ref: b0fe337546450d58e23e7e0639ee124424d038c5
dir: /INSTALL/
SoX Installation
----------------
This distribution will compile and run on most commonly-used systems.
It was originally developed on a UNIX/386 machine running AT&T V3.2 but
it's currently developed under Linux. With a little work it should work
with most POSIX systems.
Compiling using a POSIX system
------------------------------
[Only if you're compiling the CVS sources, first make sure you have
the GNU autotools installed (automake >= 1.9, autoconf >= 2.59) and
run
autoreconf -i
]
The preferred method for compiling SoX is to use the "configure"
scripts compatible with most UNIX systems that contain "/bin/sh" or
equivalent (it can also be used on Windows with Cygwin).
To compile and install SoX on these platforms run the following
commands:
./configure
make
make install
Optionally:
make installcheck
(At the moment you can't run "make check", because when built
modularly SoX can't use its format and effect modules until
it is installed.)
There are several optional parameters that you may pass to the
configure script to customize SoX for your applications. Run
./configure --help
for a complete list of options.
Compiling using Microsoft's Visual C
------------------------------------
o Install cmake (http://www.cmake.org/HTML/Download.html)
o Install any optional libraries to use with SoX
o Unpack the SoX sources (...tar.gz) to say c:\sox
o Type cd c:\sox
o Type cmake .
This should generate project build files for use with Visual C.
Optional Compile Features
-------------------------
SoX can make use of some external libraries to obtain support
for additional file formats and/or effects. Some optional libraries
may require pkg-config to be installed to be properly detected.
SoX can detect and use the following libraries:
Ogg Vorbis - http://www.vorbis.com
Lame MP3 encoder - http://lame.sourceforge.net
MAD MP3 decoder - http://www.underbit.com/products/mad
FLAC - http://flac.sourceforge.net
AMR-NB/WB - http://www.penguin.cz/~utx/amr
libsndfile - http://www.mega-nerd.com/libsndfile
ffmpeg - http://ffmpeg.mplayerhq.hu
libao - http://xiph.org/ao
Secret Rabbit Code - http://www.mega-nerd.com/SRC
LADSPA - http://www.ladspa.org
WavPack - http://www.wavpack.com
PNG - http://www.libpng.org/pub/png
Configuring Optional Compile Features (POSIX system)
----------------------------------------------------
If any libraries are installed in a non-standard locations in your
system then you can use the CPPFLAGS and LDFLAGS variables to allow
configure to find them. For example:
./configure CPPFLAGS="-I/home/sox/include -I/usr/local/multimedia/include" LDFLAGS="-L/home/sox/lib -L/usr/local/multimedia/lib"
If you are compiling under cygwin and would like to create a static
sox.exe using mingw libraries then you can use the following:
./configure CC="gcc -mno-cygwin" --disable-shared
If you get compile failures during linking on your platform, you may need to
pass "-no-undefined" to libtool. Trying compiling with this:
./configure LDFLAGS="-no-undefined"
Newer versions of SoX include support for loading libraries for
file formats at runtime. If you experience problems with this
then you may wish to revert back to the older compile-time support.
To stick with old behavior use:
./configure --without-libltdl
Testing
-------
After successfully compiling SoX, try translating a sound file. If you
can play one of the supported sound file formats, translate
'monkey.wav' to your format (we'll use 'xxx'):
cd src
./sox monkey.wav monkey.xxx
You may have to give the word size and rate for the file. For example,
this command will make a sound file with a data rate of 12,500 samples
per second and the data formatted as 2-byte (16-bit) signed integers:
./sox monkey.voc -r 12500 -2 -s monkey.xxx
If monkey.xxx plays properly (it's a very short monkey screech),
congratulations! SoX works.
If you're adding new features to SoX or want to perform advance tests
on a new platform then you can use the scripts "tests.sh" and
"testall.sh" to stress SoX.
Appendix: How To Compile SoX with MP3 Support on Win32
------------------------------------------------------
The following text, untested by the SoX team, was originally written by `Enter
AG' and released to the public domain.
= How To Compile Sox with MP3 Support =
== Requirements ==
The following requirements have been tested. Nevertheless, other versions may
work as well.
o Microsoft Windows (Win32, Win2k, Win2003).
o CMake (Cross Platform Make) version 2.4
available on [http://www.cmake.org]
o Microsoft Visual Stuio 2008 (also earlier Versions)
o SoX source distribution version 14.0.1
available on [http://sox.sourceforge.net]
o LAME source distribution version 3.97
available on [http://lame.sourceforge.net]
o MAD source distribution version 0.15.1b
available on [http://www.underbit.com/products/mad/]
== Compilation Procedure ==
=== Compilation of the LAME libraries ===
o Extract the LAME source distribution and open it as a Visual Studio project
using the VS file in the top directory.
o Set the ''libmp3lame'' "Configuration Properties -> C/C++ -> Code Generation
-> Runtime Library" to Multi-threaded DLL (/MD).
o Do the same for ''mpglib'' .
o Build ''libmp3lame'' and ''mpglib.''
o Rename the static library libmp3lame.lib to mp3lame.lib.
o Create a folder somewhere with an arbitrary name. We used the name
"lameforsox". Create in this folder a new folder called "lame" and copy the
lame.h header file into it. Copy mp3lame.lib and mpglib.lib in the lameforsox
folder. Now you should have prepared the lame components for further use like
this:
...\[somewhere]\lameforsox\
mp3lame.lib
mpglib.lib
\lame\
lame.h
=== Compilation of the MAD library ===
o Compile ''libmad'' with the same "Runtime Library" settings as described for
LAME (previous section Compilation of the LAME libraries).
o Rename the static library libmad.lib to mad.lib.
=== Compilation of SoX with the LAME and MAD libraries ===
o Open Visual Studio and add in "Tools -> Options -> Projects and Solutions ->
VC++ Directories" in the "Include Directories" collection the folder
containing the MAD header file mad.h and the folder containing lame/lame.h
(...\[somewhere]\lameforsox). Add in the "Library files" collection the
folder containing mad.lib and the folder containing the lame libraries
mp3lame.lib and mpglib.lib (...\[somewhere]\lameforsox).
o Edit the CMakeLists.txt in the SoX top directory:
Add
set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} mpglib)
after some blank lines beneath the statement
if(NEED_LIBM)
set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} -lm)
endif(NEED_LIBM)
o Open the windows command line console and change into the SoX top directory.
o Execute cmake like this:
cmake.exe ./ -G "Visual Studio 9 2008"
o If the Visual Studio settings are done as described above the following cmake
output should appear:
...
include files HAVE_MAD_H1 – found
mad_stream_buffer in madmad_stream_buffer in mad – found
...
include files HAVE_LAME_LAME_H1 – found
lame_init in mp3lamelame_init in mp3lame - found
...
o If not check CMakeFiles\CMakeError.log.
o Open Visual Studio and open the SoX solution file in the SoX top directory
(sox.sln).
o Rebuild "ALL_BUILD" and confirm all "File Modification Detected" dialogs
with "Reload".
o Add in the libsox "Preprocessor Definitions" (right click on libsox ->
Properties -> Configuration Properties -> C/C++ -> Preprocessor) HAVE_STRING_H
before the first line. Set the "Runtime Library" to Multi-threaded DLL (/MD)
as described above.
o Do the same for sox and add in the "Additional Dependencies" (Linker -> Input)
after the last line mpglib.lib.
o Now build libsox
o and then sox.
o Sox now prompts "mp3, mp2" in the usage output in the section "SUPPORTED FILE
FORMATS".