ref: f37c2187b2619e615d49f9830be7cd922290d07e
dir: /README.md/
# neindaw Some kind of DAW for 9front? An ongoing effort. Each instrument and filter is a filesystem. On top of that idea a DAW is supposed to be built, the UI is optional and based on the files exposed by each instrument or filter. Besides the usual C interfaces, neindaw uses [Faust](https://faust.grame.fr) to build instruments. Here, watch this: ![code](kick.jpg) → ![result](cfg.png) Wow. ## Installing Clone the repo, run `mk install`, check out `ls /bin/daw`. ## Testing One can use [ORCΛ](https://git.sr.ht/~ft/orca) coupled with neindaw as a live-coding environment under Plan 9, see [piper](piper/README.md). Here a basic example of using neindaw manually is shown. So far two instruments are provided, which is a kick drum synth and AY-3-8910. ``` daw/kick_drum -m /n/kick cd /n/kick ``` Allocate one instance. ``` cd `{cat clone} cd K* ``` Check the A oscillator frequency, the order is `type value initial min max step`. It's different for different UI elements. ``` cat A/Frequency/ctl vslider 100 100 10 200 5 ``` Raise frequency to 160Hz. ``` echo 160 > A/F*/ctl ``` Pipe sound to /dev/audio in background. ``` audio/pcmconv -i f32c1r44100 < ../data > /dev/audio & ``` Set B oscillator parameters and enable it. ``` echo 400 > B/Frequency/ctl echo 0.001 > B/Attack/ctl echo 1 > B/Enable/ctl ``` Do a kick. ``` echo clear > ../ctl echo 1 > Control/Gate/ctl ``` Run `cfg` to configure the kick drum in a GUI. ``` daw/cfg /n/kick ``` ## TODO and random notes * add input proccessing * buffer computated data if `data` is opened more than once so every reader gets the same data at its own pace? * use llvm-generated object or asm instead of C? that would be having to add Plan 9 target to llc I guess, or some kind of conversion tool for asm * renaming/removal of instance IDs and controls via Twstat and Tremove * `<fs>/watch` to watch the changes, add frame offset as well to know when it actually changed * optional frame offsets for all commands, running and stopping computations at specific offsets will make it possible to apply changes correctly * `reset` command for groups * writable `metadata`: allow adding new key/values to `metadata` * add some way to read and write the whole configuration of an instance in an easy way, so instances can be cloned, or configs saved to disk as presets * make all of that compile and run on OpenBSD as well? * "sampler" that can be used to buffer generated audio in memory/files to be reused without running computations every single time * slicer * `<id>/from` and `<id>/to` to connect all the objects together, should be controllable through daw/cfg. * mixerfs with channels * full MIDI support * OSC support * changes of controls can be monitored through a 2D plot in GUI * every control can be used as an input of another control