ref: 77a648885cf1a271217fd66e7290932147523572
dir: /vpx_dsp/arm/sad_neon.c/
/* * Copyright (c) 2014 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include <arm_neon.h> #include "./vpx_config.h" #include "vpx/vpx_integer.h" #include "vpx_dsp/arm/mem_neon.h" // TODO(johannkoenig): combine with avg_neon.h version. static INLINE uint32_t horizontal_add_16x8(const uint16x8_t vec_16x8) { const uint32x4_t a = vpaddlq_u16(vec_16x8); const uint64x2_t b = vpaddlq_u32(a); const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)), vreinterpret_u32_u64(vget_high_u64(b))); return vget_lane_u32(c, 0); } uint32_t vpx_sad4x4_neon(const uint8_t *src_ptr, int src_stride, const uint8_t *ref_ptr, int ref_stride) { const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride); const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride); uint16x8_t abs = vabdl_u8(vget_low_u8(src_u8), vget_low_u8(ref_u8)); abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8)); return horizontal_add_16x8(abs); } uint32_t vpx_sad4x8_neon(const uint8_t *src_ptr, int src_stride, const uint8_t *ref_ptr, int ref_stride) { int i; uint16x8_t abs = vdupq_n_u16(0); for (i = 0; i < 8; i += 4) { const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride); const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride); src_ptr += 4 * src_stride; ref_ptr += 4 * ref_stride; abs = vabal_u8(abs, vget_low_u8(src_u8), vget_low_u8(ref_u8)); abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8)); } return horizontal_add_16x8(abs); } static INLINE uint16x8_t sad8x(const uint8_t *a, int a_stride, const uint8_t *b, int b_stride, const int height) { int i; uint16x8_t abs = vdupq_n_u16(0); for (i = 0; i < height; ++i) { const uint8x8_t a_u8 = vld1_u8(a); const uint8x8_t b_u8 = vld1_u8(b); a += a_stride; b += b_stride; abs = vabal_u8(abs, a_u8, b_u8); } return abs; } uint32_t vpx_sad8x4_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, 4); return horizontal_add_16x8(abs); } uint32_t vpx_sad8x8_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, 8); return horizontal_add_16x8(abs); } uint32_t vpx_sad8x16_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, 16); return horizontal_add_16x8(abs); } static INLINE uint16x8_t sad16x(const uint8_t *a, int a_stride, const uint8_t *b, int b_stride, const int height) { int i; uint16x8_t abs = vdupq_n_u16(0); for (i = 0; i < height; ++i) { const uint8x16_t a_u8 = vld1q_u8(a); const uint8x16_t b_u8 = vld1q_u8(b); a += a_stride; b += b_stride; abs = vabal_u8(abs, vget_low_u8(a_u8), vget_low_u8(b_u8)); abs = vabal_u8(abs, vget_high_u8(a_u8), vget_high_u8(b_u8)); } return abs; } uint32_t vpx_sad16x8_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, 8); return horizontal_add_16x8(abs); } uint32_t vpx_sad16x16_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, 16); return horizontal_add_16x8(abs); } uint32_t vpx_sad16x32_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, 32); return horizontal_add_16x8(abs); } static INLINE uint16x8_t sad32x(const uint8_t *a, int a_stride, const uint8_t *b, int b_stride, const int height) { int i; uint16x8_t abs = vdupq_n_u16(0); for (i = 0; i < height; ++i) { const uint8x16_t a_lo = vld1q_u8(a); const uint8x16_t a_hi = vld1q_u8(a + 16); const uint8x16_t b_lo = vld1q_u8(b); const uint8x16_t b_hi = vld1q_u8(b + 16); a += a_stride; b += b_stride; abs = vabal_u8(abs, vget_low_u8(a_lo), vget_low_u8(b_lo)); abs = vabal_u8(abs, vget_high_u8(a_lo), vget_high_u8(b_lo)); abs = vabal_u8(abs, vget_low_u8(a_hi), vget_low_u8(b_hi)); abs = vabal_u8(abs, vget_high_u8(a_hi), vget_high_u8(b_hi)); } return abs; } uint32_t vpx_sad32x16_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, 16); return horizontal_add_16x8(abs); } uint32_t vpx_sad32x32_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, 32); return horizontal_add_16x8(abs); } uint32_t vpx_sad32x64_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, 64); return horizontal_add_16x8(abs); } static INLINE unsigned int horizontal_long_add_16x8(const uint16x8_t vec_lo, const uint16x8_t vec_hi) { const uint32x4_t vec_l_lo = vaddl_u16(vget_low_u16(vec_lo), vget_high_u16(vec_lo)); const uint32x4_t vec_l_hi = vaddl_u16(vget_low_u16(vec_hi), vget_high_u16(vec_hi)); const uint32x4_t a = vaddq_u32(vec_l_lo, vec_l_hi); const uint64x2_t b = vpaddlq_u32(a); const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)), vreinterpret_u32_u64(vget_high_u64(b))); return vget_lane_u32(c, 0); } unsigned int vpx_sad64x64_neon(const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride) { int i; uint16x8_t vec_accum_lo = vdupq_n_u16(0); uint16x8_t vec_accum_hi = vdupq_n_u16(0); for (i = 0; i < 64; ++i) { const uint8x16_t vec_src_00 = vld1q_u8(src); const uint8x16_t vec_src_16 = vld1q_u8(src + 16); const uint8x16_t vec_src_32 = vld1q_u8(src + 32); const uint8x16_t vec_src_48 = vld1q_u8(src + 48); const uint8x16_t vec_ref_00 = vld1q_u8(ref); const uint8x16_t vec_ref_16 = vld1q_u8(ref + 16); const uint8x16_t vec_ref_32 = vld1q_u8(ref + 32); const uint8x16_t vec_ref_48 = vld1q_u8(ref + 48); src += src_stride; ref += ref_stride; vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_00), vget_low_u8(vec_ref_00)); vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_00), vget_high_u8(vec_ref_00)); vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_16), vget_low_u8(vec_ref_16)); vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_16), vget_high_u8(vec_ref_16)); vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_32), vget_low_u8(vec_ref_32)); vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_32), vget_high_u8(vec_ref_32)); vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_48), vget_low_u8(vec_ref_48)); vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_48), vget_high_u8(vec_ref_48)); } return horizontal_long_add_16x8(vec_accum_lo, vec_accum_hi); }