ref: 10bc74b35cb16328c8a62a4e58a2a8c6f6cb1ff3
dir: /test/build/windowsphone/codec_ut/CodecUTApp/Resources/AppResources.Designer.cs/
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.34014 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace CodecUTApp.Resources { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute ("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class AppResources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute ("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal AppResources() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals (resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager ("CodecUTApp.Resources.AppResources", typeof (AppResources).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized string similar to add. /// </summary> public static string AppBarButtonText { get { return ResourceManager.GetString ("AppBarButtonText", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Menu Item. /// </summary> public static string AppBarMenuItemText { get { return ResourceManager.GetString ("AppBarMenuItemText", resourceCulture); } } /// <summary> /// Looks up a localized string similar to MY APPLICATION. /// </summary> public static string ApplicationTitle { get { return ResourceManager.GetString ("ApplicationTitle", resourceCulture); } } /// <summary> /// Looks up a localized string similar to LeftToRight. /// </summary> public static string ResourceFlowDirection { get { return ResourceManager.GetString ("ResourceFlowDirection", resourceCulture); } } /// <summary> /// Looks up a localized string similar to en-US. /// </summary> public static string ResourceLanguage { get { return ResourceManager.GetString ("ResourceLanguage", resourceCulture); } } } }