ref: e582df23378c9510dee41b43ec12725f0da89bc6
dir: /vp9/simple_encode.h/
/* * Copyright (c) 2019 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef VPX_VP9_SIMPLE_ENCODE_H_ #define VPX_VP9_SIMPLE_ENCODE_H_ #include <cstddef> #include <cstdint> #include <cstdio> #include <memory> #include <vector> namespace vp9 { enum FrameType { kKeyFrame = 0, kInterFrame, kAlternateReference, }; // The frame is split to 4x4 blocks. // This structure contains the information of each 4x4 block. struct PartitionInfo { int row; // row pixel offset of current 4x4 block int column; // column pixel offset of current 4x4 block int row_start; // row pixel offset of the start of the prediction block int column_start; // column pixel offset of the start of the prediction block int width; // prediction block width int height; // prediction block height }; struct EncodeFrameInfo { int show_idx; FrameType frame_type; }; // This structure is a copy of vp9 |nmv_component_counts|. struct NewMotionvectorComponentCounts { std::vector<unsigned int> sign; std::vector<unsigned int> classes; std::vector<unsigned int> class0; std::vector<std::vector<unsigned int>> bits; std::vector<std::vector<unsigned int>> class0_fp; std::vector<unsigned int> fp; std::vector<unsigned int> class0_hp; std::vector<unsigned int> hp; }; // This structure is a copy of vp9 |nmv_context_counts|. struct NewMotionVectorContextCounts { std::vector<unsigned int> joints; std::vector<NewMotionvectorComponentCounts> comps; }; #define UintArray2D std::vector<std::vector<unsigned int>> #define UintArray3D std::vector<std::vector<std::vector<unsigned int>>> #define UintArray5D \ std::vector<std::vector<std::vector<std::vector<std::vector<unsigned int>>>>> #define UintArray6D \ std::vector<std::vector< \ std::vector<std::vector<std::vector<std::vector<unsigned int>>>>>> // This structure is a copy of vp9 |tx_counts|. struct TransformSizeCounts { // Transform size found in blocks of partition size 32x32. // First dimension: transform size contexts (2). // Second dimension: transform size type (3: 32x32, 16x16, 8x8) UintArray2D p32x32; // Transform size found in blocks of partition size 16x16. // First dimension: transform size contexts (2). // Second dimension: transform size type (2: 16x16, 8x8) UintArray2D p16x16; // Transform size found in blocks of partition size 8x8. // First dimension: transform size contexts (2). // Second dimension: transform size type (1: 8x8) UintArray2D p8x8; // Overall transform size count. std::vector<unsigned int> tx_totals; }; // This structure is a copy of vp9 |FRAME_COUNTS|. struct FrameCounts { // Intra prediction mode for luma plane. First dimension: block size (4). // Second dimension: intra prediction mode (10). UintArray2D y_mode; // Intra prediction mode for chroma plane. First and second dimension: // intra prediction mode (10). UintArray2D uv_mode; // Partition type. First dimension: partition contexts (16). // Second dimension: partition type (4). UintArray2D partition; // Transform coefficient. UintArray6D coef; // End of block (the position of the last non-zero transform coefficient) UintArray5D eob_branch; // Interpolation filter type. First dimension: switchable filter contexts (4). // Second dimension: filter types (3). UintArray2D switchable_interp; // Inter prediction mode (the motion vector type). // First dimension: inter mode contexts (7). // Second dimension: mode type (4). UintArray2D inter_mode; // Block is intra or inter predicted. First dimension: contexts (4). // Second dimension: type (0 for intra, 1 for inter). UintArray2D intra_inter; // Block is compound predicted (predicted from average of two blocks). // First dimension: contexts (5). // Second dimension: type (0 for single, 1 for compound prediction). UintArray2D comp_inter; // Type of the reference frame. Only one reference frame. // First dimension: context (5). Second dimension: context (2). // Third dimension: count (2). UintArray3D single_ref; // Type of the two reference frames. // First dimension: context (5). Second dimension: count (2). UintArray2D comp_ref; // Block skips transform and quantization, uses prediction as reconstruction. // First dimension: contexts (3). Second dimension: type (0 not skip, 1 skip). UintArray2D skip; // Transform size. TransformSizeCounts tx; // New motion vector. NewMotionVectorContextCounts mv; }; struct EncodeFrameResult { int show_idx; FrameType frame_type; size_t coding_data_bit_size; size_t coding_data_byte_size; // The EncodeFrame will allocate a buffer, write the coding data into the // buffer and give the ownership of the buffer to coding_data. std::unique_ptr<unsigned char[]> coding_data; double psnr; uint64_t sse; int quantize_index; FrameCounts frame_counts; int num_rows_4x4; // number of row units, in size of 4. int num_cols_4x4; // number of column units, in size of 4. // A vector of the partition information of the frame. // The number of elements is |num_rows_4x4| * |num_cols_4x4|. // The frame is divided 4x4 blocks of |num_rows_4x4| rows and // |num_cols_4x4| columns. // Each 4x4 block contains the current pixel position (|row|, |column|), // the start pixel position of the partition (|row_start|, |column_start|), // and the |width|, |height| of the partition. // The current pixel position can be the same as the start pixel position // if the 4x4 block is the top-left block in the partition. Otherwise, they // are different. // Within the same partition, all 4x4 blocks have the same |row_start|, // |column_start|, |width| and |height|. // For example, if the frame is partitioned to a 32x32 block, // starting at (0, 0). Then, there're 64 4x4 blocks within this partition. // They all have the same |row_start|, |column_start|, |width|, |height|, // which can be used to figure out the start of the current partition and // the start of the next partition block. // Horizontal next: |column_start| + |width|, // Vertical next: |row_start| + |height|. std::vector<PartitionInfo> partition_info; }; struct GroupOfPicture { // This list will be updated internally in StartEncode() and // EncodeFrame()/EncodeFrameWithQuantizeIndex(). // In EncodeFrame()/EncodeFrameWithQuantizeIndex(), the update will only be // triggered when the coded frame is the last one in the previous group of // pictures. std::vector<EncodeFrameInfo> encode_frame_list; // Indicates the index of the next coding frame in encode_frame_list. // In other words, EncodeFrameInfo of the next coding frame can be // obtained with encode_frame_list[next_encode_frame_index]. // Internally, next_encode_frame_index will be set to zero after the last // frame of the group of pictures is coded. Otherwise, next_encode_frame_index // will be increased after each EncodeFrame()/EncodeFrameWithQuantizeIndex() // call. int next_encode_frame_index; // Number of show frames in this group of pictures. int show_frame_count; // The show index/timestamp of the earliest show frame in the group of // pictures. int start_show_index; }; class SimpleEncode { public: SimpleEncode(int frame_width, int frame_height, int frame_rate_num, int frame_rate_den, int target_bitrate, int num_frames, const char *infile_path); ~SimpleEncode(); SimpleEncode(SimpleEncode &) = delete; SimpleEncode &operator=(const SimpleEncode &) = delete; // Makes encoder compute the first pass stats and store it internally for // future encode. void ComputeFirstPassStats(); // Outputs the first pass stats represented by a 2-D vector. // One can use the frame index at first dimension to retrieve the stats for // each video frame. The stats of each video frame is a vector of 25 double // values. For details, please check FIRSTPASS_STATS in vp9_firstpass.h std::vector<std::vector<double>> ObserveFirstPassStats(); // Initializes the encoder for actual encoding. // This function should be called after ComputeFirstPassStats(). void StartEncode(); // Frees the encoder. // This function should be called after StartEncode() or EncodeFrame(). void EndEncode(); // Given a key_frame_index, computes this key frame group's size. // The key frame group size includes one key frame plus the number of // following inter frames. Note that the key frame group size only counts the // show frames. The number of no show frames like alternate refereces are not // counted. int GetKeyFrameGroupSize(int key_frame_index) const; // Provides the group of pictures that the next coding frame is in. // Only call this function between StartEncode() and EndEncode() GroupOfPicture ObserveGroupOfPicture() const; // Gets encode_frame_info for the next coding frame. // Only call this function between StartEncode() and EndEncode() EncodeFrameInfo GetNextEncodeFrameInfo() const; // Encodes a frame // This function should be called after StartEncode() and before EndEncode(). void EncodeFrame(EncodeFrameResult *encode_frame_result); // Encodes a frame with a specific quantize index. // This function should be called after StartEncode() and before EndEncode(). void EncodeFrameWithQuantizeIndex(EncodeFrameResult *encode_frame_result, int quantize_index); // Gets the number of coding frames for the video. The coding frames include // show frame and no show frame. // This function should be called after ComputeFirstPassStats(). int GetCodingFrameNum() const; // Gets the total number of pixels of YUV planes per frame. uint64_t GetFramePixelCount() const; private: class EncodeImpl; int frame_width_; // frame width in pixels. int frame_height_; // frame height in pixels. int num_rows_4x4_; // number of row units, in size of 4. int num_cols_4x4_; // number of column units, in size of 4. int frame_rate_num_; int frame_rate_den_; int target_bitrate_; int num_frames_; std::FILE *file_; std::unique_ptr<EncodeImpl> impl_ptr_; GroupOfPicture group_of_picture_; }; } // namespace vp9 #endif // VPX_VP9_SIMPLE_ENCODE_H_