shithub: openh264

ref: 10bc74b35cb16328c8a62a4e58a2a8c6f6cb1ff3
dir: /test/build/windowsphone/codec_ut/CodecUTApp/Resources/AppResources.Designer.cs/

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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.34014
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace CodecUTApp.Resources {
using System;


/// <summary>
///   A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute ("System.Resources.Tools.StronglyTypedResourceBuilder",
    "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources {

  private static global::System.Resources.ResourceManager resourceMan;

  private static global::System.Globalization.CultureInfo resourceCulture;

  [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute ("Microsoft.Performance",
      "CA1811:AvoidUncalledPrivateCode")]
  internal AppResources() {
  }

  /// <summary>
  ///   Returns the cached ResourceManager instance used by this class.
  /// </summary>
  [global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)]
  public static global::System.Resources.ResourceManager ResourceManager {
    get {
      if (object.ReferenceEquals (resourceMan, null)) {
        global::System.Resources.ResourceManager temp = new
        global::System.Resources.ResourceManager ("CodecUTApp.Resources.AppResources", typeof (AppResources).Assembly);
        resourceMan = temp;
      }
      return resourceMan;
    }
  }

  /// <summary>
  ///   Overrides the current thread's CurrentUICulture property for all
  ///   resource lookups using this strongly typed resource class.
  /// </summary>
  [global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)]
  public static global::System.Globalization.CultureInfo Culture {
    get {
      return resourceCulture;
    } set {
      resourceCulture = value;
    }
  }

  /// <summary>
  ///   Looks up a localized string similar to add.
  /// </summary>
  public static string AppBarButtonText {
    get {
      return ResourceManager.GetString ("AppBarButtonText", resourceCulture);
    }
  }

  /// <summary>
  ///   Looks up a localized string similar to Menu Item.
  /// </summary>
  public static string AppBarMenuItemText {
    get {
      return ResourceManager.GetString ("AppBarMenuItemText", resourceCulture);
    }
  }

  /// <summary>
  ///   Looks up a localized string similar to MY APPLICATION.
  /// </summary>
  public static string ApplicationTitle {
    get {
      return ResourceManager.GetString ("ApplicationTitle", resourceCulture);
    }
  }

  /// <summary>
  ///   Looks up a localized string similar to LeftToRight.
  /// </summary>
  public static string ResourceFlowDirection {
    get {
      return ResourceManager.GetString ("ResourceFlowDirection", resourceCulture);
    }
  }

  /// <summary>
  ///   Looks up a localized string similar to en-US.
  /// </summary>
  public static string ResourceLanguage {
    get {
      return ResourceManager.GetString ("ResourceLanguage", resourceCulture);
    }
  }
}
}