ref: ebb9eb6fea94a263e919b76ec0f0bdb0dcacdd60
dir: /yuv.c/
#include <u.h>
void yuv420_rgb24(
u32int width, u32int height,
const u8int *Y, const u8int *U, const u8int *V, u32int Y_stride, u32int UV_stride,
u8int *RGB, u32int RGB_stride)
{
u32int x, y;
int yy1, cb1, cr1;
int r, g, b, go;
for(y = 0; y < height-1; y += 2){
for(x = 0; x < width-1; x += 2){
cb1 = (int)*U - 0x80;
cr1 = (int)*V - 0x80;
go = 22554*cb1 + 46802*cr1;
#define ONE do{ \
yy1 = (int)*Y * 0x10101; \
r = yy1 + 91881*cr1; \
r = (r & 0xff000000) ? ~(r >> 31) : (r>>16); \
g = yy1 - go; \
g = (g & 0xff000000) ? ~(g >> 31) : (g>>16); \
b = yy1 + 116130*cb1; \
b = (b & 0xff000000) ? ~(b >> 31) : (b>>16); \
RGB[2] = r; \
RGB[1] = g; \
RGB[0] = b; \
}while(0)
ONE; Y += 1; RGB += 3;
ONE; Y += Y_stride; RGB += RGB_stride;
ONE; Y -= 1; RGB -= 3;
ONE; Y -= Y_stride; RGB -= RGB_stride;
Y += 2;
U += 1;
V += 1;
RGB += 6;
}
Y += 2*Y_stride - x;
U += UV_stride - x/2;
V += UV_stride - x/2;
RGB += 2*RGB_stride - 3*x;
}
}