ref: bb97daaee412ff0f7c98e020e696c73a2a09101d
dir: /libnpe_sdl2/sdl2.c/
#include "plan9.h"
#include <stdint.h>
#include <tos.h>
#include <draw.h>
#include <memdraw.h>
#include <mouse.h>
#include <cursor.h>
#include <thread.h>
#include <SDL2/SDL.h>
#include <pool.h>
typedef struct Audiodev Audiodev;
enum {
Aout = 2,
Arec,
/* FIXME missing plumber→dropfile and enter()→text */
Ckey = 0,
Ckeytype,
Cmouse,
Cresize,
Numchan,
Rdown = 0,
Rup,
Rrepeat,
Audiobufsz = 16384,
};
struct SDL_Window {
int dummy;
};
struct SDL_Renderer {
int dummy;
};
struct SDL_Texture {
Memimage;
};
struct SDL_PixelFormat {
int format;
};
struct SDL_Cursor {
Image *i;
Image *m;
Point hot;
};
struct SDL_Thread {
SDL_ThreadFunction f;
char *name;
void *userdata;
};
static SDL_PixelFormat argb8888 = {
.format = SDL_PIXELFORMAT_ARGB8888,
};
struct Audiodev {
QLock;
int paused;
int fd;
int pid;
int mode;
Uint8 buf[Audiobufsz];
void *userdata;
void (*cb)(void *, Uint8 *, int);
};
/* FIXME extra USB audio devices? */
static Audiodev au[4] = {
[0] = {.fd = -1, .mode = -1},
[1] = {.fd = -1, .mode = -1},
[Aout] = {.fd = -1, .pid = -1, .mode = OWRITE},
[Arec] = {.fd = -1, .pid = -1, .mode = OREAD},
};
static SDL_Window onewin;
static SDL_Renderer oneren;
static int kmod;
static Mouse mouse, oldmouse;
static Rune rune;
static Mousectl *mctl;
static Keyboardctl kctl;
static Memimage *back;
static u8int *backcopy;
static Image *front;
static int logiw, logih;
static int physw, physh;
static int forceredraw = 1;
static SDL_Cursor *oldcursor, *cursor;
static int mouseredraw = 0;
static int showcursor = SDL_ENABLE;
static int textinput;
static Cursor nocursor = {
{0, 0},
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
};
static Alt salt[Numchan+1] = {
[Ckey] = { nil, &rune, CHANRCV },
[Ckeytype] = { nil, nil, CHANNOP },
[Cmouse] = { nil, &mouse, CHANRCV },
[Cresize] = { nil, nil, CHANRCV },
[Numchan] = { nil, nil, CHANNOBLK },
};
static void
kbdproc(void *)
{
char buf[128], buf2[128], *s;
int kfd, n, kbin, t;
Rune r, o;
threadsetname("kbdproc");
if((kfd = open("/dev/kbd", OREAD|OCEXEC)) < 0)
sysfatal("/dev/kbd: %r");
kbin = open("/dev/kbin", OWRITE|OCEXEC);
buf2[0] = 0;
buf2[1] = 0;
buf[0] = 0;
kmod = 0;
o = 0;
for(;;){
if(buf[0] != 0){
n = strlen(buf)+1;
memmove(buf, buf+n, sizeof(buf)-n);
}
if(buf[0] == 0){
n = read(kfd, buf, sizeof(buf)-1);
if(n <= 0)
break;
buf[n-1] = 0;
buf[n] = 0;
}
switch(buf[0]){
case 'c':
if(chartorune(&r, buf+1) > 0 && r != Runeerror){
t = Rrepeat;
if(!textinput)
r = tolowerrune(r);
if(textinput || o != r){
send(salt[Ckey].c, &r);
send(salt[Ckeytype].c, &t);
}
o = 0;
}
default:
continue;
case 'k':
s = buf+1;
while(*s){
s += chartorune(&r, s);
if(utfrune(buf2+1, r) == nil){
if(r == Kalt){
/* magic trick: write Alt scancode to disable the "compose" mode */
/* FIXME: does this work in both native AND drawterm? */
write(kbin, "\x46", 1);
kmod |= KMOD_LALT;
}else if (r == Kshift)
kmod |= KMOD_LSHIFT;
else if(r == Kctl)
kmod |= KMOD_LCTRL;
else{
t = Rdown;
send(salt[Ckey].c, &r);
send(salt[Ckeytype].c, &t);
o = r;
}
}
}
break;
case 'K':
s = buf2+1;
while(*s){
s += chartorune(&r, s);
if(utfrune(buf+1, r) == nil){
if(r == Kalt)
kmod &= ~KMOD_LALT;
else if(r == Kshift)
kmod &= ~KMOD_LSHIFT;
else if(r == Kctl)
kmod &= ~KMOD_LCTRL;
else{
t = Rup;
send(salt[Ckey].c, &r);
send(salt[Ckeytype].c, &t);
}
}
}
break;
}
strcpy(buf2, buf);
}
threadexits(nil);
}
int
SDL_Init(int mask)
{
/* FIXME actually use the mask? */
USED(mask);
if(memimageinit() < 0)
goto err;
if(initdraw(nil, nil, "ft2-clone") < 0)
goto err;
if((mctl = initmouse(nil, screen)) == nil)
goto err;
salt[Ckey].c = chancreate(sizeof(Rune), 20);
salt[Ckeytype].c = chancreate(sizeof(int), 20);
salt[Cmouse].c = mctl->c;
salt[Cresize].c = mctl->resizec;
kctl.c = salt[Ckey].c; /* for enter() */
if(salt[Ckey].c == nil || salt[Ckeytype].c == nil || proccreate(kbdproc, nil, 4096) < 0)
goto err;
return 0;
err:
werrstr("SDL_Init: %r");
return -1;
}
int
SDL_EventState(Uint32, int)
{
return 0;
}
SDL_Keymod
SDL_GetModState(void)
{
return kmod;
}
int
SDL_ShowCursor(int toggle)
{
if(toggle == SDL_QUERY)
return showcursor;
showcursor = toggle == SDL_ENABLE;
setcursor(mctl, (cursor == nil && showcursor) ? nil : &nocursor);
return showcursor;
}
int
SDL_GetNumAudioDevices(int iscapture)
{
/* FIXME look for extra USB devices? */
USED(iscapture);
return 1;
}
char *
SDL_GetAudioDeviceName(int index, int iscapture)
{
/* FIXME look for extra USB devices? */
USED(index); USED(iscapture);
return "/dev/audio";
}
void
SDL_LockAudioDevice(SDL_AudioDeviceID id)
{
qlock(&au[id]);
}
void
SDL_UnlockAudioDevice(SDL_AudioDeviceID id)
{
qunlock(&au[id]);
}
static void
audiothread(void *p)
{
Audiodev *d;
d = p;
threadsetname("audio %s", d == &au[Aout] ? "out" : "in");
for(;;){
qlock(d);
if(d->paused)
memset(d->buf, 0, sizeof(d->buf));
else
d->cb(d->userdata, d->buf, sizeof(d->buf));
qunlock(d);
if(write(d->fd, d->buf, sizeof(d->buf)) != sizeof(d->buf))
break;
}
threadexits(nil);
}
void
SDL_PauseAudioDevice(SDL_AudioDeviceID id, SDL_bool pause)
{
Audiodev *a;
a = &au[id];
if(a->paused && !pause){
if(a->pid < 0)
a->pid = proccreate(audiothread, a, mainstacksize);
a->paused = 0;
}else if(!a->paused && pause){
a->paused = 1;
}
}
SDL_AudioDeviceID
SDL_OpenAudioDevice(char *dev, int rec, SDL_AudioSpec *want, SDL_AudioSpec *have, u32int change)
{
Audiodev *a;
SDL_AudioDeviceID id;
/* FIXME look for extra USB devices? */
USED(dev);
if(change != SDL_AUDIO_ALLOW_ANY_CHANGE){ /* FIXME sampling in mono */
werrstr("SDL_OpenAudioDevice: changes not implemented");
return 0;
}
have->freq = 44100;
have->format = AUDIO_S16;
have->channels = 2;
have->samples = want->samples;
id = rec ? Arec : Aout;
a = &au[id];
if(a->fd < 0 && (a->fd = open("/dev/audio", a->mode|OCEXEC)) < 0){
werrstr("SDL_OpenAudioDevice: %r");
return 0;
}
a->userdata = want->userdata;
a->cb = want->callback;
a->paused = 1;
return id;
}
void
SDL_CloseAudioDevice(SDL_AudioDeviceID id)
{
Audiodev *a;
a = &au[id];
qlock(a);
close(a->fd);
a->fd = -1;
a->pid = -1;
a->userdata = nil;
a->cb = nil;
qunlock(a);
}
u64int
SDL_GetPerformanceFrequency(void)
{
return _tos->cyclefreq;
}
u64int
SDL_GetPerformanceCounter(void)
{
u64int x;
cycles(&x);
return x;
}
char *
SDL_GetError(void)
{
static char err[256];
snprint(err, sizeof(err), "%r");
return err;
}
static void
sdlthread(void *p)
{
SDL_Thread t;
t = *(SDL_Thread*)p;
if(t.name != nil)
threadsetname(t.name);
free(p);
threadexits(t.f(t.userdata) == 0 ? nil : "error");
}
SDL_Thread *
SDL_CreateThread(SDL_ThreadFunction f, char *name, void *userdata)
{
SDL_Thread *t;
if((t = calloc(1, sizeof(*t))) == nil)
return nil;
t->f = f;
t->name = name;
t->userdata = userdata;
if(proccreate(sdlthread, t, mainstacksize) < 0){
free(t);
t = nil;
}
return t;
}
void
SDL_DetachThread(SDL_Thread *)
{
}
static void *
readfile(char *path, int *got)
{
void *data, *data2;
int f, n, r, sz;
if((f = open(path, OREAD|OCEXEC)) < 0)
return nil;
sz = 32768;
data = nil;
for(n = 0;; n += r){
if(sz-n < 65536){
sz *= 2;
if((data2 = realloc(data, sz)) == nil)
goto err;
data = data2;
}
if((r = read(f, (char*)data+n, sz-n-1)) < 0)
goto err;
if(r == 0)
break;
}
if(got != nil)
*got = n;
((char*)data)[n] = 0;
return data;
err:
free(data);
close(f);
return nil;
}
char *
SDL_GetClipboardText(void)
{
return readfile("/dev/snarf", nil);
}
int
SDL_SetClipboardText(char *s)
{
int f, n;
n = -1;
if((f = open("/dev/snarf", OWRITE|OTRUNC|OCEXEC)) >= 0){
n = strlen(s);
n = write(f, s, n) == n ? 0 : -1;
close(f);
}
if(n != 0)
werrstr("SDL_SetClipboardText: %r");
return n;
}
SDL_Texture *
SDL_CreateTexture(SDL_Renderer *, Uint32 format, int, int w, int h)
{
SDL_Texture *t;
if(format != SDL_PIXELFORMAT_ARGB8888){
werrstr("SDL_CreateTexture: only SDL_PIXELFORMAT_ARGB8888 is supported");
goto err;
}
if((t = (SDL_Texture*)allocmemimage(Rect(0, 0, w, h), XRGB32)) == nil) /* FIXME ARGB32? */
goto err;
memfillcolor(t, DTransparent);
return t;
err:
werrstr("SDL_CreateTexture: %r");
return nil;
}
int
SDL_UpdateTexture(SDL_Texture *t, SDL_Rect *re, void *pixels, int pitch)
{
Rectangle r;
r = re ? Rect(re->x, re->y, re->x+re->w, re->y+re->h) : t->r;
/* FIXME non-ARGB8888 */
/* FIXME pitch */ USED(pitch);
if(loadmemimage(t, r, pixels, Dx(r)*Dy(r)*4) < 0){
werrstr("SDL_UpdateTexture: %r");
return -1;
}
return 0;
}
int
SDL_RenderClear(SDL_Renderer *)
{
if(back != nil)
memfillcolor(back, DBlack);
return 0;
}
int
SDL_GetWindowDisplayIndex(SDL_Window *)
{
return 0;
}
void
SDL_Quit(void)
{
threadexitsall(nil);
}
void
SDL_free(void *p)
{
free(p);
}
SDL_Surface *
SDL_CreateRGBSurface(Uint32, int w, int h, int bpp, Uint32 rm, Uint32 gm, Uint32 bm, Uint32 am)
{
SDL_Surface *s;
int n;
USED(rm, gm, bm, am); /* FIXME masks */
n = w*h*bpp/8;
if((s = calloc(1, sizeof(*s)+n)) == nil){
werrstr("SDL_CreateRGBSurface: memory");
return nil;
}
s->format = &argb8888;
s->w = w;
s->h = h;
s->pitch = w*bpp/8;
s->clip_rect.x = 0;
s->clip_rect.y = 0;
s->clip_rect.w = w;
s->clip_rect.h = h;
return s;
}
SDL_Surface *
SDL_CreateRGBSurfaceFrom(Uint32 *pixels, int w, int h, int bpp, int pitch, Uint32 rm, Uint32 gm, Uint32 bm, Uint32 am)
{
SDL_Surface *s;
int n;
USED(pitch); /* FIXME pitch */
if((s = SDL_CreateRGBSurface(0, w, h, bpp, rm, gm, bm, am)) == nil)
return nil;
n = w*h*bpp/8;
memmove(s->pixels, pixels, n);
return s;
}
void
SDL_FreeSurface(SDL_Surface *surface)
{
memset(surface, 0, sizeof(surface));
free(surface);
}
Uint32
SDL_MapRGB(SDL_PixelFormat *, Uint8 r, Uint8 g, Uint8 b)
{
return r<<24 | g<<16 | b<<8 | 0xff;
}
int
SDL_SetColorKey(SDL_Surface *s, int flag, Uint32 key)
{
s->keyset = flag;
s->key = key;
return 0;
}
SDL_Cursor *
SDL_CreateColorCursor(SDL_Surface *s, int hot_x, int hot_y)
{
SDL_Cursor *c;
Rectangle r;
uchar *m;
int n;
m = nil;
if((c = calloc(1, sizeof(*c))) == nil){
werrstr("memory");
goto err;
}
r = Rect(0, 0, s->w, s->h);
if(s->keyset){
if((c->m = allocimage(display, r, GREY8, 0, DTransparent)) == nil)
goto err;
if((m = malloc(s->w * s->h)) == nil)
goto err;
for(n = 0; n < s->w * s->h; n++){
m[n] = ((u32int*)s->pixels)[n] == s->key ? 0x00 : 0xff;
if(m[n] == 0)
((u32int*)s->pixels)[n] = 0;
}
if(loadimage(c->m, r, m, n) < 1)
goto err;
free(m);
m = nil;
}
if((c->i = allocimage(display, r, s->keyset ? XRGB32 : ARGB32, 0, DTransparent)) == nil)
goto err;
n = s->w * s->h * 4; /* FIXME non-ARGB8888 */
if(loadimage(c->i, r, s->pixels, n) < 1)
goto err;
c->hot = Pt(hot_x, hot_y);
return c;
err:
werrstr("SDL_CreateColorCursor: %r");
if(c != nil){
freeimage(c->i);
freeimage(c->m);
}
free(c);
free(m);
return nil;
}
SDL_Cursor *
SDL_GetDefaultCursor(void)
{
return nil;
}
void
SDL_SetCursor(SDL_Cursor *c)
{
if(cursor != c){
cursor = c;
mouseredraw = 1;
setcursor(mctl, (cursor == nil && showcursor) ? nil : &nocursor);
}
}
void
SDL_FreeCursor(SDL_Cursor *c)
{
freeimage(c->i);
free(c);
if(cursor == c){
oldcursor = nil;
cursor = nil;
}
}
static int
rune2scancode(Rune r)
{
if(r >= 'a' && r <= 'z')
return r - 'a' + SDL_SCANCODE_A;
if(r >= '1' && r <= '9')
return r - '1' + SDL_SCANCODE_1;
if(r == '0') return SDL_SCANCODE_0;
if(r == '\n') return SDL_SCANCODE_ENTER;
if(r == Kesc) return SDL_SCANCODE_ESCAPE;
if(r == Kbs) return SDL_SCANCODE_BACKSPACE;
if(r == '\t') return SDL_SCANCODE_TAB;
if(r == ' ') return SDL_SCANCODE_SPACE;
if(r == '-') return SDL_SCANCODE_MINUS;
if(r == '=') return SDL_SCANCODE_EQUALS;
if(r == '[') return SDL_SCANCODE_LEFTBRACKET;
if(r == ']') return SDL_SCANCODE_RIGHTBRACKET;
if(r == '\\') return SDL_SCANCODE_BACKSLASH;
if(r == ';') return SDL_SCANCODE_SEMICOLON;
if(r == '\'') return SDL_SCANCODE_APOSTROPHE;
if(r == '/') return SDL_SCANCODE_SLASH;
if(r == Kright) return SDL_SCANCODE_RIGHT;
if(r == Kleft) return SDL_SCANCODE_LEFT;
if(r == Kdown) return SDL_SCANCODE_DOWN;
if(r == Kup) return SDL_SCANCODE_UP;
/* FIXME
SDL_SCANCODE_NUMLOCKCLEAR,
SDL_SCANCODE_KP_DIVIDE,
SDL_SCANCODE_KP_MULTIPLY,
SDL_SCANCODE_KP_MINUS,
SDL_SCANCODE_KP_PLUS,
SDL_SCANCODE_KP_ENTER,
SDL_SCANCODE_KP_1,
SDL_SCANCODE_KP_2,
SDL_SCANCODE_KP_3,
SDL_SCANCODE_KP_4,
SDL_SCANCODE_KP_5,
SDL_SCANCODE_KP_6,
SDL_SCANCODE_KP_7,
SDL_SCANCODE_KP_8,
SDL_SCANCODE_KP_9,
SDL_SCANCODE_KP_0,
SDL_SCANCODE_KP_PERIOD,
SDL_SCANCODE_NONUSBACKSLASH,
SDL_SCANCODE_NONUSHASH,
*/
/* FIXME there are some missing */
if(r == L'`' || r == L'´') /* FIXME this is most likely wrong */
return SDL_SCANCODE_GRAVE;
return r;
}
int
SDL_PollEvent(SDL_Event *e)
{
int t, down;
if(e == nil) /* FIXME need to buffer the event so it won't get lost */
return 0;
switch(alt(salt)){
case Ckey:
recv(salt[Ckeytype].c, &t);
if(textinput && rune >= 0x20 && rune <= 0x7f){
if(t != Rrepeat)
break;
e->type = SDL_TEXTINPUT;
e->text.text[runetochar(e->text.text, &rune)] = 0;
}else if(textinput && t != Rrepeat){
break;
}else{
e->type = (t == Rup) ? SDL_KEYUP : SDL_KEYDOWN;
e->key.repeat = !textinput && t == Rrepeat;
e->key.keysym.scancode = rune2scancode(rune);
e->key.keysym.sym = rune;
}
return 1;
case Cmouse:
e->motion.x = mouse.xy.x - screen->r.min.x;
e->motion.y = mouse.xy.y - screen->r.min.y;
if(!eqpt(mouse.xy, oldmouse.xy)){
mouseredraw = 1;
if(mouse.buttons == oldmouse.buttons){
e->type = SDL_MOUSEMOTION;
return 1;
}
}
if(mouse.buttons == oldmouse.buttons)
break;
/* FIXME there is a lot of hope for multiple buttons to never change its state at the same time */
if((down = (mouse.buttons & 1)) != (oldmouse.buttons & 1)){ /* left */
e->type = down ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP;
e->button.button = SDL_BUTTON_LEFT;
oldmouse.buttons = (oldmouse.buttons & ~1) | (mouse.buttons & 1);
return 1;
}
if((down = (mouse.buttons & 2)) != (oldmouse.buttons & 2)){ /* middle */
e->type = down ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP;
e->button.button = SDL_BUTTON_MIDDLE;
oldmouse.buttons = (oldmouse.buttons & ~2) | (mouse.buttons & 2);
return 1;
}
if((down = (mouse.buttons & 4)) != (oldmouse.buttons & 4)){ /* right */
e->type = down ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP;
e->button.button = SDL_BUTTON_RIGHT;
oldmouse.buttons = (oldmouse.buttons & ~4) | (mouse.buttons & 4);
return 1;
}
if(mouse.buttons & (8|16)){
e->type = SDL_MOUSEWHEEL;
e->wheel.x = 0;
e->wheel.y = (mouse.buttons & 8) ? -1 : 1;
return 1;
}
break;
case Cresize:
forceredraw = 1;
if(getwindow(display, Refnone) < 0){
fprint(2, "%r\n");
/* FIXME do something here? */
//threadexitsall(nil);
}
e->type = SDL_WINDOWEVENT;
e->window.event = SDL_WINDOWEVENT_EXPOSED;
return 1;
}
return 0;
}
int
SDL_PushEvent(SDL_Event *event)
{
/* FIXME does it matter? */
USED(event);
return -1;
}
void
SDL_WarpMouseInWindow(SDL_Window *, int x, int y)
{
moveto(mctl, Pt(screen->r.min.x+x, screen->r.min.y+y));
}
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
{
Uint32 b;
if(x != nil)
*x = mouse.xy.x;
if(y != nil)
*y = mouse.xy.y;
b = 0;
if(mouse.buttons & 1)
b |= SDL_BUTTON_LMASK;
if(mouse.buttons & 2)
b |= SDL_BUTTON_MMASK;
if(mouse.buttons & 4)
b |= SDL_BUTTON_RMASK;
return b;
}
Uint32
SDL_GetMouseState(int *x, int *y)
{
Uint32 b;
b = SDL_GetGlobalMouseState(nil, nil);
if(x != nil)
*x = (mouse.xy.x - screen->r.min.x) * logiw / physw;
if(y != nil)
*y = (mouse.xy.y - screen->r.min.y) * logih / physh;
return b;
}
void
SDL_RenderGetScale(SDL_Renderer *, float *scaleX, float *scaleY)
{
*scaleX = 1.0;
*scaleY = 1.0;
}
void
SDL_GetWindowSize(SDL_Window *, int *w, int *h)
{
/* no matter what rio decides */
*w = physw;
*h = physh;
}
void
SDL_GetWindowPosition(SDL_Window *, int *x, int *y)
{
*x = screen->r.min.x;
*y = screen->r.min.y;
}
SDL_bool
SDL_IsTextInputActive(void)
{
return textinput;
}
void
SDL_StartTextInput(void)
{
textinput = SDL_TRUE;
}
void
SDL_StopTextInput(void)
{
textinput = SDL_FALSE;
}
void
SDL_Delay(Uint32 ms)
{
npe_nsleep((uvlong)ms*1000000ULL);
}
static void *
resize(u32int *src, int iw, int ih, u32int *dst, int ow, int oh)
{
int i, j, m, n;
u32int *d;
if(iw == ow && ih == oh)
return src;
d = dst;
n = ow/iw;
for(; ih > 0 && oh > 0; ih--){
for(i = j = 0; i < iw; i++, src++)
for(m = 0; m < n && j < ow; m++, j++)
*dst++ = *src;
oh--;
for(m = 1; m < n && oh > 0; m++){
memmove(dst, dst-j, j*4);
dst += j;
oh--;
}
}
return d;
}
int
SDL_RenderCopy(SDL_Renderer *, SDL_Texture *t, SDL_Rect *sre, SDL_Rect *dre)
{
Rectangle sr, dr;
if(sre != nil){
sr.min = Pt(sre->x, sre->y);
sr.max = addpt(sr.min, Pt(sre->w, sre->h));
}else
sr = t->r;
if(dre != nil){
dr.min = Pt(dre->x, dre->y);
dr.max = addpt(dr.min, Pt(dre->w, dre->h));
}else /* stretch */
dr = Rect(0, 0, logiw, logih);
if(back == nil || Dx(back->r) != logiw || Dy(back->r) != logih){
freememimage(back);
back = allocmemimage(Rect(0, 0, logiw, logih), XRGB32);
if(back == nil){
werrstr("SDL_RenderCopy: %r");
return -1;
}
free(backcopy);
backcopy = malloc(logiw*logih*4);
}
if(dre == nil && (Dx(sr) != logiw || Dy(sr) != logih))
resize((u32int*)byteaddr(t, ZP), Dx(sr), Dy(sr), (u32int*)byteaddr(back, ZP), logiw, logih);
else
memimagedraw(back, dr, t, sr.min, nil, ZP, S);
return 0;
}
void
SDL_RenderPresent(SDL_Renderer *)
{
Rectangle r, clipr;
static u32int *b;
uchar *rb;
if(!forceredraw && (forceredraw = memcmp(backcopy, byteaddr(back, ZP), logiw*logih*4)) == 0 && !mouseredraw)
return;
r = Rect(0, 0, physw, physh);
if(front != nil && (Dx(front->r) != physw || Dy(front->r) != physh)){
freeimage(front);
front = nil;
free(b);
b = nil;
}
if(b == nil && (b = realloc(b, physw*physh*4)) == nil){
fprint(2, "SDL_RenderPresent: %r\n");
return;
}
if(forceredraw || front == nil){
rb = resize((u32int*)byteaddr(back, ZP), Dx(back->r), Dy(back->r), b, physw, physh);
if(front == nil && (front = allocimage(display, r, XRGB32, 0, DNofill)) == nil){
fprint(2, "SDL_RenderPresent: %r\n");
return;
}
if(loadimage(front, r, rb, Dx(r)*Dy(r)*4) < 0){
fprint(2, "SDL_RenderPresent: %r\n");
return;
}
}
if(cursor != nil && showcursor){
r.min = subpt(mouse.xy, cursor->hot);
r.max = addpt(r.min, cursor->i->r.max);
if(!forceredraw && oldcursor != nil){
clipr.min = subpt(oldmouse.xy, oldcursor->hot);
clipr.max = addpt(clipr.min, oldcursor->i->r.max);
combinerect(&clipr, r);
replclipr(screen, 0, clipr);
}
}
draw(screen, screen->r, front, nil, ZP);
if(cursor != nil && showcursor)
draw(screen, r, cursor->i, cursor->m, ZP);
mouseredraw = 0;
oldmouse.xy = mouse.xy;
oldcursor = cursor;
flushimage(display, 1);
if(forceredraw)
memmove(backcopy, byteaddr(back, ZP), logiw*logih*4);
else
replclipr(screen, 0, screen->r);
forceredraw = 0;
}
Uint32
SDL_GetWindowFlags(SDL_Window *)
{
/* FIXME is this correct? */
return SDL_WINDOW_INPUT_FOCUS;
}
int
SDL_RenderSetLogicalSize(SDL_Renderer *, int w, int h)
{
if(logiw != w || logih != h){
logiw = w;
logih = h;
forceredraw = 1;
}
return 0;
}
int
SDL_GetRendererOutputSize(SDL_Renderer *, int *w, int *h)
{
if(w != nil)
*w = logiw;
if(h != nil)
*h = logih;
return 0;
}
void
SDL_SetWindowSize(SDL_Window *, int w, int h)
{
int f, n;
if(physw != w || physh != h){
physw = w;
physh = h;
if((f = open("/dev/wctl", OWRITE|OCEXEC)) >= 0){
n = fprint(f, "resize -dx %d -dy %d", w+Borderwidth*2, h+Borderwidth*2);
close(f);
if(n > 0){
getwindow(display, Refnone);
forceredraw = 1;
}
}
}
}
int
SDL_ShowSimpleMessageBox(Uint32, char *title, char *message, SDL_Window *)
{
/* FIXME display a GUI window? */
fprint(2, "%s: %s\n", title, message);
return 0;
}
int
SDL_SetWindowFullscreen(SDL_Window *, Uint32)
{
/* FIXME again, ft2 does NOT check the error code, figure something out */
werrstr("SDL_SetWindowFullscreen: not implemented");
return -1;
}
void
SDL_SetWindowGrab(SDL_Window *, SDL_bool grabbed)
{
/* FIXME not sure if it's worth anything */
USED(grabbed);
}
void
SDL_SetWindowPosition(SDL_Window *, int x, int y)
{
int f, n;
if((f = open("/dev/wctl", OWRITE|OCEXEC)) >= 0){
n = fprint(f, "move -minx %d -miny %d", x, y);
close(f);
if(n > 0){
getwindow(display, Refnone);
forceredraw = 1;
}
}
}
int
SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
{
if(displayIndex != 0)
return -1;
mode->w = physw;
mode->h = physh;
mode->format = SDL_PIXELFORMAT_ARGB8888;
mode->refresh_rate = 0;
return 0;
}
void
SDL_SetWindowTitle(SDL_Window *, char *title)
{
int f;
if((f = open("/dev/label", OWRITE|OTRUNC|OCEXEC)) >= 0 || (f = open("/mnt/term/dev/label", OWRITE|OTRUNC|OCEXEC)) >= 0){
write(f, title, strlen(title));
close(f);
}
}
void
SDL_DestroyTexture(SDL_Texture *t)
{
freememimage(t);
}
int
SDL_SetTextureBlendMode(SDL_Texture *, SDL_BlendMode blendMode)
{
if(blendMode != SDL_BLENDMODE_NONE){
werrstr("SDL_SetTextureBlendMode: only SDL_BLENDMODE_NONE is supported");
return -1;
}
return 0;
}
SDL_bool
SDL_SetHint(char *name, char *value)
{
/* FIXME anyone cares about name="SDL_RENDER_SCALE_QUALITY" value="(best|nearest)"? */
USED(name);
USED(value);
return SDL_FALSE;
}
SDL_Window *
SDL_CreateWindow(char *title, int x, int y, int w, int h, Uint32)
{
SDL_SetWindowTitle(&onewin, title);
SDL_SetWindowSize(&onewin, w, h);
if(x != SDL_WINDOWPOS_UNDEFINED && y != SDL_WINDOWPOS_UNDEFINED){ /* FIXME either of these can be undefined */
if(x == SDL_WINDOWPOS_CENTERED)
x = display->image->r.min.x + (Dx(display->image->r) - w)/2;
if(y == SDL_WINDOWPOS_CENTERED)
y = display->image->r.min.y + (Dx(display->image->r) - w)/2;
SDL_SetWindowPosition(&onewin, x, y);
}
return &onewin;
}
SDL_Renderer *
SDL_CreateRenderer(SDL_Window *, int, Uint32)
{
SDL_RenderSetLogicalSize(nil, physw, physh);
return &oneren;
}
int
SDL_SetRenderDrawBlendMode(SDL_Renderer *, SDL_BlendMode blendMode)
{
if(blendMode != SDL_BLENDMODE_NONE){
werrstr("SDL_SetRenderDrawBlendMode: only SDL_BLENDMODE_NONE is supported");
return -1;
}
return 0;
}
char *
SDL_GetCurrentVideoDriver(void)
{
return "/dev/draw";
}
Uint32
SDL_GetTicks(void)
{
return npe_nanosec()/1000000ULL;
}
SDL_bool
SDL_HasClipboardText(void)
{
/* most def */
return SDL_TRUE;
}
void
SDL_SetThreadPriority(int)
{
/* nothing to do here */
}
void
SDL_RestoreWindow(SDL_Window *)
{
/* nothing to do here */
}
void
SDL_RaiseWindow(SDL_Window *)
{
/* nothing to do here */
}
int
SDL_SetSurfaceRLE(SDL_Surface *, int)
{
/* nothing to do here */
return 0;
}
int
SDL_SetSurfaceBlendMode(SDL_Surface *, SDL_BlendMode blendMode)
{
if(blendMode != SDL_BLENDMODE_NONE){
werrstr("SDL_SetSurfaceBlendMode: only SDL_BLENDMODE_NONE is supported");
return -1;
}
return 0;
}
int
SDL_LockSurface(SDL_Surface *)
{
/* nothing to do here */
return 0;
}
int
SDL_UnlockSurface(SDL_Surface *)
{
/* nothing to do here */
return 0;
}
void
SDL_DestroyRenderer(SDL_Renderer *)
{
/* nothing to do here */
}
void
SDL_DestroyWindow(SDL_Window *)
{
}
SDL_bool
SDL_HasSSE(void)
{
/* it's not like we have builtins anyway */
return SDL_FALSE;
}
SDL_bool
SDL_HasSSE2(void)
{
/* it's not like we have builtins anyway */
return SDL_FALSE;
}
void
SDL_EnableScreenSaver(void)
{
}
int
SDL_SaveBMP(SDL_Surface *s, const char *file)
{
/* FIXME implement this */
USED(s, file);
return -1;
}