ref: bd990cad72ecdc864ebfd4470dbbd747974f3aa9
dir: /vpx_dsp/x86/convolve_ssse3.h/
/* * Copyright (c) 2017 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef VPX_DSP_X86_CONVOLVE_SSSE3_H_ #define VPX_DSP_X86_CONVOLVE_SSSE3_H_ #include <assert.h> #include <tmmintrin.h> // SSSE3 #include "./vpx_config.h" static INLINE void shuffle_filter_ssse3(const int16_t *const filter, __m128i *const f) { const __m128i f_values = _mm_load_si128((const __m128i *)filter); // pack and duplicate the filter values f[0] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0200u)); f[1] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0604u)); f[2] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0a08u)); f[3] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0e0cu)); } static INLINE void shuffle_filter_odd_ssse3(const int16_t *const filter, __m128i *const f) { const __m128i f_values = _mm_load_si128((const __m128i *)filter); // pack and duplicate the filter values // It utilizes the fact that the high byte of filter[3] is always 0 to clean // half of f[0] and f[4]. assert(filter[3] >= 0 && filter[3] < 256); f[0] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0007u)); f[1] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0402u)); f[2] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0806u)); f[3] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0c0au)); f[4] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x070eu)); } static INLINE __m128i convolve8_8_ssse3(const __m128i *const s, const __m128i *const f) { // multiply 2 adjacent elements with the filter and add the result const __m128i k_64 = _mm_set1_epi16(1 << 6); const __m128i x0 = _mm_maddubs_epi16(s[0], f[0]); const __m128i x1 = _mm_maddubs_epi16(s[1], f[1]); const __m128i x2 = _mm_maddubs_epi16(s[2], f[2]); const __m128i x3 = _mm_maddubs_epi16(s[3], f[3]); __m128i sum1, sum2; // sum the results together, saturating only on the final step // adding x0 with x2 and x1 with x3 is the only order that prevents // outranges for all filters sum1 = _mm_add_epi16(x0, x2); sum2 = _mm_add_epi16(x1, x3); // add the rounding offset early to avoid another saturated add sum1 = _mm_add_epi16(sum1, k_64); sum1 = _mm_adds_epi16(sum1, sum2); // shift by 7 bit each 16 bit sum1 = _mm_srai_epi16(sum1, 7); return sum1; } static INLINE __m128i convolve8_8_even_offset_ssse3(const __m128i *const s, const __m128i *const f) { // multiply 2 adjacent elements with the filter and add the result const __m128i k_64 = _mm_set1_epi16(1 << 6); const __m128i x0 = _mm_maddubs_epi16(s[0], f[0]); const __m128i x1 = _mm_maddubs_epi16(s[1], f[1]); const __m128i x2 = _mm_maddubs_epi16(s[2], f[2]); const __m128i x3 = _mm_maddubs_epi16(s[3], f[3]); // compensate the subtracted 64 in f[1]. x4 is always non negative. const __m128i x4 = _mm_maddubs_epi16(s[1], _mm_set1_epi8(64)); // add and saturate the results together __m128i temp = _mm_adds_epi16(x0, x3); temp = _mm_adds_epi16(temp, x1); temp = _mm_adds_epi16(temp, x2); temp = _mm_adds_epi16(temp, x4); // round and shift by 7 bit each 16 bit temp = _mm_adds_epi16(temp, k_64); temp = _mm_srai_epi16(temp, 7); return temp; } static INLINE __m128i convolve8_8_odd_offset_ssse3(const __m128i *const s, const __m128i *const f) { // multiply 2 adjacent elements with the filter and add the result const __m128i k_64 = _mm_set1_epi16(1 << 6); const __m128i x0 = _mm_maddubs_epi16(s[0], f[0]); const __m128i x1 = _mm_maddubs_epi16(s[1], f[1]); const __m128i x2 = _mm_maddubs_epi16(s[2], f[2]); const __m128i x3 = _mm_maddubs_epi16(s[3], f[3]); const __m128i x4 = _mm_maddubs_epi16(s[4], f[4]); // compensate the subtracted 64 in f[2]. x5 is always non negative. const __m128i x5 = _mm_maddubs_epi16(s[2], _mm_set1_epi8(64)); __m128i temp; // add and saturate the results together temp = _mm_adds_epi16(x0, x1); temp = _mm_adds_epi16(temp, x2); temp = _mm_adds_epi16(temp, x3); temp = _mm_adds_epi16(temp, x4); temp = _mm_adds_epi16(temp, x5); // round and shift by 7 bit each 16 bit temp = _mm_adds_epi16(temp, k_64); temp = _mm_srai_epi16(temp, 7); return temp; } #endif // VPX_DSP_X86_CONVOLVE_SSSE3_H_