type' contains one of the above values. */ int type; /* * For C_STRING, `sval' is always dynamically allocated and * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL. * For C_CHOICES, `sval' is non-NULL, _not_ dynamically * allocated, and contains a set of option strings separated by * a delimiter. The delimeter is also the first character in * the string, so for example ":Foo:Bar:Baz" gives three * options `Foo', `Bar' and `Baz'. */ char *sval; /* * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it * indicates the chosen index from the `sval' list. In the * above example, 0==Foo, 1==Bar and 2==Baz. */ int ival; }; /* * Platform routines */ void fatal(char *fmt, ...); void frontend_default_colour(frontend *fe, float *output); void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, int align, int colour, char *text); void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); void draw_polygon(frontend *fe, int *coords, int npoints, int fill, int colour); void clip(frontend *fe, int x, int y, int w, int h); void unclip(frontend *fe); void start_draw(frontend *fe); void draw_update(frontend *fe, int x, int y, int w, int h); void end_draw(frontend *fe); void deactivate_timer(frontend *fe); void activate_timer(frontend *fe); void status_bar(frontend *fe, char *text); /* * midend.c */ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize); void midend_free(midend_data *me); void midend_set_params(midend_data *me, game_params *params); void midend_size(midend_data *me, int *x, int *y); void midend_new_game(midend_data *me); void midend_restart_game(midend_data *me); int midend_process_key(midend_data *me, int x, int y, int button); void midend_redraw(midend_data *me); float *midend_colours(midend_data *me, int *ncolours); void midend_timer(midend_data *me, float tplus); int midend_num_presets(midend_data *me); void midend_fetch_preset(midend_data *me, int n, char **name, game_params **params); int midend_wants_statusbar(midend_data *me); enum { CFG_SETTINGS, CFG_SEED }; config_item *midend_get_config(midend_data *me, int which, char **wintitle); char *midend_set_config(midend_data *me, int which, config_item *cfg); char *midend_game_id(midend_data *me, char *id, int def_seed); /* * malloc.c */ void *smalloc(int size); void *srealloc(void *p, int size); void sfree(void *p); char *dupstr(const char *s); #define snew(type) \ ( (type *) smalloc (sizeof (type)) ) #define snewn(number, type) \ ( (type *) smalloc ((number) * sizeof (type)) ) #define sresize(array, number, type) \ ( (type *) srealloc ((array), (number) * sizeof (type)) ) /* * misc.c */ void free_cfg(config_item *cfg); /* * random.c */ random_state *random_init(char *seed, int len); unsigned long random_bits(random_state *state, int bits); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); /* * Game-specific routines */ extern const char *const game_name; extern const char *const game_winhelp_topic; const int game_can_configure; game_params *default_params(void); int game_fetch_preset(int i, char **name, game_params **params); game_params *decode_params(char const *string); char *encode_params(game_params *); void free_params(game_params *params); game_params *dup_params(game_params *params); config_item *game_configure(game_params *params); game_params *custom_params(config_item *cfg); char *validate_params(game_params *params); char *new_game_seed(game_params *params, random_state *rs); char *validate_seed(game_params *params, char *seed); game_state *new_game(game_params *params, char *seed); game_state *dup_game(game_state *state); void free_game(game_state *state); game_ui *new_ui(game_state *state); void free_ui(game_ui *ui); game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button); void game_size(game_params *params, int *x, int *y); float *game_colours(frontend *fe, game_state *state, int *ncolours); game_drawstate *game_new_drawstate(game_state *state); void game_free_drawstate(game_drawstate *ds); void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *newstate, int dir, game_ui *ui, float anim_time, float flash_time); float game_anim_length(game_state *oldstate, game_state *newstate, int dir); float game_flash_length(game_state *oldstate, game_state *newstate, int dir); int game_wants_statusbar(void); #endif /* PUZZLES_PUZZLES_H */