ref: 7ef0433142bcef6a0a55c9b5fff976a0e2a5cd1a
dir: /dsp/kick_drum.dsp/
// Simple kick drum declare name "Kick Drum"; declare group "Synthesis"; import("stdfaust.lib"); aFreq = hslider("v:A/[0]Frequency[unit:Hz]", 100, 5, 200, 1); aA = hslider("v:A/[1]Attack[unit:s]", 0.001, 0.00001, 0.2, 0.001); aR = hslider("v:A/[3]Release[unit:s]", 0.001, 0.00001, 1.0, 0.001); bA = hslider("v:B/[1]Attack[unit:s]", 0.001, 0.00001, 0.2, 0.001); bR = hslider("v:B/[2]Release[unit:s]", 0.001, 0.00001, 1, 0.001); bFreq = checkbox("v:B/[3]Enable") * hslider("v:B/[0]Frequency[unit:Hz]", -5, -5, 200, 5); gain = hslider("v:Control/[0]Gain[style:knob]", 1, 0, 1, 0.01); gate = button("v:Control/[1]Gate"); process = os.hs_oscsin(aFreq + bFreq*en.ar(bA, bR, gate), gate : ba.impulsify) * gain * en.ar(aA, aR, gate);