ref: d7ef6d68c8b7531dfa7ec0a07ad9ad28e8c188bf
dir: /LEAF/Src/leaf-delay.c/
/* ============================================================================== LEAFDelay.c Created: 20 Jan 2017 12:01:24pm Author: Michael R Mulshine ============================================================================== */ #if _WIN32 || _WIN64 #include "..\Inc\leaf-delay.h" #include "..\leaf.h" #else #include "../Inc/leaf-delay.h" #include "../leaf.h" #endif // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Delay ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tDelay_init (tDelay* const d, uint32_t delay, uint32_t maxDelay) { d->maxDelay = maxDelay; d->delay = delay; d->buff = (float*) leaf_alloc(sizeof(float) * maxDelay); d->delay = 0.0f; d->inPoint = 0; d->outPoint = 0; d->lastIn = 0.0f; d->lastOut = 0.0f; d->gain = 1.0f; tDelay_setDelay(d, d->delay); } void tDelay_free(tDelay* const d) { leaf_free(d->buff); leaf_free(d); } float tDelay_tick (tDelay* const d, float input) { // Input d->lastIn = input; d->buff[d->inPoint] = input * d->gain; if (++(d->inPoint) == d->maxDelay) d->inPoint = 0; // Output d->lastOut = d->buff[d->outPoint]; if (++(d->outPoint) == d->maxDelay) d->outPoint = 0; return d->lastOut; } int tDelay_setDelay (tDelay* const d, uint32_t delay) { if (delay >= d->maxDelay) d->delay = d->maxDelay; else d->delay = delay; // read chases write if ( d->inPoint >= delay ) d->outPoint = d->inPoint - d->delay; else d->outPoint = d->maxDelay + d->inPoint - d->delay; return 0; } float tDelay_tapOut (tDelay* const d, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tDelay_tapIn (tDelay* const d, float value, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tDelay_addTo (tDelay* const d, float value, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } uint32_t tDelay_getDelay (tDelay* const d) { return d->delay; } float tDelay_getLastOut (tDelay* const d) { return d->lastOut; } float tDelay_getLastIn (tDelay* const d) { return d->lastIn; } void tDelay_setGain (tDelay* const d, float gain) { if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tDelay_getGain (tDelay* const d) { return d->gain; } // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ DelayL ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tDelayL_init (tDelayL* const d, float delay, uint32_t maxDelay) { d->maxDelay = maxDelay; if (delay > maxDelay) d->delay = maxDelay; else if (delay < 0.0f) d->delay = 0.0f; else d->delay = delay; d->buff = (float*) leaf_alloc(sizeof(float) * maxDelay); d->delay = 0.0f; d->gain = 1.0f; d->lastIn = 0.0f; d->lastOut = 0.0f; d->inPoint = 0; d->outPoint = 0; tDelayL_setDelay(d, d->delay); } void tDelayL_free(tDelayL* const d) { leaf_free(d->buff); leaf_free(d); } float tDelayL_tick (tDelayL* const d, float input) { d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; // First 1/2 of interpolation d->lastOut = d->buff[d->outPoint] * d->omAlpha; // Second 1/2 of interpolation if (d->outPoint + 1 < d->maxDelay) d->lastOut += d->buff[d->outPoint+1] * d->alpha; else d->lastOut += d->buff[0] * d->alpha; // Increment output pointer modulo length. if ( ++(d->outPoint) == d->maxDelay ) d->outPoint = 0; return d->lastOut; } int tDelayL_setDelay (tDelayL* const d, float delay) { if (delay < 0.0f) d->delay = 0.0f; else if (delay <= d->maxDelay) d->delay = delay; else d->delay = d->maxDelay; float outPointer = d->inPoint - d->delay; while ( outPointer < 0 ) outPointer += d->maxDelay; // modulo maximum length d->outPoint = (uint32_t) outPointer; // integer part d->alpha = outPointer - d->outPoint; // fractional part d->omAlpha = 1.0f - d->alpha; if ( d->outPoint == d->maxDelay ) d->outPoint = 0; return 0; } float tDelayL_tapOut (tDelayL* const d, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tDelayL_tapIn (tDelayL* const d, float value, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tDelayL_addTo (tDelayL* const d, float value, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } float tDelayL_getDelay (tDelayL *d) { return d->delay; } float tDelayL_getLastOut (tDelayL* const d) { return d->lastOut; } float tDelayL_getLastIn (tDelayL* const d) { return d->lastIn; } void tDelayL_setGain (tDelayL* const d, float gain) { if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tDelayL_getGain (tDelayL* const d) { return d->gain; } // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ DelayA ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tDelayA_init (tDelayA* const d, float delay, uint32_t maxDelay) { d->maxDelay = maxDelay; if (delay > maxDelay) d->delay = maxDelay; else if (delay < 0.0f) d->delay = 0.0f; else d->delay = delay; d->buff = (float*) leaf_alloc(sizeof(float) * maxDelay); d->delay = 0.0f; d->gain = 1.0f; d->lastIn = 0.0f; d->lastOut = 0.0f; d->inPoint = 0; d->outPoint = 0; tDelayA_setDelay(d, d->delay); d->apInput = 0.0f; } void tDelayA_free(tDelayA* const d) { leaf_free(d->buff); leaf_free(d); } float tDelayA_tick (tDelayA* const d, float input) { d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if ( ++(d->inPoint) >= d->maxDelay ) d->inPoint = 0; // Do allpass interpolation delay. float out = d->lastOut * -d->coeff; out += d->apInput + ( d->coeff * d->buff[d->outPoint] ); d->lastOut = out; // Save allpass input d->apInput = d->buff[d->outPoint]; // Increment output pointer modulo length. if (++(d->outPoint) >= d->maxDelay ) d->outPoint = 0; return d->lastOut; } int tDelayA_setDelay (tDelayA* const d, float delay) { if (delay < 0.5f) d->delay = 0.5f; else if (delay <= d->maxDelay) d->delay = delay; else d->delay = d->maxDelay; // outPoint chases inPoint float outPointer = (float)d->inPoint - d->delay + 1.0f; while ( outPointer < 0 ) outPointer += d->maxDelay; // mod max length d->outPoint = (uint32_t) outPointer; // integer part if ( d->outPoint >= d->maxDelay ) d->outPoint = 0; d->alpha = 1.0f + (float)d->outPoint - outPointer; // fractional part if ( d->alpha < 0.5f ) { // The optimal range for alpha is about 0.5 - 1.5 in order to // achieve the flattest phase delay response. d->outPoint += 1; if ( d->outPoint >= d->maxDelay ) d->outPoint -= d->maxDelay; d->alpha += 1.0f; } d->coeff = (1.0f - d->alpha) / (1.0f + d->alpha); // coefficient for allpass return 0; } float tDelayA_tapOut (tDelayA* const d, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tDelayA_tapIn (tDelayA* const d, float value, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tDelayA_addTo (tDelayA* const d, float value, uint32_t tapDelay) { int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } float tDelayA_getDelay (tDelayA* const d) { return d->delay; } float tDelayA_getLastOut (tDelayA* const d) { return d->lastOut; } float tDelayA_getLastIn (tDelayA* const d) { return d->lastIn; } void tDelayA_setGain (tDelayA* const d, float gain) { if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tDelayA_getGain (tDelayA* const d) { return d->gain; }