ref: 128614f9cd4f97645b9275404a331f1d1fc3db42
dir: /player/player.cpp/
#include <stdio.h> #include <string.h> #include <string> #include <map> #include <vector> #include <SDL2/SDL.h> #include "glad.h" #if defined(__APPLE__) #define USE_GLES3 #include <OpenGL/gl3.h> #endif #include "FreeSans.h" #include "audio_sdl.h" #include "decode.h" #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" //#define NK_INCLUDE_FIXED_TYPES //#define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_SDL_GL3_IMPLEMENTATION #include "nuklear.h" #include "nuklear_sdl_gl3.h" #include "style.h" #define MAX_VERTEX_BUFFER 512 * 1024 #define MAX_ELEMENT_BUFFER 128 * 1024 #ifdef USE_GLES3 static PFNGLGENERATEMIPMAPPROC glGenerateMipmap; #endif static void *_ctx; static SDL_Window *_mainWindow; static SDL_GLContext _mainContext; static std::map<std::string, int> _previews; static std::vector<std::string> _playlist; static void *_render; static bool _closeNextFrame; decoder _dec; static int load_image(const stbi_uc *data, int len) { GLuint tex; int width, height, n; unsigned char *pix = stbi_load_from_memory(data, len, &width, &height, &n, 4); if (!pix) return 0; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); #ifndef USE_GLES3 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix); #ifdef USE_GLES3 glGenerateMipmap(GL_TEXTURE_2D); #endif return (int)tex; } static void close() { nk_sdl_shutdown(); SDL_GL_MakeCurrent(_mainWindow, _mainContext); for (auto it = _previews.begin(); it != _previews.end(); it++) { GLuint tex = it->second; glDeleteTextures(1, &tex); } SDL_GL_DeleteContext(_mainContext); SDL_DestroyWindow(_mainWindow); SDL_Quit(); } static int init() { SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0"); if (!SDL_Init(SDL_INIT_VIDEO) < 0) { printf("error: sdl2 video init failed %s\n", SDL_GetError()); return false; } #ifdef USE_GLES3 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); // SDL_GL_SetAttribute(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #else SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif _mainWindow = SDL_CreateWindow("Lion Audio Player", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 400, 600, SDL_WINDOW_RESIZABLE|SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI); if (!_mainWindow) { printf("error: create window failed: %s\n", SDL_GetError()); fflush(stdout); exit(1); } if((_mainContext = SDL_GL_CreateContext(_mainWindow)) == NULL) { printf("error: create context failed: %s\n", SDL_GetError()); fflush(stdout); exit(1); } SDL_GL_MakeCurrent(_mainWindow, _mainContext); #ifdef USE_GLES3 glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)SDL_GL_GetProcAddress("glGenerateMipmap"); #endif gladLoadGL(); _ctx = (void*)nk_sdl_init(_mainWindow); struct nk_font_atlas *atlas; struct nk_font_config fconfig = nk_font_config(20); fconfig.range = nk_font_cyrillic_glyph_ranges(); nk_sdl_font_stash_begin(&atlas); atlas->default_font = nk_font_atlas_add_from_memory(atlas, FreeSans, FreeSansLen, 20, &fconfig);; nk_sdl_font_stash_end(); } static void tick() { nk_context *ctx = (nk_context *)_ctx; float bg[4]; nk_color_fv(bg, nk_rgb(28,48,62)); int width, height, i; SDL_GL_GetDrawableSize(_mainWindow, &width, &height); glViewport(0, 0, width, height); glClearColor(bg[0], bg[1], bg[2], bg[3]); glClear(GL_COLOR_BUFFER_BIT); // Run events SDL_Event event; nk_input_begin(ctx); while(SDL_PollEvent(&event)) { nk_sdl_handle_event(&event); if(event.type == SDL_QUIT) _closeNextFrame = true; } nk_input_end(ctx); if (nk_begin(ctx, "Player", nk_rect(0, 0, width, height), 0)) { nk_layout_row_dynamic(ctx, 25, 2); nk_label(ctx, "Theme:", NK_TEXT_LEFT); static int _cur_theme; static const char *themes[] = { "black", "white", "red", "blue", "dark"}; int res = nk_combo(ctx, themes, sizeof(themes)/sizeof(themes[0]), _cur_theme, 25, nk_vec2(200,200)); if (_cur_theme != res) set_style(ctx, (theme)res); _cur_theme = res; nk_layout_row_dynamic(ctx, 25, 2); nk_label(ctx, "Audio Playback Device:", NK_TEXT_LEFT); static int _cur_apdevice; const char **devs = (const char**)alloca(1*sizeof(char*)); //for (i = 0; i < ; i++) // devs[i] = ; devs[0] = "default"; res = nk_combo(ctx, devs, 1, _cur_apdevice, 25, nk_vec2(200,200)); //if (_cur_apdevice != res) // change_device(res); _cur_apdevice = res; nk_layout_row_dynamic(ctx, 25, 1); nk_button_push_behavior(ctx, NK_BUTTON_DEFAULT2); static int _play_state, _selected; if (!_play_state) { if (nk_button_label(ctx, "Play") && _selected < (int)_playlist.size()) { _play_state = 1; sdl_audio_set_dec(_render, 0); open_dec(&_dec, _playlist[_selected].c_str()); sdl_audio_set_dec(_render, &_dec); } } else { if (nk_button_label(ctx, "Stop")) { _play_state = 0; sdl_audio_set_dec(_render, 0); //stop(); } } nk_button_pop_behavior(ctx); if (nk_tree_push(ctx, NK_TREE_TAB, "Playlist", NK_MAXIMIZED)) { for (i = 0; i < (int)_playlist.size(); i++) { nk_layout_row_begin(ctx, NK_DYNAMIC, 32, 2); nk_layout_row_push(ctx, 0.1f); auto av = _previews.find(_playlist[i].c_str()); if (av != _previews.end()) { nk_image(ctx, nk_image_id(av->second)); } nk_layout_row_push(ctx, 0.9f); const char *name = _playlist[i].c_str(); if (nk_select_label(ctx, name, NK_TEXT_LEFT, _selected == i)) _selected = i; nk_layout_row_end(ctx); } nk_tree_pop(ctx); } } nk_end(ctx); nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); SDL_GL_SwapWindow(_mainWindow); } int main(int argc, char *argv[]) { _closeNextFrame = false; sdl_audio_init(&_render, 44100, 2, 0, 0); init(); for (int i = 1; i < argc; i++) _playlist.push_back(argv[i]); while (!_closeNextFrame) { tick(); } close(); sdl_audio_release(_render); }