shithub: openh264

ref: c06f9ec41e26c9e86314c3207d0dcbd3d5594ceb
dir: /test/build/windowsphone/codec_ut/CodecUTApp/CodecUTApp.csproj/

View raw version
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{37167E8C-FB5E-4000-B00B-99AF2E01D9B7}</ProjectGuid>
    <ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>CodecUTApp</RootNamespace>
    <AssemblyName>CodecUTApp</AssemblyName>
    <TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
    <SilverlightVersion>
    </SilverlightVersion>
    <SilverlightApplication>true</SilverlightApplication>
    <SupportedCultures>
    </SupportedCultures>
    <XapOutputs>true</XapOutputs>
    <GenerateSilverlightManifest>true</GenerateSilverlightManifest>
    <XapFilename>CodecUTApp_$(Configuration)_$(Platform).xap</XapFilename>
    <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
    <SilverlightAppEntry>CodecUTApp.App</SilverlightAppEntry>
    <ValidateXaml>true</ValidateXaml>
    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
    <ThrowErrorsInValidation>true</ThrowErrorsInValidation>
    <TargetFrameworkProfile />
    <DefaultLanguage>en-US</DefaultLanguage>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Bin\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Bin\Release</OutputPath>
    <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Bin\x86\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Bin\x86\Release</OutputPath>
    <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Bin\ARM\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Bin\ARM\Release</OutputPath>
    <DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget />
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="App.xaml.cs">
      <DependentUpon>App.xaml</DependentUpon>
    </Compile>
    <Compile Include="LocalizedStrings.cs" />
    <Compile Include="MainPage.xaml.cs">
      <DependentUpon>MainPage.xaml</DependentUpon>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Resources\AppResources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>AppResources.resx</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <ApplicationDefinition Include="App.xaml">
      <SubType>Designer</SubType>
      <Generator>MSBuild:Compile</Generator>
    </ApplicationDefinition>
    <Page Include="MainPage.xaml">
      <SubType>Designer</SubType>
      <Generator>MSBuild:Compile</Generator>
    </Page>
  </ItemGroup>
  <ItemGroup>
    <AppxManifest Include="Package.appxmanifest">
      <SubType>Designer</SubType>
    </AppxManifest>
    <None Include="Properties\AppManifest.xml" />
    <None Include="Properties\WMAppManifest.xml">
      <SubType>Designer</SubType>
    </None>
    <None Include="res\BA1_FT_C.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BA1_Sony_D.jsv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BAMQ1_JVC_C.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BAMQ2_JVC_C.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BANM_MW_D.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BASQP1_Sony_C.jsv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BA_MW_D.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BA_MW_D_IDR_LOST.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\BA_MW_D_P_LOST.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\CI1_FT_B.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\CiscoVT2people_160x96_6fps.yuv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\CiscoVT2people_320x192_12fps.yuv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\Cisco_Absolute_Power_1280x720_30fps.yuv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\CI_MW_D.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\CVFC1_Sony_C.jsv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\CVPCMNL1_SVA_C.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\Error_I_P.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\LS_SVA_D.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\MIDR_MW_D.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\MPS_MW_A.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\MR1_BT_A.h264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\MR1_MW_A.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\MR2_MW_A.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\MR2_TANDBERG_E.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\NL1_Sony_D.jsv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\NLMQ1_JVC_C.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\NLMQ2_JVC_C.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\NRF_MW_E.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\QCIF_2P_I_allIPCM.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\Static.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\Static_152_100.yuv">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_BA1_B.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_BA2_D.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_Base_B.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_CL1_E.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_FM1_E.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_NL1_B.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\SVA_NL2_E.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_cif_I_CABAC_PCM.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_cif_I_CABAC_slice.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_cif_P_CABAC_slice.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_qcif_cabac.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_scalinglist_jm.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_vd_1d.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="res\test_vd_rc.264">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Content Include="Assets\AlignmentGrid.png" />
    <Content Include="Assets\ApplicationIcon.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Assets\BadgeLogo.png" />
    <Content Include="Assets\Logo.png" />
    <Content Include="Assets\SplashScreen.png" />
    <Content Include="Assets\SquareTile150x150.png" />
    <Content Include="Assets\SquareTile71x71.png" />
    <Content Include="Assets\StoreLogo.png" />
    <Content Include="Assets\Tiles\FlipCycleTileLarge.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Assets\Tiles\FlipCycleTileMedium.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Assets\Tiles\FlipCycleTileSmall.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Assets\Tiles\IconicTileMediumLarge.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Assets\Tiles\IconicTileSmall.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Assets\WideLogo.png" />
    <Content Include="ut.dll">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Resources\AppResources.resx">
      <Generator>PublicResXFileCodeGenerator</Generator>
      <LastGenOutput>AppResources.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Codec_UT_RTComponent.vcxproj">
      <Project>{42f6ec7e-6271-448c-9df6-1c3d33ac2611}</Project>
      <Name>Codec_UT_RTComponent</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <ProjectExtensions />
  <PropertyGroup>
    <PreBuildEvent>if exist  ..\..\..\res   rd ..\..\..\res
md ..\..\..\res
copy   /y  ..\..\..\..\..\..\..\..\res\*   ..\..\..\res
copy   /y  ..\..\..\..\..\..\..\..\bin\$(Platform)\$(Configuration)\ut.dll   ..\..\..\</PreBuildEvent>
  </PropertyGroup>
</Project>