ref: 54f35b1aa6be6f13704bdcedbe590fd0f12eb3cf
dir: /LEAF/Src/leaf-sample.c/
/* ============================================================================== LEAFUtilities.c Created: 20 Jan 2017 12:02:17pm Author: Michael R Mulshine ============================================================================== */ #if _WIN32 || _WIN64 #include "..\Inc\leaf-sample.h" #include "..\leaf.h" #else #include "../Inc/leaf-sample.h" #include "../leaf.h" #endif //============================================================================== void tSample_init (tSample* const s, uint32_t length) { s->buff = (float*) leaf_alloc( sizeof(float) * length); s->length = length; s->active = 0; s->idx = 0; s->mode = RecordOneShot; tSample_clear(s); } void tSample_free (tSample* const s) { leaf_free(s->buff); leaf_free(s); } void tSample_tick (tSample* const s, float sample) { if (s->active == 1) { s->buff[s->idx] = sample; s->idx += 1; if (s->idx >= s->length) { if (s->mode == RecordOneShot) { tSample_stop(s); } else if (s->mode == RecordLoop) { s->idx = 0; } } } } void tSample_read(tSample* const s, float* buff, uint32_t len) { for (int i = 0; i < s->length; i++) { if (i < len) s->buff[i] = buff[i]; else s->buff[i] = 0.f; } } float tSample_get (tSample* const s, int idx) { if ((idx < 0) || (idx >= s->length)) return 0.f; return s->buff[idx]; } void tSample_start(tSample* const s) { s->active = 1; s->idx = 0; } void tSample_stop(tSample* const s) { s->active = 0; } void tSample_setRecordMode (tSample* const s, RecordMode mode) { s->mode = mode; } void tSample_clear (tSample* const s) { for (int i = 0; i < s->length; i++) { s->buff[i] = 0.f; } } //============================================================================== #define CFX 300 void tSamplePlayer_init (tSamplePlayer* const p, tSample* s) { p->samp = s; p->active = 0; p->start = 0; p->end = p->samp->length - 1; p->len = p->end - p->start; p->idx = 0.f; p->inc = 1.f; p->dir = 1; p->flip = 1; p->mode = Normal; p->g1 = 1.f; p->g2 = 0.f; } void tSamplePlayer_free (tSamplePlayer* const p) { leaf_free(p->samp); leaf_free(p); } float tSamplePlayer_tick (tSamplePlayer* const p) { if ((p->mode == Normal) && (p->cnt > 0)) p->active = 0; if (p->active == 0 || (p->len < 4)) return 0.f; float sample = 0.f; float cfxsample = 0.f; int cfx = CFX; // make this part of class float* buff = p->samp->buff; int dir = p->dir * p->flip; int idx; float alpha; if (dir > 0) { idx = (int) p->idx; alpha = p->idx - idx; } else { idx = (int) (p->idx + 1.f); // we think this is because flooring on int works different when reading backwards alpha = (p->idx+1.f) - idx; } int32_t start = p->start, end = p->end; if (p->flip < 0) { start = p->end; end = p->start; } // Check dir (direction) to interpolate properly if (dir > 0) { // FORWARD NORMAL SAMPLE int i1 = idx-1; int i3 = idx+1; int i4 = idx+2; if (i1 < start) i1 += p->len; if (i3 > end) i3 -= p->len; if (i4 > end) i4 -= p->len; sample = LEAF_interpolate_hermite (buff[i1], buff[idx], buff[i3], buff[i4], alpha); cfx = (end - idx) / p->inc; // num samples to end of loop, use inverse increment if (cfx <= CFX) { // CROSSFADE SAMPLE float idxx = p->idx - p->len; int cdx = (int)(idxx); i1 = cdx-1; i3 = cdx+1; i4 = cdx+2; cfxsample = LEAF_interpolate_hermite (buff[i1], buff[cdx], buff[i3], buff[i4], alpha); //rprintf("cidx: %d\n", cdx); } else cfx = CFX; } else { // REVERSE int i1 = idx+1; int i3 = idx-1; int i4 = idx-2; if (i1 > end) i1 -= p->len; if (i3 < start) i3 += p->len; if (i4 < start) i4 += p->len; sample = LEAF_interpolate_hermite (buff[i1], buff[idx], buff[i3], buff[i4], 1.0f-alpha); cfx = (idx - start) / p->inc; if (cfx <= CFX) { // CROSSFADE SAMPLE float idxx = p->idx + p->len + 1.f; int cdx = (int)(idxx); alpha = idxx - cdx; i1 = cdx+1; i3 = cdx-1; i4 = cdx-2; cfxsample = LEAF_interpolate_hermite (buff[i1], buff[cdx], buff[i3], buff[i4], 1.f-alpha); } else cfx = CFX; } p->idx += (dir * p->inc); if (p->mode != BackAndForth ) // == Normal or Loop { if (idx <= start) { p->idx += (float)(p->len); p->cnt++; } else if (idx >= end) { p->idx -= (float)(p->len); p->cnt++; } } else // == BackAndForth { if ((idx <= start) || (idx >= end)) { p->dir = -p->dir; p->cnt++; } } p->g2 = (float) (CFX - cfx) / (float) CFX; p->g1 = 1.f - p->g2; sample = sample * p->g1 + cfxsample * p->g2; return sample; } void tSamplePlayer_setSample (tSamplePlayer* const p, tSample* s) { p->samp = s; } void tSamplePlayer_setMode (tSamplePlayer* const p, Mode mode) { p->mode = mode; } void tSamplePlayer_play (tSamplePlayer* const p) { p->active = 1; p->cnt = 0; if (p->dir > 0) { if (p->flip > 0) p->idx = p->start; else p->idx = p->end; } else { if (p->flip > 0) p->idx = p->end; else p->idx = p->start; } } void tSamplePlayer_stop (tSamplePlayer* const p) { p->active = 0; } static void handleStartEndChange(tSamplePlayer* const p) { if (p->start > p->end) { p->flip = -1; } else { p->flip = 1; } } void tSamplePlayer_setStart (tSamplePlayer* const p, int32_t start) { p->start = LEAF_clipInt(0, start, (p->samp->length - 1)); p->len = abs(p->end - p->start); handleStartEndChange(p); } void tSamplePlayer_setEnd (tSamplePlayer* const p, int32_t end) { p->end = LEAF_clipInt(0, end, (p->samp->length - 1)); p->len = abs(p->end - p->start); handleStartEndChange(p); } void tSamplePlayer_setRate (tSamplePlayer* const p, float rate) { if (rate < 0.f) { rate = -rate; p->dir = -1; } else { p->dir = 1; } p->inc = LEAF_clip(0.f, rate, 8.0f); } //==============================================================================