ref: 6dcc4aeffb487193bb072797444d354fd7ded848
dir: /LEAF/Inc/leaf-dynamics.h/
/*============================================================================== leaf-dynamics.h Created: 30 Nov 2018 11:57:05am Author: airship ==============================================================================*/ #ifndef LEAF_DYNAMICS_H_INCLUDED #define LEAF_DYNAMICS_H_INCLUDED #ifdef __cplusplus extern "C" { #endif //============================================================================== #include "leaf-global.h" #include "leaf-math.h" #include "leaf-mempool.h" #include "leaf-analysis.h" /*! * @internal * Header. * @include basic-oscillators.h * @example basic-oscillators.c * An example. */ //============================================================================== // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ /* Compressor */ typedef struct _tCompressor { float tauAttack, tauRelease; float T, R, W, M; // Threshold, compression Ratio, decibel Width of knee transition, decibel Make-up gain float x_G[2], y_G[2], x_T[2], y_T[2]; oBool isActive; } _tCompressor; typedef _tCompressor* tCompressor; void tCompressor_init (tCompressor* const); void tCompressor_free (tCompressor* const); void tCompressor_initToPool (tCompressor* const, tMempool* const); void tCompressor_freeFromPool(tCompressor* const, tMempool* const); float tCompressor_tick (tCompressor* const, float input); /// /* Feedback leveller */ // An auto VCA that you put into a feedback circuit to make it stay at the same level. // It can enforce level bidirectionally (amplifying and attenuating as needed) or // just attenutating. The former option allows for infinite sustain strings, for example, while // The latter option allows for decaying strings, which can never exceed // a specific level. typedef struct _tFeedbackLeveler { float targetLevel; // target power level float strength; // how strongly level difference affects the VCA int mode; // 0 for upwards limiting only, 1 for biderctional limiting float curr; tPowerFollower pwrFlw; // internal power follower needed for level tracking } _tFeedbackLeveler; typedef _tFeedbackLeveler* tFeedbackLeveler; void tFeedbackLeveler_init (tFeedbackLeveler* const, float targetLevel, float factor, float strength, int mode); void tFeedbackLeveler_free (tFeedbackLeveler* const); void tFeedbackLeveler_initToPool (tFeedbackLeveler* const, float targetLevel, float factor, float strength, int mode, tMempool* const); void tFeedbackLeveler_freeFromPool (tFeedbackLeveler* const, tMempool* const); float tFeedbackLeveler_tick (tFeedbackLeveler* const, float input); float tFeedbackLeveler_sample (tFeedbackLeveler* const); void tFeedbackLeveler_setTargetLevel (tFeedbackLeveler* const, float TargetLevel); void tFeedbackLeveler_setFactor (tFeedbackLeveler* const, float factor); void tFeedbackLeveler_setMode (tFeedbackLeveler* const, int mode); // 0 for upwards limiting only, 1 for biderctional limiting void tFeedbackLeveler_setStrength (tFeedbackLeveler* const, float strength); //============================================================================== //Threshold with hysteresis (like Max/MSP thresh~ object) typedef struct _tThreshold { float highThresh, lowThresh; int currentValue; } _tThreshold; typedef _tThreshold* tThreshold; void tThreshold_init (tThreshold* const, float low, float high); void tThreshold_free (tThreshold* const); void tThreshold_initToPool (tThreshold* const, float low, float high, tMempool* const); void tThreshold_freeFromPool(tThreshold* const, tMempool* const); int tThreshold_tick (tThreshold* const, float input); void tThreshold_setLow (tThreshold* const, float low); void tThreshold_setHigh (tThreshold* const, float high); //////====================================================================== #ifdef __cplusplus } #endif #endif // LEAF_DYNAMICS_H_INCLUDED //==============================================================================