ref: 3c9c4f2a9520ec677917862a07f395c7aaac6902
dir: /INSTALL/
SoX Installation ---------------- SoX should compile and run on any POSIX compatible system (Linux, BSD, Solaris, Xcode on Mac OS X, Cygwin on MS-Windows, etc.). Some non-POSIX compilers (such as MSVC) are supported via the `CMake' build utility. For other compilers/systems, it is often possible to manually construct a custom `soxconfig.h' and `Makefile' for that system (the minimum requirements are 32-bit CPU, 64-bit FPU, C89 compiler). Note that the `play', `rec', and `soxi' programs are in fact just copies-of or links-to (depending on OS) `sox'. SoX optionally makes use of some external libraries to obtain support for additional file formats and/or effects. Optional libraries should be installed before compiling SoX. The current list of supported libraries, where to get them (if not from your OS distribution), and their licence types, is as follows: OpencoreAMR-NB/WB http://opencore-amr.sourceforge.net/ Apache AMR-NB/WB http://www.penguin.cz/~utx/amr See library web page AO http://xiph.org/ao GPL ffmpeg http://ffmpeg.mplayerhq.hu LGPL FLAC http://flac.sourceforge.net BSD LADSPA http://www.ladspa.org LGPL + plugins' licence Lame MP3 encoder http://lame.sourceforge.net LGPL MAD MP3 decoder http://www.underbit.com/products/mad GPL MP3 ID3 tags http://www.underbit.com/products/mad GPL Magic http://www.darwinsys.com/file GPL Ogg Vorbis http://www.vorbis.com BSD PNG http://www.libpng.org/pub/png zlib (BSD-like) Sndfile http://www.mega-nerd.com/libsndfile LGPL WavPack http://www.wavpack.com BSD Compiling and installing on a POSIX system ------------------------------------------ First install any optional libraries that you need for SoX. Some libraries may require pkg-config to be installed to be properly detected by SoX. [Only if you're compiling the CVS sources, first make sure you have the GNU autotools installed (automake >= 1.9, autoconf >= 2.59) and run autoreconf -i ] To compile and install SoX (executables, libraries, manual pages) with a default configuration for your platform, run the following commands: ./configure make -s make install There should be no errors and few, if any, warnings during the `make -s' stage. Any warnings about pointer mismatch or conversion should be treated with deep suspicion. The `make install' command may require `root' priviliges; for example, on some systems, the following modification to the command is needed: sudo make install To run a selection of tests on the installed sox executable: make installcheck Optionally, HTML & PDF versions of the manual pages can be built and installed as follows: make html make install-html make pdf make install-pdf Again, `root' priviliges may be needed at the install stages. Custom build options on a POSIX system -------------------------------------- Selection of optional libraries and of other build options can be made by adding parameters to the `./configure' command line (above). Run ./configure --help for a complete list of options. Each optional file-format may be configured to be loaded statically (the default) or dynamically. The dynamic option may be useful for distribution packaging reasons -- for example, to keep separate `free' and `non-free' software. If you are building SoX for a `distribution' (i.e. the build will be used by others), please use --with-distro to identify the distribution as this information is useful in helping to diagnose SoX bug reports. For example, ./configure --with-distro='Super Linux OS 6.1' If any libraries are installed in a non-standard locations in your system then you can use the CPPFLAGS and LDFLAGS variables to allow configure to find them. For example: ./configure CPPFLAGS="-I/home/sox/include -I/usr/local/multimedia/include" LDFLAGS="-L/home/sox/lib -L/usr/local/multimedia/lib" If you are compiling under cygwin and would like to create a static sox.exe using mingw libraries then you can use the following: ./configure CC="gcc -mno-cygwin" --disable-shared The next cygwin example is used to build the cygwin version of SoX that is distributed by the project. It tells gcc to prefer static libraries over dynamic ones and to use some static libraries compiled manually and installed under /usr/local. ./configure LDFLAGS="-static -L/usr/local/lib" CPPFLAGS=-I/usr/local/include You can run "cygcheck.exe src/sox.exe" after compiling to see which dynamic DLL's will be required to be distributed with the cygwin executable. Alternatively, you can make use of the "cygbuild" script distributed with SoX source that is used to automate all steps of building a win32 package. "osxbuild" script is used to automate all steps of building a MacOS X package. Newer versions of SoX include support for loading libraries for file formats at runtime. The main usage of this feature is to allow shipping SoX without dependencies on external libraries that are not globally used or have redistribution restrictions. If you experience problems with this then you may wish to disable this feature: ./configure --without-libltdl Also, the default behavior even when libltdl is used is to link all file format handlers into libsox as there is a performance hit when dynamically loading external libraries. To force a format handler to be built as a dynamically loaded module, pass "dyn" to its --with-* option. For example, to build pulseaudio handler as an external dynamic library: ./configure --with-pulseaudio=dyn A subset of external libraries can be configured to be dlopen()'ed at run time instead of being linked in. This will allow one to distribute a binary with optional features that only require a user to install the missing libraries into their system. This can be enabled using: --enable-dl-lame --enable-dl-mad --enable-dl-sndfile --enable-dl-amrnb --enable-dl-amrwb Testing ------- N.B.: If SoX is configured and compiled to load some file-formats dynamically, then it will not be able to load them when running SoX executables from within the source file directory until after SoX has been installed (temporarily configuring with --without-libltdl removes this restriction). After successfully compiling SoX, try translating a sound file. You should also playback the new file to make sure it sounds like the original. You can either use an external program or SoX itself if compiled with playback support. To work with widest range of playback programs, you should chose a format that is native to your OS; such as .wav for Windows or .aiff for MacOS. In the following example, we'll use .xxx as the extension of your preferred format. cd src ./sox monkey.wav monkey.xxx You may have to give the word size and rate for the file. For example, this command will make a sound file with a data rate of 12,500 samples per second and the data formatted as 2-byte (16-bit) signed integers: ./sox monkey.voc -r 12500 -2 -s monkey.xxx If playback support was compiled in then it can be played like this: ./play monkey.xxx or, equivalently: ./sox monkey.xxx -d If monkey.xxx plays properly (it's a very short monkey screech), congratulations! SoX works. If you're adding new features to SoX or want to perform advance tests on a new platform then you can use the scripts "tests.sh" and "testall.sh" to stress SoX. Compiling using Microsoft's Visual C ------------------------------------ To compile a full-featured build of SoX with Visual Studio 2008 (msvc9), Visual Studio 2010 (msvc10), or the Windows SDK 7.1, you may be able to use the preconfigured solution found in the sox\msvc9 (VS2008) or sox\msvc10 (VS2010 or Windows SDK 7.1) folder. See sox\msvc9\readme.txt or sox\msvc10\readme.txt for details on building using the corresponding Microsoft C compiler. If the preconfigured solution doesn't work for you, build with CMake as follows: o Install cmake (http://www.cmake.org/HTML/Download.html) o Install any optional libraries to use with SoX o Unpack the SoX sources (...tar.gz) to say c:\sox o Type cd c:\sox o Type cmake -G "compiler" . (type cmake --help for list of compilers) This should generate project build files for use with Visual C. Appendix: How To Compile SoX with MP3 Support on Win32 ------------------------------------------------------ The solution files in msvc9 and msvc10 will build SoX to dynamically load libmad.dll and libmp3lame.dll at runtime. The following text, untested by the SoX team, was originally written by `Enter AG' and released to the public domain. It includes instructions for building SoX with MP3 support linked directly into the SoX executable. = How To Compile Sox with MP3 Support = == Requirements == The following requirements have been tested. Nevertheless, other versions may work as well. o Microsoft Windows (Win32, Win2000, XP, Win2003, Vista, etc.). o CMake (Cross Platform Make) version 2.4 available on [http://www.cmake.org] o Microsoft Visual Stuio 2008 (earlier versions should also work). o SoX source distribution version 14.0.1 available on [http://sox.sourceforge.net] o LAME source distribution version 3.97. LAME 3.98 is required for full ID3 tag support. Available on [http://lame.sourceforge.net] o MAD source distribution version 0.15.1b available on [http://www.underbit.com/products/mad/] == Compilation Procedure == === Compilation of the LAME libraries === o Extract the LAME source distribution and open it as a Visual Studio project using the VS file in the top directory. o Set the ''libmp3lame'' "Configuration Properties -> C/C++ -> Code Generation -> Runtime Library" to Multi-threaded DLL (/MD). o Do the same for ''mpglib'' . o Build ''libmp3lame'' and ''mpglib.'' o Rename the static library libmp3lame.lib to mp3lame.lib. o Create a folder somewhere with an arbitrary name. We used the name "lameforsox". Create in this folder a new folder called "lame" and copy the lame.h header file into it. Copy mp3lame.lib and mpglib.lib in the lameforsox folder. Now you should have prepared the lame components for further use like this: ...\[somewhere]\lameforsox\ mp3lame.lib mpglib.lib \lame\ lame.h === Compilation of the MAD library === o Compile ''libmad'' with the same "Runtime Library" settings as described for LAME (previous section Compilation of the LAME libraries). o Rename the static library libmad.lib to mad.lib. === Compilation of SoX with the LAME and MAD libraries === o Open Visual Studio and add in "Tools -> Options -> Projects and Solutions -> VC++ Directories" in the "Include Directories" collection the folder containing the MAD header file mad.h and the folder containing lame/lame.h (...\[somewhere]\lameforsox). Add in the "Library files" collection the folder containing mad.lib and the folder containing the lame libraries mp3lame.lib and mpglib.lib (...\[somewhere]\lameforsox). o Edit the CMakeLists.txt in the SoX top directory: Add set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} mpglib) after some blank lines beneath the statement if(NEED_LIBM) set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} -lm) endif(NEED_LIBM) o Open the windows command line console and change into the SoX top directory. o Execute cmake like this: cmake.exe ./ -G "Visual Studio 9 2008" o If the Visual Studio settings are done as described above the following cmake output should appear: ... include files HAVE_MAD_H1 - found mad_stream_buffer in madmad_stream_buffer in mad - found ... include files HAVE_LAME_LAME_H1 - found lame_init in mp3lamelame_init in mp3lame - found ... o If not check CMakeFiles\CMakeError.log. o Open Visual Studio and open the SoX solution file in the SoX top directory (sox.sln). o Rebuild "ALL_BUILD" and confirm all "File Modification Detected" dialogs with "Reload". o Add in the libsox "Preprocessor Definitions" (right click on libsox -> Properties -> Configuration Properties -> C/C++ -> Preprocessor) HAVE_STRING_H before the first line. Set the "Runtime Library" to Multi-threaded DLL (/MD) as described above. o Do the same for sox and add in the "Additional Dependencies" (Linker -> Input) after the last line mpglib.lib. o Now build libsox o and then sox. o Sox now prompts "mp3, mp2" in the usage output in the section "SUPPORTED FILE FORMATS".