ref: 397aad3ec28020a9b766e362e061701783c9633e
dir: /vp8/common/onyx.h/
/* * Copyright (c) 2010 The VP8 project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef __INC_VP8_H #define __INC_VP8_H #ifdef __cplusplus extern "C" { #endif #include "vpx/internal/vpx_codec_internal.h" #include "vpx_scale/yv12config.h" #include "type_aliases.h" #include "ppflags.h" typedef int *VP8_PTR; /* Create/destroy static data structures. */ typedef enum { NORMAL = 0, FOURFIVE = 1, THREEFIVE = 2, ONETWO = 3 } VPX_SCALING; typedef enum { VP8_LAST_FLAG = 1, VP8_GOLD_FLAG = 2, VP8_ALT_FLAG = 4 } VP8_REFFRAME; typedef enum { USAGE_STREAM_FROM_SERVER = 0x0, USAGE_LOCAL_FILE_PLAYBACK = 0x1 } END_USAGE; typedef enum { MODE_REALTIME = 0x0, MODE_GOODQUALITY = 0x1, MODE_BESTQUALITY = 0x2, MODE_FIRSTPASS = 0x3, MODE_SECONDPASS = 0x4, MODE_SECONDPASS_BEST = 0x5, } MODE; typedef enum { FRAMEFLAGS_KEY = 1, FRAMEFLAGS_GOLDEN = 2, FRAMEFLAGS_ALTREF = 4, } FRAMETYPE_FLAGS; #include <assert.h> static __inline void Scale2Ratio(int mode, int *hr, int *hs) { switch (mode) { case NORMAL: *hr = 1; *hs = 1; break; case FOURFIVE: *hr = 4; *hs = 5; break; case THREEFIVE: *hr = 3; *hs = 5; break; case ONETWO: *hr = 1; *hs = 2; break; default: *hr = 1; *hs = 1; assert(0); break; } } typedef struct { int Version; // 4 versions of bitstream defined 0 best quality/slowest decode, 3 lowest quality/fastest decode int Width; // width of data passed to the compressor int Height; // height of data passed to the compressor double frame_rate; // set to passed in framerate int target_bandwidth; // bandwidth to be used in kilobits per second int noise_sensitivity; // parameter used for applying pre processing blur: recommendation 0 int Sharpness; // parameter used for sharpening output: recommendation 0: int cpu_used; // mode -> //(0)=Realtime/Live Encoding. This mode is optimized for realtim encoding (for example, capturing // a television signal or feed from a live camera). ( speed setting controls how fast ) //(1)=Good Quality Fast Encoding. The encoder balances quality with the amount of time it takes to // encode the output. ( speed setting controls how fast ) //(2)=One Pass - Best Quality. The encoder places priority on the quality of the output over encoding // speed. The output is compressed at the highest possible quality. This option takes the longest // amount of time to encode. ( speed setting ignored ) //(3)=Two Pass - First Pass. The encoder generates a file of statistics for use in the second encoding // pass. ( speed setting controls how fast ) //(4)=Two Pass - Second Pass. The encoder uses the statistics that were generated in the first encoding // pass to create the compressed output. ( speed setting controls how fast ) //(5)=Two Pass - Second Pass Best. The encoder uses the statistics that were generated in the first // encoding pass to create the compressed output using the highest possible quality, and taking a // longer amount of time to encode.. ( speed setting ignored ) int Mode; // // Key Framing Operations int auto_key; // automatically detect cut scenes and set the keyframes int key_freq; // maximum distance to key frame. int allow_lag; // allow lagged compression (if 0 lagin frames is ignored) int lag_in_frames; // how many frames lag before we start encoding //---------------------------------------------------------------- // DATARATE CONTROL OPTIONS int end_usage; // vbr or cbr // shoot to keep buffer full at all times by undershooting a bit 95 recommended int under_shoot_pct; // buffering parameters int starting_buffer_level; // in seconds int optimal_buffer_level; int maximum_buffer_size; // controlling quality int fixed_q; int worst_allowed_q; int best_allowed_q; // allow internal resizing ( currently disabled in the build !!!!!) int allow_spatial_resampling; int resample_down_water_mark; int resample_up_water_mark; // allow internal frame rate alterations int allow_df; int drop_frames_water_mark; // two pass datarate control int two_pass_vbrbias; // two pass datarate control tweaks int two_pass_vbrmin_section; int two_pass_vbrmax_section; // END DATARATE CONTROL OPTIONS //---------------------------------------------------------------- // these parameters aren't to be used in final build don't use!!! int play_alternate; int alt_freq; int alt_q; int key_q; int gold_q; int multi_threaded; // how many threads to run the encoder on int token_partitions; // how many token partitions to create for multi core decoding int encode_breakout; // early breakout encode threshold : for video conf recommend 800 int error_resilient_mode; // if running over udp networks provides decodable frames after a // dropped packet int arnr_max_frames; int arnr_strength ; int arnr_type ; struct vpx_fixed_buf two_pass_stats_in; struct vpx_codec_pkt_list *output_pkt_list; } VP8_CONFIG; void vp8_initialize(); VP8_PTR vp8_create_compressor(VP8_CONFIG *oxcf); void vp8_remove_compressor(VP8_PTR *comp); void vp8_init_config(VP8_PTR onyx, VP8_CONFIG *oxcf); void vp8_change_config(VP8_PTR onyx, VP8_CONFIG *oxcf); // receive a frames worth of data caller can assume that a copy of this frame is made // and not just a copy of the pointer.. int vp8_receive_raw_frame(VP8_PTR comp, unsigned int frame_flags, YV12_BUFFER_CONFIG *sd, INT64 time_stamp, INT64 end_time_stamp); int vp8_get_compressed_data(VP8_PTR comp, unsigned int *frame_flags, unsigned long *size, unsigned char *dest, INT64 *time_stamp, INT64 *time_end, int flush); int vp8_get_preview_raw_frame(VP8_PTR comp, YV12_BUFFER_CONFIG *dest, int deblock_level, int noise_level, int flags); int vp8_use_as_reference(VP8_PTR comp, int ref_frame_flags); int vp8_update_reference(VP8_PTR comp, int ref_frame_flags); int vp8_get_reference(VP8_PTR comp, VP8_REFFRAME ref_frame_flag, YV12_BUFFER_CONFIG *sd); int vp8_set_reference(VP8_PTR comp, VP8_REFFRAME ref_frame_flag, YV12_BUFFER_CONFIG *sd); int vp8_update_entropy(VP8_PTR comp, int update); int vp8_set_roimap(VP8_PTR comp, unsigned char *map, unsigned int rows, unsigned int cols, int delta_q[4], int delta_lf[4], unsigned int threshold[4]); int vp8_set_active_map(VP8_PTR comp, unsigned char *map, unsigned int rows, unsigned int cols); int vp8_set_internal_size(VP8_PTR comp, VPX_SCALING horiz_mode, VPX_SCALING vert_mode); int vp8_get_quantizer(VP8_PTR c); #ifdef __cplusplus } #endif #endif