ref: 17f261018a9721e677cb43c74471f17ac9e3ac6e
dir: /puzzles.h/
/* * puzzles.h: header file for my puzzle collection */ #ifndef PUZZLES_PUZZLES_H #define PUZZLES_PUZZLES_H #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) enum { LEFT_BUTTON = 0x1000, MIDDLE_BUTTON, RIGHT_BUTTON, CURSOR_UP, CURSOR_DOWN, CURSOR_LEFT, CURSOR_RIGHT, CURSOR_UP_LEFT, CURSOR_DOWN_LEFT, CURSOR_UP_RIGHT, CURSOR_DOWN_RIGHT }; #define IGNOREARG(x) ( (x) = (x) ) typedef struct frontend frontend; typedef struct midend_data midend_data; typedef struct random_state random_state; typedef struct game_params game_params; typedef struct game_state game_state; typedef struct game_drawstate game_drawstate; #define ALIGN_VNORMAL 0x000 #define ALIGN_VCENTRE 0x100 #define ALIGN_HLEFT 0x000 #define ALIGN_HCENTRE 0x001 #define ALIGN_HRIGHT 0x002 #define FONT_FIXED 0 #define FONT_VARIABLE 1 /* * Platform routines */ void fatal(char *fmt, ...); void frontend_default_colour(frontend *fe, float *output); void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, int align, int colour, char *text); void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); void draw_polygon(frontend *fe, int *coords, int npoints, int fill, int colour); void clip(frontend *fe, int x, int y, int w, int h); void unclip(frontend *fe); void start_draw(frontend *fe); void draw_update(frontend *fe, int x, int y, int w, int h); void end_draw(frontend *fe); void deactivate_timer(frontend *fe); void activate_timer(frontend *fe); void status_bar(frontend *fe, char *text); /* * midend.c */ midend_data *midend_new(frontend *fe); void midend_free(midend_data *me); void midend_set_params(midend_data *me, game_params *params); void midend_size(midend_data *me, int *x, int *y); void midend_new_game(midend_data *me, char *seed); void midend_restart_game(midend_data *me); int midend_process_key(midend_data *me, int x, int y, int button); void midend_redraw(midend_data *me); float *midend_colours(midend_data *me, int *ncolours); void midend_timer(midend_data *me, float tplus); int midend_num_presets(midend_data *me); void midend_fetch_preset(midend_data *me, int n, char **name, game_params **params); int midend_wants_statusbar(midend_data *me); /* * malloc.c */ void *smalloc(int size); void *srealloc(void *p, int size); void sfree(void *p); char *dupstr(char *s); #define snew(type) \ ( (type *) smalloc (sizeof (type)) ) #define snewn(number, type) \ ( (type *) smalloc ((number) * sizeof (type)) ) #define sresize(array, number, type) \ ( (type *) srealloc ((array), (number) * sizeof (type)) ) /* * misc.c */ int rand_upto(int limit); /* * random.c */ random_state *random_init(char *seed, int len); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); /* * Game-specific routines */ extern const char *const game_name; game_params *default_params(void); int game_fetch_preset(int i, char **name, game_params **params); void free_params(game_params *params); game_params *dup_params(game_params *params); char *new_game_seed(game_params *params); game_state *new_game(game_params *params, char *seed); game_state *dup_game(game_state *state); void free_game(game_state *state); game_state *make_move(game_state *from, int x, int y, int button); void game_size(game_params *params, int *x, int *y); float *game_colours(frontend *fe, game_state *state, int *ncolours); game_drawstate *game_new_drawstate(game_state *state); void game_free_drawstate(game_drawstate *ds); void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *newstate, float anim_time, float flash_time); float game_anim_length(game_state *oldstate, game_state *newstate); float game_flash_length(game_state *oldstate, game_state *newstate); int game_wants_statusbar(void); #endif /* PUZZLES_PUZZLES_H */