shithub: neindaw

ref: b67a151aecb558eeee40f34a6838ebce68b618bf
dir: /kick_drum.c/

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/* ------------------------------------------------------------
name: "Kick Drum"
Code generated with Faust 2.5.23 (https://faust.grame.fr)
Compilation options: c, -scal -ftz 0
------------------------------------------------------------ */

#ifndef  __KickDrum_H__
#define  __KickDrum_H__

/* KickDrum Plan 9 C architecture for Faust. */

#include <u.h>
#include <libc.h>
#include "uiglue.h"

#define max(x,y) (((x) > (y)) ? (x) : (y))
#define min(x,y) (((x) < (y)) ? (x) : (y))

#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif 


#ifdef __cplusplus
extern "C" {
#endif

#include <math.h>
#include <stdlib.h>


typedef struct {
	
	int iRec0[2];
	
} KickDrumSIG0;

static KickDrumSIG0* newKickDrumSIG0(void) { return (KickDrumSIG0*)malloc(sizeof(KickDrumSIG0)); }
static void deleteKickDrumSIG0(KickDrumSIG0* dsp) {
	USED(dsp); free(dsp); }

int getNumInputsKickDrumSIG0(KickDrumSIG0* dsp) {
	USED(dsp);
	return 0;
	
}
int getNumOutputsKickDrumSIG0(KickDrumSIG0* dsp) {
	USED(dsp);
	return 1;
	
}
int getInputRateKickDrumSIG0(KickDrumSIG0* dsp, int channel) {
	USED(dsp);
	int rate;
	switch (channel) {
		default: {
			rate = -1;
			break;
		}
		
	}
	return rate;
	
}
int getOutputRateKickDrumSIG0(KickDrumSIG0* dsp, int channel) {
	USED(dsp);
	int rate;
	switch (channel) {
		case 0: {
			rate = 0;
			break;
		}
		default: {
			rate = -1;
			break;
		}
		
	}
	return rate;
	
}

static void instanceInitKickDrumSIG0(KickDrumSIG0* dsp, int samplingFreq) {
	USED(samplingFreq);
	USED(dsp);
	/* C99 loop */
	{
		int l0;
		for (l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
			dsp->iRec0[l0] = 0;
			
		}
		
	}
	
}

static void fillKickDrumSIG0(KickDrumSIG0* dsp, int count, float* output) {
	USED(dsp);
	/* C99 loop */
	{
		int i;
		for (i = 0; (i < count); i = (i + 1)) {
			dsp->iRec0[0] = (dsp->iRec0[1] + 1);
			output[i] = sinf((9.58738019e-05f * (float)(dsp->iRec0[0] + -1)));
			dsp->iRec0[1] = dsp->iRec0[0];
			
		}
		
	}
	
};

static float ftbl0KickDrumSIG0[65536];

#ifndef FAUSTCLASS 
#define FAUSTCLASS KickDrum
#endif
#ifdef __APPLE__ 
#define exp10f __exp10f
#define exp10 __exp10
#endif

typedef struct {
	
	int fSamplingFreq;
	float fConst0;
	float fConst1;
	FAUSTFLOAT fVslider0;
	FAUSTFLOAT fVslider1;
	FAUSTFLOAT fCheckbox0;
	FAUSTFLOAT fButton0;
	float fVec0[2];
	FAUSTFLOAT fVslider2;
	FAUSTFLOAT fVslider3;
	float fVec1[2];
	float fRec2[2];
	float fConst2;
	float fRec1[2];
	FAUSTFLOAT fVslider4;
	float fRec3[2];
	FAUSTFLOAT fVslider5;
	FAUSTFLOAT fVslider6;
	float fRec5[2];
	float fRec4[2];
	
} KickDrum;

KickDrum* newKickDrum(void) { 
	KickDrum* dsp = (KickDrum*)malloc(sizeof(KickDrum));
	return dsp;
}

void deleteKickDrum(KickDrum* dsp) {
	USED(dsp); 
	free(dsp);
}

void metadataKickDrum(MetaGlue* m) { 
	m->declare(m->metaInterface, "basics.lib/name", "Faust Basic Element Library");
	m->declare(m->metaInterface, "basics.lib/version", "0.0");
	m->declare(m->metaInterface, "envelopes.lib/author", "GRAME");
	m->declare(m->metaInterface, "envelopes.lib/copyright", "GRAME");
	m->declare(m->metaInterface, "envelopes.lib/license", "LGPL with exception");
	m->declare(m->metaInterface, "envelopes.lib/name", "Faust Envelope Library");
	m->declare(m->metaInterface, "envelopes.lib/version", "0.0");
	m->declare(m->metaInterface, "filename", "kick_drum");
	m->declare(m->metaInterface, "group", "synthesis");
	m->declare(m->metaInterface, "maths.lib/author", "GRAME");
	m->declare(m->metaInterface, "maths.lib/copyright", "GRAME");
	m->declare(m->metaInterface, "maths.lib/license", "LGPL with exception");
	m->declare(m->metaInterface, "maths.lib/name", "Faust Math Library");
	m->declare(m->metaInterface, "maths.lib/version", "2.1");
	m->declare(m->metaInterface, "name", "Kick Drum");
	m->declare(m->metaInterface, "oscillators.lib/name", "Faust Oscillator Library");
	m->declare(m->metaInterface, "oscillators.lib/version", "0.0");
}

int getSampleRateKickDrum(KickDrum* dsp) {
	USED(dsp); return dsp->fSamplingFreq; }

int getNumInputsKickDrum(KickDrum* dsp) {
	USED(dsp);
	return 1;
	
}
int getNumOutputsKickDrum(KickDrum* dsp) {
	USED(dsp);
	return 1;
	
}
int getInputRateKickDrum(KickDrum* dsp, int channel) {
	USED(dsp);
	int rate;
	switch (channel) {
		case 0: {
			rate = 1;
			break;
		}
		default: {
			rate = -1;
			break;
		}
		
	}
	return rate;
	
}
int getOutputRateKickDrum(KickDrum* dsp, int channel) {
	USED(dsp);
	int rate;
	switch (channel) {
		case 0: {
			rate = 1;
			break;
		}
		default: {
			rate = -1;
			break;
		}
		
	}
	return rate;
	
}

void classInitKickDrum(int samplingFreq) {
	USED(samplingFreq);
	KickDrumSIG0* sig0 = newKickDrumSIG0();
	instanceInitKickDrumSIG0(sig0, samplingFreq);
	fillKickDrumSIG0(sig0, 65536, ftbl0KickDrumSIG0);
	deleteKickDrumSIG0(sig0);
	
}

void instanceResetUserInterfaceKickDrum(KickDrum* dsp) {
	USED(dsp);
	dsp->fVslider0 = (FAUSTFLOAT)100.0f;
	dsp->fVslider1 = (FAUSTFLOAT)200.0f;
	dsp->fCheckbox0 = (FAUSTFLOAT)0.0f;
	dsp->fButton0 = (FAUSTFLOAT)0.0f;
	dsp->fVslider2 = (FAUSTFLOAT)0.001f;
	dsp->fVslider3 = (FAUSTFLOAT)0.001f;
	dsp->fVslider4 = (FAUSTFLOAT)0.001f;
	dsp->fVslider5 = (FAUSTFLOAT)0.001f;
	dsp->fVslider6 = (FAUSTFLOAT)0.01f;
	
}

void instanceClearKickDrum(KickDrum* dsp) {
	USED(dsp);
	/* C99 loop */
	{
		int l1;
		for (l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
			dsp->fVec0[l1] = 0.0f;
			
		}
		
	}
	/* C99 loop */
	{
		int l2;
		for (l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
			dsp->fVec1[l2] = 0.0f;
			
		}
		
	}
	/* C99 loop */
	{
		int l3;
		for (l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
			dsp->fRec2[l3] = 0.0f;
			
		}
		
	}
	/* C99 loop */
	{
		int l4;
		for (l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
			dsp->fRec1[l4] = 0.0f;
			
		}
		
	}
	/* C99 loop */
	{
		int l5;
		for (l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
			dsp->fRec3[l5] = 0.0f;
			
		}
		
	}
	/* C99 loop */
	{
		int l6;
		for (l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
			dsp->fRec5[l6] = 0.0f;
			
		}
		
	}
	/* C99 loop */
	{
		int l7;
		for (l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
			dsp->fRec4[l7] = 0.0f;
			
		}
		
	}
	
}

void instanceConstantsKickDrum(KickDrum* dsp, int samplingFreq) {
	USED(samplingFreq);
	USED(dsp);
	dsp->fSamplingFreq = samplingFreq;
	dsp->fConst0 = min(192000.0f, max(1.0f, (float)dsp->fSamplingFreq));
	dsp->fConst1 = (1.0f / dsp->fConst0);
	dsp->fConst2 = (1.0f / dsp->fConst0);
	
}

void instanceInitKickDrum(KickDrum* dsp, int samplingFreq) {
	USED(samplingFreq);
	USED(dsp);
	instanceConstantsKickDrum(dsp, samplingFreq);
	instanceResetUserInterfaceKickDrum(dsp);
	instanceClearKickDrum(dsp);
}

void initKickDrum(KickDrum* dsp, int samplingFreq) {
	USED(samplingFreq);
	USED(dsp);
	classInitKickDrum(samplingFreq);
	instanceInitKickDrum(dsp, samplingFreq);
}

void buildUserInterfaceKickDrum(KickDrum* dsp, UIGlue* ui_interface) {
	USED(dsp);
	ui_interface->openVerticalBox(ui_interface->uiInterface, "Kick Drum");
	ui_interface->openHorizontalBox(ui_interface->uiInterface, "a");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider0, "0", "");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider0, "unit", "Hz");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "frequency", &dsp->fVslider0, 100.0f, 10.0f, 400.0f, 5.0f);
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider5, "1", "");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider5, "unit", "s");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "attack", &dsp->fVslider5, 0.00100000005f, 9.99999975e-06f, 0.200000003f, 0.00100000005f);
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider6, "2", "");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider6, "unit", "s");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "delay", &dsp->fVslider6, 0.00999999978f, 9.99999975e-06f, 1.0f, 0.00100000005f);
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider4, "3", "");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider4, "unit", "s");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "release", &dsp->fVslider4, 0.00100000005f, 9.99999975e-06f, 1.0f, 0.00100000005f);
	ui_interface->closeBox(ui_interface->uiInterface);
	ui_interface->openHorizontalBox(ui_interface->uiInterface, "b");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider2, "0", "");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider2, "unit", "s");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "attack", &dsp->fVslider2, 0.00100000005f, 9.99999975e-06f, 0.200000003f, 0.00100000005f);
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider1, "1", "");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "frequency", &dsp->fVslider1, 200.0f, -400.0f, 400.0f, 5.0f);
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider3, "2", "");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fVslider3, "unit", "s");
	ui_interface->addVerticalSlider(ui_interface->uiInterface, "release", &dsp->fVslider3, 0.00100000005f, 9.99999975e-06f, 1.0f, 0.00100000005f);
	ui_interface->closeBox(ui_interface->uiInterface);
	ui_interface->openHorizontalBox(ui_interface->uiInterface, "control");
	ui_interface->declare(ui_interface->uiInterface, &dsp->fButton0, "0", "");
	ui_interface->addButton(ui_interface->uiInterface, "gate", &dsp->fButton0);
	ui_interface->declare(ui_interface->uiInterface, &dsp->fCheckbox0, "1", "");
	ui_interface->addCheckButton(ui_interface->uiInterface, "b enable", &dsp->fCheckbox0);
	ui_interface->closeBox(ui_interface->uiInterface);
	ui_interface->closeBox(ui_interface->uiInterface);
	
}

void computeKickDrum(KickDrum* dsp, int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs) {
	USED(inputs);
	USED(dsp);
	FAUSTFLOAT* input0 = inputs[0];
	FAUSTFLOAT* output0 = outputs[0];
	float fSlow0 = (float)dsp->fVslider0;
	float fSlow1 = ((float)dsp->fVslider1 * (float)dsp->fCheckbox0);
	float fSlow2 = (float)dsp->fButton0;
	float fSlow3 = (float)dsp->fVslider2;
	float fSlow4 = (fSlow3 + (float)dsp->fVslider3);
	float fSlow5 = (dsp->fConst0 * fSlow4);
	float fSlow6 = (dsp->fConst0 * fSlow3);
	float fSlow7 = (1.0f / (0.0f - (dsp->fConst0 * (fSlow3 - fSlow4))));
	float fSlow8 = (dsp->fConst2 / fSlow3);
	int iSlow9 = (fSlow2 > 0.0f);
	int iSlow10 = (iSlow9 > 0);
	float fSlow11 = (float)dsp->fVslider4;
	float fSlow12 = (dsp->fConst0 * fSlow11);
	int iSlow13 = ((fSlow2 == 0.0f) > 0);
	float fSlow14 = (float)dsp->fVslider5;
	float fSlow15 = (fSlow14 + (float)dsp->fVslider6);
	float fSlow16 = (dsp->fConst0 * fSlow15);
	float fSlow17 = (dsp->fConst0 * fSlow14);
	float fSlow18 = (9.99999997e-07f * fSlow2);
	float fSlow19 = ((fSlow18 + -1.0f) / (0.0f - (dsp->fConst0 * (fSlow14 - fSlow15))));
	float fSlow20 = (dsp->fConst2 / fSlow14);
	float fSlow21 = (dsp->fConst2 / fSlow11);
	/* C99 loop */
	{
		int i;
		for (i = 0; (i < count); i = (i + 1)) {
			dsp->fVec0[0] = fSlow2;
			dsp->fVec1[0] = fSlow4;
			dsp->fRec2[0] = ((((fSlow2 - dsp->fVec0[1]) > 0.0f) > 0)?0.0f:min(fSlow5, ((dsp->fRec2[1] + (dsp->fConst0 * (fSlow4 - dsp->fVec1[1]))) + 1.0f)));
			int iTemp0 = (dsp->fRec2[0] < fSlow6);
			float fTemp1 = ((dsp->fRec1[1] * (float)(1 - ((float)input0[i] > 0.0f))) + (dsp->fConst1 * (fSlow0 + (fSlow1 * (iTemp0?((dsp->fRec2[0] < 0.0f)?0.0f:(iTemp0?(fSlow8 * dsp->fRec2[0]):1.0f)):((dsp->fRec2[0] < fSlow5)?((fSlow7 * (0.0f - (dsp->fRec2[0] - fSlow6))) + 1.0f):0.0f))))));
			dsp->fRec1[0] = (fTemp1 - floorf(fTemp1));
			dsp->fRec3[0] = (iSlow10?0.0f:min(fSlow12, (dsp->fRec3[1] + 1.0f)));
			dsp->fRec5[0] = (iSlow13?0.0f:min(fSlow16, (dsp->fRec5[1] + 1.0f)));
			int iTemp2 = (dsp->fRec5[0] < fSlow17);
			dsp->fRec4[0] = (iSlow9?((float)iSlow9 * (iTemp2?((dsp->fRec5[0] < 0.0f)?0.0f:(iTemp2?(fSlow20 * dsp->fRec5[0]):1.0f)):((dsp->fRec5[0] < fSlow16)?((fSlow19 * (dsp->fRec5[0] - fSlow17)) + 1.0f):fSlow18))):dsp->fRec4[1]);
			output0[i] = (FAUSTFLOAT)(ftbl0KickDrumSIG0[(int)(65536.0f * dsp->fRec1[0])] * ((dsp->fRec3[0] < 0.0f)?dsp->fRec4[0]:((dsp->fRec3[0] < fSlow12)?(dsp->fRec4[0] + (fSlow21 * (dsp->fRec3[0] * (0.0f - dsp->fRec4[0])))):0.0f)));
			dsp->fVec0[1] = dsp->fVec0[0];
			dsp->fVec1[1] = dsp->fVec1[0];
			dsp->fRec2[1] = dsp->fRec2[0];
			dsp->fRec1[1] = dsp->fRec1[0];
			dsp->fRec3[1] = dsp->fRec3[0];
			dsp->fRec5[1] = dsp->fRec5[0];
			dsp->fRec4[1] = dsp->fRec4[0];
			
		}
		
	}
	
}

#ifdef __cplusplus
}
#endif


#define DSP KickDrum

#include "dspf.h"

static DSPf dspf = {
	.new = newKickDrum,
	.init = instanceInitKickDrum,
	.delete = deleteKickDrum,
	.metadata = metadataKickDrum,
	.num_in = getNumInputsKickDrum,
	.num_out = getNumOutputsKickDrum,
	.clear = instanceClearKickDrum,
	.reset_ui = instanceResetUserInterfaceKickDrum,
	.build_ui = buildUserInterfaceKickDrum,
	.compute = computeKickDrum,
};

void *
class_init(int rate)
{
	classInitKickDrum(rate);
	return &dspf;
}

#endif