ref: 4cb315f58a570ac0f640c6ea135b70fcbbf1f32f
dir: /LEAF/Src/leaf-sampling.c/
/* ============================================================================== leaf-sampling.c Created: 20 Jan 2017 12:02:17pm Author: Michael R Mulshine ============================================================================== */ #if _WIN32 || _WIN64 #include "..\Inc\leaf-sampling.h" #include "..\leaf.h" #else #include "../Inc/leaf-sampling.h" #include "../leaf.h" #endif //============================================================================== void tBuffer_init (tBuffer* const sb, uint32_t length) { tBuffer_initToPool(sb, length, &leaf.mempool); } void tBuffer_free (tBuffer* const sb) { tBuffer_freeFromPool(sb, &leaf.mempool); } void tBuffer_initToPool (tBuffer* const sb, uint32_t length, tMempool* const mp) { _tMempool* m = *mp; _tBuffer* s = *sb = (_tBuffer*) mpool_alloc(sizeof(_tBuffer), m); s->buff = (float*) mpool_alloc( sizeof(float) * length, m); s->bufferLength = length; s->recordedLength = 0; s->active = 0; s->idx = 0; s->mode = RecordOneShot; } void tBuffer_freeFromPool (tBuffer* const sb, tMempool* const mp) { _tMempool* m = *mp; _tBuffer* s = *sb; mpool_free(s->buff, m); mpool_free(s, m); } void tBuffer_tick (tBuffer* const sb, float sample) { _tBuffer* s = *sb; if (s->active == 1) { s->buff[s->idx] = sample; s->idx += 1; if (s->idx >= s->bufferLength) { if (s->mode == RecordOneShot) { tBuffer_stop(sb); } else if (s->mode == RecordLoop) { s->idx = 0; } } } } void tBuffer_read(tBuffer* const sb, float* buff, uint32_t len) { _tBuffer* s = *sb; for (int i = 0; i < s->bufferLength; i++) { if (i < len) s->buff[i] = buff[i]; else s->buff[i] = 0.f; } s->recordedLength = len; } float tBuffer_get (tBuffer* const sb, int idx) { _tBuffer* s = *sb; if ((idx < 0) || (idx >= s->bufferLength)) return 0.f; return s->buff[idx]; } void tBuffer_record(tBuffer* const sb) { _tBuffer* s = *sb; s->active = 1; s->idx = 0; } void tBuffer_stop(tBuffer* const sb) { _tBuffer* s = *sb; s->active = 0; s->recordedLength = s->idx; } int tBuffer_getRecordPosition(tBuffer* const sb) { _tBuffer* s = *sb; return s->idx; } void tBuffer_setRecordMode (tBuffer* const sb, RecordMode mode) { _tBuffer* s = *sb; s->mode = mode; } void tBuffer_clear (tBuffer* const sb) { _tBuffer* s = *sb; for (int i = 0; i < s->bufferLength; i++) { s->buff[i] = 0.f; } } uint32_t tBuffer_getBufferLength(tBuffer* const sb) { _tBuffer* s = *sb; return s->bufferLength; } uint32_t tBuffer_getRecordedLength(tBuffer* const sb) { _tBuffer* s = *sb; return s->recordedLength; } //================================tSampler===================================== static void handleStartEndChange(tSampler* const sp); static void attemptStartEndChange(tSampler* const sp); void tSampler_init(tSampler* const sp, tBuffer* const b) { tSampler_initToPool(sp, b, &leaf.mempool); } void tSampler_free (tSampler* const sp) { tSampler_freeFromPool(sp, &leaf.mempool); } void tSampler_initToPool(tSampler* const sp, tBuffer* const b, tMempool* const mp) { _tMempool* m = *mp; _tSampler* p = *sp = (_tSampler*) mpool_alloc(sizeof(_tSampler), m); _tBuffer* s = *b; p->samp = s; p->active = 0; p->start = 0; p->end = 0; p->len = p->end - p->start; p->idx = 0.f; p->inc = 1.f; p->iinc = 1.f; p->dir = 1; p->flip = 1; p->bnf = 1; p->mode = PlayNormal; p->cfxlen = 500; // default 300 sample crossfade tRamp_initToPool(&p->gain, 7.0f, 1, mp); tRamp_setVal(&p->gain, 0.f); p->targetstart = -1; p->targetend = -1; p->inCrossfade = 0; p->flipStart = -1; p->flipIdx = -1; } void tSampler_freeFromPool (tSampler* const sp, tMempool* const mp) { _tMempool* m = *mp; _tSampler* p = *sp; tRamp_freeFromPool(&p->gain, mp); mpool_free(p, m); } void tSampler_setSample (tSampler* const sp, tBuffer* const b) { _tSampler* p = *sp; _tBuffer* s = *b; p->samp = s; p->start = 0; p->end = p->samp->bufferLength - 1; p->len = p->end - p->start; p->idx = 0.f; } volatile uint32_t errorState = 0; float tSampler_tick (tSampler* const sp) { _tSampler* p = *sp; attemptStartEndChange(sp); if (p->active == 0) return 0.f; if ((p->inc == 0.0f) || (p->len < 2)) { // p->inCrossfade = 1; return p->last; } float sample = 0.0f; float cfxsample = 0.0f; float crossfadeMix = 0.0f; float flipsample = 0.0f; float flipMix = 0.0f; float* buff = p->samp->buff; // Variables so start is also before end int32_t start = p->start; int32_t end = p->end; if (p->flip < 0) { start = p->end; end = p->start; } // Get the direction and a reverse flag for some calcs int dir = p->bnf * p->dir * p->flip; int rev = 0; if (dir < 0) rev = 1; // Get the current integer index and alpha for interpolation int idx = (int) p->idx; float alpha = rev + (p->idx - idx) * dir; idx += rev; // Get the indexes for interpolation int i1 = idx-(1*dir); int i2 = idx; int i3 = idx+(1*dir); int i4 = idx+(2*dir); int length = p->samp->recordedLength; // Wrap as needed i1 = (i1 < length*rev) ? i1 + (length * (1-rev)) : i1 - (length * rev); i2 = (i2 < length*rev) ? i2 + (length * (1-rev)) : i2 - (length * rev); i3 = (i3 < length*(1-rev)) ? i3 + (length * rev) : i3 - (length * (1-rev)); i4 = (i4 < length*(1-rev)) ? i4 + (length * rev) : i4 - (length * (1-rev)); sample = LEAF_interpolate_hermite_x (buff[i1], buff[i2], buff[i3], buff[i4], alpha); uint32_t cfxlen = p->cfxlen; if (p->len * 0.25f < cfxlen) cfxlen = p->len * 0.25f; // Determine crossfade points uint32_t fadeLeftStart = 0; if (start >= cfxlen) fadeLeftStart = start - cfxlen; uint32_t fadeLeftEnd = fadeLeftStart + cfxlen; uint32_t fadeRightEnd = end;// + (fadeLeftEnd - start); // if (fadeRightEnd >= length) fadeRightEnd = length - 1; uint32_t fadeRightStart = fadeRightEnd - cfxlen; if (p->mode == PlayLoop) { int offset = 0; int cdx = 0; if ((fadeLeftStart <= idx) && (idx <= fadeLeftEnd)) { offset = fadeLeftEnd - idx; cdx = fadeRightEnd - offset; p->inCrossfade = 1; } else if ((fadeRightStart <= idx) && (idx <= fadeRightEnd)) { offset = idx - fadeRightStart; cdx = fadeLeftStart + offset; p->inCrossfade = 1; } else p->inCrossfade = 0; if (p->inCrossfade) { int c1 = cdx-(1*dir); int c2 = cdx; int c3 = cdx+(1*dir); int c4 = cdx+(2*dir); // Wrap as needed c1 = (c1 < length * rev) ? c1 + (length * (1-rev)) : c1 - (length * rev); c2 = (c2 < length * rev) ? c2 + (length * (1-rev)) : c2 - (length * rev); c3 = (c3 < length * (1-rev)) ? c3 + (length * rev) : c3 - (length * (1-rev)); c4 = (c4 < length * (1-rev)) ? c4 + (length * rev) : c4 - (length * (1-rev)); cfxsample = LEAF_interpolate_hermite_x (buff[c1], buff[c2], buff[c3], buff[c4], alpha); crossfadeMix = (float) offset / (float) cfxlen; } float flipLength = fabsf(p->flipIdx - p->flipStart); if (flipLength > cfxlen) { p->flipStart = -1; p->flipIdx = -1; } if (p->flipIdx >= 0) { if (p->flipStart == -1) { p->flipStart = p->idx; p->flipIdx = p->idx; } flipLength = fabsf(p->flipIdx - p->flipStart); int fdx = (int) p->flipIdx; float falpha = (1-rev) - (p->flipIdx - fdx) * dir; idx += (1-rev); // Get the indexes for interpolation int f1 = fdx+(1*dir); int f2 = fdx; int f3 = fdx-(1*dir); int f4 = fdx-(2*dir); // Wrap as needed f1 = (f1 < length*(1-rev)) ? f1 + (length * rev) : f1 - (length * (1-rev)); f2 = (f2 < length*(1-rev)) ? f2 + (length * rev) : f2 - (length * (1-rev)); f3 = (f3 < length*rev) ? f3 + (length * (1-rev)) : f3 - (length * rev); f4 = (f4 < length*rev) ? f4 + (length * (1-rev)) : f4 - (length * rev); flipsample = LEAF_interpolate_hermite_x (buff[f1], buff[f2], buff[f3], buff[f4], falpha); flipMix = (float) (cfxlen - flipLength) / (float) cfxlen; } } float inc = fmod(p->inc, p->len); p->idx += (dir * inc); if (p->flipStart >= 0) { p->flipIdx += (-dir * inc); if((int)p->flipIdx < 0) { p->idx += (float)length; } if((int)p->idx >= length) { p->idx -= (float)length; } } attemptStartEndChange(sp); if (p->mode == PlayLoop) { if((int)p->idx < start) { p->idx += (float)(fadeRightEnd - fadeLeftEnd); } if((int)p->idx > end) { p->idx -= (float)(fadeRightEnd - fadeLeftEnd); } } else if (p->mode == PlayBackAndForth) { if (p->idx < start) { p->bnf = -p->bnf; p->idx = start + 1; } else if (p->idx > end) { p->bnf = -p->bnf; p->idx = end - 1; } } float ticksToEnd = rev ? ((idx - start) * p->iinc) : ((end - idx) * p->iinc); if (p->mode == PlayNormal) { if (ticksToEnd < (0.007f * leaf.sampleRate)) { tRamp_setDest(&p->gain, 0.f); p->active = -1; } } sample = ((sample * (1.0f - crossfadeMix)) + (cfxsample * crossfadeMix)) * (1.0f - flipMix) + (flipsample * flipMix); sample = sample * tRamp_tick(&p->gain); if (p->active < 0) { if (tRamp_sample(&p->gain) <= 0.00001f) { if (p->retrigger == 1) { p->active = 1; p->retrigger = 0; tRamp_setDest(&p->gain, 1.f); if (p->dir > 0) { if (p->flip > 0) p->idx = p->start; else p->idx = p->end; } else { if (p->flip > 0) p->idx = p->end; else p->idx = p->start; } } else { p->active = 0; } } } if (fabsf(sample-p->last) > 0.1f) { errorState = 1; } p->last = sample; return p->last; } void tSampler_setMode (tSampler* const sp, PlayMode mode) { _tSampler* p = *sp; p->mode = mode; } void tSampler_setCrossfadeLength (tSampler* const sp, uint32_t length) { _tSampler* p = *sp; uint32_t cfxlen = LEAF_clip(0, length, p->len * 0.25f); p->cfxlen = cfxlen; } void tSampler_play (tSampler* const sp) { _tSampler* p = *sp; if (p->active != 0) { p->active = -1; p->retrigger = 1; tRamp_setDest(&p->gain, 0.f); } else { p->active = 1; p->retrigger = 0; tRamp_setDest(&p->gain, 1.f); if (p->dir > 0) { if (p->flip > 0) p->idx = p->start; else p->idx = p->end; } else { if (p->flip > 0) p->idx = p->end; else p->idx = p->start; } handleStartEndChange(&p); } } void tSampler_stop (tSampler* const sp) { _tSampler* p = *sp; p->active = -1; tRamp_setDest(&p->gain, 0.f); } static void handleStartEndChange(tSampler* const sp) { _tSampler* p = *sp; p->len = abs(p->end - p->start); if (p->cfxlen > (p->len * 0.25f)) p->cfxlen = p->len * 0.25f; if (p->start > p->end) { p->flip = -1; } else { p->flip = 1; } } static void attemptStartEndChange(tSampler* const sp) { _tSampler* p = *sp; // Try to update start/end if needed if (p->targetstart >= 0) { tSampler_setStart(sp, p->targetstart); } if (p->targetend >= 0) { tSampler_setEnd(sp, p->targetend); } } void tSampler_setStart (tSampler* const sp, int32_t start) { _tSampler* p = *sp; int tempflip; /* if (start == p->end) { return; } */ if (p->active) // only bother with these checks if we're actually playing { if (start > p->end) { tempflip = -1; } else { tempflip = 1; } int dir = p->bnf * p->dir * tempflip; uint32_t cfxlen = p->cfxlen; if (p->len * 0.25f < cfxlen) cfxlen = p->len * 0.25f; if (p->inCrossfade || p->flipStart >= 0) { p->targetstart = start; return; } if ((tempflip > 0) && (dir > 0)) // start is start and we're playing forward { if (start > p->idx)// start given is after current index or we're in a crossfade { p->targetstart = start; float tempLen = abs(p->end - start) * 0.25f; if (cfxlen > tempLen) { p->cfxlen = tempLen; } return; } } else if ((tempflip < 0) && (dir < 0)) // start is end and we're playing in reverse { if (start < p->idx)// start given is before current index or we're in a crossfade { p->targetstart = start; float tempLen = abs(p->end - start) * 0.25f; if (cfxlen > tempLen) { p->cfxlen = tempLen; } return; } } if (tempflip != p->flip && p->flipStart < 0) { p->flipIdx = 0; } } p->start = LEAF_clipInt(0, start, p->samp->recordedLength-1); handleStartEndChange(sp); p->targetstart = -1; } void tSampler_setEnd (tSampler* const sp, int32_t end) { _tSampler* p = *sp; int tempflip; /* if (end == p->start) { return; } */ if (p->active) // only bother with these checks if we're actually playing { if (p->start > end) { tempflip = -1; } else { tempflip = 1; } int dir = p->bnf * p->dir * tempflip; uint32_t cfxlen = p->cfxlen; if (p->len * 0.25f < cfxlen) cfxlen = p->len * 0.25f; if (p->inCrossfade || p->flipStart >= 0) { p->targetend = end; return; } if (tempflip > 0 && dir < 0) // end is end and we're playing in reverse { if (end < p->idx) // end given is before current index or we're in a crossfade { p->targetend = end; float tempLen = abs(end - p->start) * 0.25f; if (cfxlen > tempLen) { p->cfxlen = tempLen; } return; } } else if (tempflip < 0 && dir > 0) // end is start and we're playing forward { if (end > p->idx) // end given is after current index or we're in a crossfade { p->targetend = end; float tempLen = abs(end - p->start) * 0.25f; if (cfxlen > tempLen) { p->cfxlen = tempLen; } return; } } if (tempflip != p->flip && p->flipStart < 0) { p->flipIdx = 0; } } p->end = LEAF_clipInt(0, end, p->samp->recordedLength-1); handleStartEndChange(sp); p->targetend = -1; } void tSampler_setLength (tSampler* const sp, int32_t length) { _tSampler* p = *sp; if (length == 0) length = 1; tSampler_setEnd(sp, p->start + length); } void tSampler_setRate (tSampler* const sp, float rate) { _tSampler* p = *sp; if (rate < 0.f) { rate = -rate; p->dir = -1; } else { p->dir = 1; } p->inc = rate; p->iinc = 1.f / p->inc; } //============================================================================== void tAutoSampler_init (tAutoSampler* const as, tBuffer* const b) { tAutoSampler_initToPool(as, b, &leaf.mempool); } void tAutoSampler_free (tAutoSampler* const as) { tAutoSampler_freeFromPool(as, &leaf.mempool); } void tAutoSampler_initToPool (tAutoSampler* const as, tBuffer* const b, tMempool* const mp) { _tMempool* m = *mp; _tAutoSampler* a = *as = (_tAutoSampler*) mpool_alloc(sizeof(_tAutoSampler), m); tBuffer_setRecordMode(b, RecordOneShot); tSampler_initToPool(&a->sampler, b, mp); tSampler_setMode(&a->sampler, PlayLoop); tEnvelopeFollower_initToPool(&a->ef, 0.05f, 0.9999f, mp); } void tAutoSampler_freeFromPool (tAutoSampler* const as, tMempool* const mp) { _tMempool* m = *mp; _tAutoSampler* a = *as; tEnvelopeFollower_freeFromPool(&a->ef, mp); tSampler_freeFromPool(&a->sampler, mp); mpool_free(a, m); } float tAutoSampler_tick (tAutoSampler* const as, float input) { _tAutoSampler* a = *as; float currentPower = tEnvelopeFollower_tick(&a->ef, input); if ((currentPower > (a->threshold)) && (currentPower > a->previousPower + 0.001f) && (a->sampleTriggered == 0) && (a->sampleCounter == 0)) { a->sampleTriggered = 1; tBuffer_record(&a->sampler->samp); a->sampler->samp->recordedLength = a->sampler->samp->bufferLength; a->sampleCounter = a->windowSize + 24;//arbitrary extra time to avoid resampling while playing previous sample - better solution would be alternating buffers and crossfading a->powerCounter = 1000; } if (a->sampleCounter > 0) { a->sampleCounter--; } tSampler_setEnd(&a->sampler, a->windowSize); tBuffer_tick(&a->sampler->samp, input); //on it's way down if (currentPower <= a->previousPower) { if (a->powerCounter > 0) { a->powerCounter--; } else if (a->sampleTriggered == 1) { a->sampleTriggered = 0; } } a->previousPower = currentPower; return tSampler_tick(&a->sampler); } void tAutoSampler_setBuffer (tAutoSampler* const as, tBuffer* const b) { _tAutoSampler* a = *as; tBuffer_setRecordMode(b, RecordOneShot); if (a->windowSize > tBuffer_getBufferLength(b)) a->windowSize = tBuffer_getBufferLength(b); tSampler_setSample(&a->sampler, b); } void tAutoSampler_setMode (tAutoSampler* const as, PlayMode mode) { _tAutoSampler* a = *as; tSampler_setMode(&a->sampler, mode); } void tAutoSampler_play (tAutoSampler* const as) { _tAutoSampler* a = *as; tSampler_play(&a->sampler); } void tAutoSampler_stop (tAutoSampler* const as) { _tAutoSampler* a = *as; tSampler_stop(&a->sampler); } void tAutoSampler_setThreshold (tAutoSampler* const as, float thresh) { _tAutoSampler* a = *as; a->threshold = thresh; } void tAutoSampler_setWindowSize (tAutoSampler* const as, uint32_t size) { _tAutoSampler* a = *as; if (size > tBuffer_getBufferLength(&a->sampler->samp)) a->windowSize = tBuffer_getBufferLength(&a->sampler->samp); else a->windowSize = size; } void tAutoSampler_setCrossfadeLength (tAutoSampler* const as, uint32_t length) { _tAutoSampler* a = *as; tSampler_setCrossfadeLength(&a->sampler, length); } void tAutoSampler_setRate (tAutoSampler* const as, float rate) { ; }