ref: ed339a1fd7593e0596e238d5d624f47de51fc714
dir: /player/system.h/
#pragma once #ifndef __LGE_SYSTEM_H__ #define __LGE_SYSTEM_H__ #ifdef _WIN32 #include <windows.h> typedef DWORD THREAD_RET; #define THRAPI __stdcall #include <stdint.h> #else //_WIN32 #include <stdint.h> #include <pthread.h> typedef void * THREAD_RET; typedef THREAD_RET (*PTHREAD_START_ROUTINE)(void *lpThreadParameter); typedef PTHREAD_START_ROUTINE LPTHREAD_START_ROUTINE; typedef pthread_mutex_t CRITICAL_SECTION, *PCRITICAL_SECTION, *LPCRITICAL_SECTION; #define THRAPI #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif typedef void * HANDLE; #define MAXIMUM_WAIT_OBJECTS 64 #define INFINITE (-1) #define WAIT_FAILED (-1) #define WAIT_TIMEOUT 0x102 #define WAIT_OBJECT 0 #define WAIT_OBJECT_0 0 #define WAIT_ABANDONED 128 #define WAIT_ABANDONED_0 128 #ifdef __cplusplus extern "C" { #else #ifndef bool #define bool int #endif #endif HANDLE event_create(bool manualReset #ifdef __cplusplus = false #endif , bool initialState #ifdef __cplusplus = false #endif ); bool event_set(HANDLE event); bool event_reset(HANDLE event); int event_wait(HANDLE event, uint32_t milliseconds #ifdef __cplusplus = INFINITE #endif ); int event_wait_multiple(uint32_t count, const HANDLE *events, bool waitAll #ifdef __cplusplus = false #endif , uint32_t milliseconds #ifdef __cplusplus = INFINITE #endif ); bool InitializeCriticalSection(LPCRITICAL_SECTION lpCriticalSection); bool DeleteCriticalSection(LPCRITICAL_SECTION lpCriticalSection); bool EnterCriticalSection(LPCRITICAL_SECTION lpCriticalSection); bool LeaveCriticalSection(LPCRITICAL_SECTION lpCriticalSection); HANDLE thread_create(LPTHREAD_START_ROUTINE lpStartAddress, void *lpParameter); #ifdef __cplusplus } #endif #endif //_WIN32 #ifdef __cplusplus extern "C" { #endif bool event_destroy(HANDLE event); bool thread_close(HANDLE thread); void *thread_wait(HANDLE thread); bool thread_name(const char *name); void thread_sleep(uint32_t milliseconds); uint64_t GetTime(); #ifdef __cplusplus } #endif #endif //__LGE_SYSTEM_H__