ref: 8a6851fa526de6f5dcf5ddabb5609f3a85929e6f
dir: /README/
GPUFS cpu implementation and Spir-V disassembler EVERYTHING CURRENTLY IS A BIG TODO! FILESYSTEM COMMANDS /ctl n(ew) s(hader) - create new shader n(ew) b(uffer) <len> - create new buffer with length len n(ew) p(ool) <numsets> - create new descriptor pool with numsets number of descriptor sets b(ind) <buffer> <pool> <set> <binding> - bind buffer to pool/set/binding s(et) <pool> <set> <numbindings> - allocate pool/set with numbindings number of bindings /ShaderId/ctl c(ompile) - compile shader r(un) - run shader b(ind) <pool> - bind shader to pool /BufferId/ctl ---------------- GPU filesystem (gpufs; TODO) gpufs [ -d ] -d enables debugging Spir-V disassembler (spirvd) spirvd [ -d ] < shaderbin > shaderasm -d enables debugging