ref: 233c9646efb377aac5b0d87df6f8a16be94fa3fe
dir: /modules/data/paulstretch.lua/
sptbl["paulstretch"] = { files = { module = "paulstretch.c", header = "paulstretch.h", example = "ex_paulstretch.c", }, func = { create = "sp_paulstretch_create", destroy = "sp_paulstretch_destroy", init = "sp_paulstretch_init", compute = "sp_paulstretch_compute", other = { sp_paulstretch_wavin = { description = "stretches input from a wav file via drwav. Use in place of sp_paulstretch_compute.", args = { { name = "wav", type = "drwav *", description = "a drwav instance opened for reading", default = "N/A" }, { name = "out", type = "SPFLOAT *", description = "signal output", default = "N/A" } } } } }, params = { mandatory = { { name = "ft", type = "sp_ftbl *", description = "ftable containing audio data", default = "N/A" }, { name = "windowsize", type = "SPFLOAT", description = "Window size, in seconds.", default = 10 }, { name = "stretch", type = "SPFLOAT", description = "Stretch factor, 1.0 is no stretch.", default = 10 }, }, optional = { } }, modtype = "module", description = [[An extreme time-stretching algorithm by Paul Nasca Octavian This is an implementation of the popular paulstretch algorithm used for time stretching an audio signal to create ambient textures. Ideally, this algorithm is best used for stretching signals by very very long amounts. This version of paulstretch will take an ftable and loop through it, make it an ideal means for creating sustained pads. ]], ninputs = 0, noutputs = 1, inputs = { }, outputs = { { name = "out", description = "Signal output." }, } }