ref: 3ffbba1467802e8ab1a05ef75ba17c3d4d0a50bf
dir: /LEAF/Src/leaf-delay.c/
/*============================================================================== leaf-delay.c Created: 20 Jan 2017 12:01:24pm Author: Michael R Mulshine ==============================================================================*/ #if _WIN32 || _WIN64 #include "..\Inc\leaf-delay.h" #include "..\leaf.h" #else #include "../Inc/leaf-delay.h" #include "../leaf.h" #endif // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Delay ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tDelay_init (tDelay* const dl, uint32_t delay, uint32_t maxDelay) { tDelay_initToPool(dl, delay, maxDelay, &leaf.mempool); } void tDelay_free(tDelay* const dl) { tDelay_freeFromPool(dl, &leaf.mempool); } void tDelay_initToPool (tDelay* const dl, uint32_t delay, uint32_t maxDelay, tMempool* const mp) { _tMempool* m = *mp; _tDelay* d = *dl = (_tDelay*) mpool_alloc(sizeof(_tDelay), m); d->maxDelay = maxDelay; d->delay = delay; d->buff = (float*) mpool_alloc(sizeof(float) * maxDelay, m); d->inPoint = 0; d->outPoint = 0; d->lastIn = 0.0f; d->lastOut = 0.0f; d->gain = 1.0f; tDelay_setDelay(dl, d->delay); } void tDelay_freeFromPool (tDelay* const dl, tMempool* const mp) { _tMempool* m = *mp; _tDelay* d = *dl; mpool_free((char*)d->buff, m); mpool_free((char*)d, m); } void tDelay_clear(tDelay* const dl) { _tDelay* d = *dl; for (int i = 0; i < d->maxDelay; i++) { d->buff[i] = 0; } } float tDelay_tick (tDelay* const dl, float input) { _tDelay* d = *dl; // Input d->lastIn = input; d->buff[d->inPoint] = input * d->gain; if (++(d->inPoint) == d->maxDelay) d->inPoint = 0; // Output d->lastOut = d->buff[d->outPoint]; if (++(d->outPoint) == d->maxDelay) d->outPoint = 0; return d->lastOut; } int tDelay_setDelay (tDelay* const dl, uint32_t delay) { _tDelay* d = *dl; d->delay = LEAF_clip(0.0f, delay, d->maxDelay); // read chases write if ( d->inPoint >= delay ) d->outPoint = d->inPoint - d->delay; else d->outPoint = d->maxDelay + d->inPoint - d->delay; return 0; } float tDelay_tapOut (tDelay* const dl, uint32_t tapDelay) { _tDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tDelay_tapIn (tDelay* const dl, float value, uint32_t tapDelay) { _tDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tDelay_addTo (tDelay* const dl, float value, uint32_t tapDelay) { _tDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } uint32_t tDelay_getDelay (tDelay* const dl) { _tDelay* d = *dl; return d->delay; } float tDelay_getLastOut (tDelay* const dl) { _tDelay* d = *dl; return d->lastOut; } float tDelay_getLastIn (tDelay* const dl) { _tDelay* d = *dl; return d->lastIn; } void tDelay_setGain (tDelay* const dl, float gain) { _tDelay* d = *dl; if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tDelay_getGain (tDelay* const dl) { _tDelay* d = *dl; return d->gain; } // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ LinearDelay ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tLinearDelay_init (tLinearDelay* const dl, float delay, uint32_t maxDelay) { tLinearDelay_initToPool(dl, delay, maxDelay, &leaf.mempool); } void tLinearDelay_free(tLinearDelay* const dl) { tLinearDelay_freeFromPool(dl, &leaf.mempool); } void tLinearDelay_initToPool (tLinearDelay* const dl, float delay, uint32_t maxDelay, tMempool* const mp) { _tMempool* m = *mp; _tLinearDelay* d = *dl = (_tLinearDelay*) mpool_alloc(sizeof(_tLinearDelay), m); d->maxDelay = maxDelay; if (delay > maxDelay) d->delay = maxDelay; else if (delay < 0.0f) d->delay = 0.0f; else d->delay = delay; d->buff = (float*) mpool_alloc(sizeof(float) * maxDelay, m); d->gain = 1.0f; d->lastIn = 0.0f; d->lastOut = 0.0f; d->inPoint = 0; d->outPoint = 0; tLinearDelay_setDelay(dl, d->delay); } void tLinearDelay_freeFromPool(tLinearDelay* const dl, tMempool* const mp) { _tMempool* m = *mp; _tLinearDelay* d = *dl; mpool_free((char*)d->buff, m); mpool_free((char*)d, m); } void tLinearDelay_clear(tLinearDelay* const dl) { _tLinearDelay* d = *dl; for (int i = 0; i < d->maxDelay; i++) { d->buff[i] = 0; } } float tLinearDelay_tick (tLinearDelay* const dl, float input) { _tLinearDelay* d = *dl; d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; uint32_t idx = (uint32_t) d->outPoint; // First 1/2 of interpolation d->lastOut = d->buff[idx] * d->omAlpha; // Second 1/2 of interpolation if ((idx + 1) < d->maxDelay) d->lastOut += d->buff[idx+1] * d->alpha; else d->lastOut += d->buff[0] * d->alpha; // Increment output pointer modulo length if ( (++d->outPoint) >= d->maxDelay ) d->outPoint = 0; return d->lastOut; } void tLinearDelay_tickIn (tLinearDelay* const dl, float input) { _tLinearDelay* d = *dl; d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; } float tLinearDelay_tickOut (tLinearDelay* const dl) { _tLinearDelay* d = *dl; uint32_t idx = (uint32_t) d->outPoint; // First 1/2 of interpolation d->lastOut = d->buff[idx] * d->omAlpha; // Second 1/2 of interpolation if ((idx + 1) < d->maxDelay) d->lastOut += d->buff[idx+1] * d->alpha; else d->lastOut += d->buff[0] * d->alpha; // Increment output pointer modulo length if ( (++d->outPoint) >= d->maxDelay ) d->outPoint = 0; return d->lastOut; } int tLinearDelay_setDelay (tLinearDelay* const dl, float delay) { _tLinearDelay* d = *dl; d->delay = LEAF_clip(0.0f, delay, d->maxDelay); float outPointer = d->inPoint - d->delay; while ( outPointer < 0 ) outPointer += d->maxDelay; // modulo maximum length d->outPoint = (uint32_t) outPointer; // integer part d->alpha = outPointer - d->outPoint; // fractional part d->omAlpha = 1.0f - d->alpha; if ( d->outPoint == d->maxDelay ) d->outPoint = 0; return 0; } float tLinearDelay_tapOut (tLinearDelay* const dl, uint32_t tapDelay) { _tLinearDelay* d = *dl; uint32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tLinearDelay_tapIn (tLinearDelay* const dl, float value, uint32_t tapDelay) { _tLinearDelay* d = *dl; uint32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tLinearDelay_addTo (tLinearDelay* const dl, float value, uint32_t tapDelay) { _tLinearDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } float tLinearDelay_getDelay (tLinearDelay* const dl) { _tLinearDelay* d = *dl; return d->delay; } float tLinearDelay_getLastOut (tLinearDelay* const dl) { _tLinearDelay* d = *dl; return d->lastOut; } float tLinearDelay_getLastIn (tLinearDelay* const dl) { _tLinearDelay* d = *dl; return d->lastIn; } void tLinearDelay_setGain (tLinearDelay* const dl, float gain) { _tLinearDelay* d = *dl; if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tLinearDelay_getGain (tLinearDelay* const dl) { _tLinearDelay* d = *dl; return d->gain; } /// Hermite Interpolated Delay // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ LinearDelay ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tHermiteDelay_init (tHermiteDelay* const dl, float delay, uint32_t maxDelay) { tHermiteDelay_initToPool(dl, delay, maxDelay, &leaf.mempool); } void tHermiteDelay_free(tHermiteDelay* const dl) { tHermiteDelay_freeFromPool(dl, &leaf.mempool); } void tHermiteDelay_initToPool (tHermiteDelay* const dl, float delay, uint32_t maxDelay, tMempool* const mp) { _tMempool* m = *mp; _tHermiteDelay* d = *dl = (_tHermiteDelay*) mpool_alloc(sizeof(_tHermiteDelay), m); d->maxDelay = maxDelay; if (delay > maxDelay) d->delay = maxDelay; else if (delay < 0.0f) d->delay = 0.0f; else d->delay = delay; d->buff = (float*) mpool_alloc(sizeof(float) * maxDelay, m); d->gain = 1.0f; d->lastIn = 0.0f; d->lastOut = 0.0f; d->inPoint = 0; d->outPoint = 0; tHermiteDelay_setDelay(dl, d->delay); } void tHermiteDelay_freeFromPool(tHermiteDelay* const dl, tMempool* const mp) { _tMempool* m = *mp; _tHermiteDelay* d = *dl; mpool_free((char*)d->buff, m); mpool_free((char*)d, m); } void tHermiteDelay_clear(tHermiteDelay* const dl) { _tHermiteDelay* d = *dl; for (int i = 0; i < d->maxDelay; i++) { d->buff[i] = 0; } } float tHermiteDelay_tick (tHermiteDelay* const dl, float input) { _tHermiteDelay* d = *dl; d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; uint32_t idx = (uint32_t) d->outPoint; d->lastOut = LEAF_interpolate_hermite (d->buff[((idx - 1) + d->maxDelay) % d->maxDelay], d->buff[idx], d->buff[(idx + 1) % d->maxDelay], d->buff[(idx + 2) % d->maxDelay], d->alpha); // Increment output pointer modulo length if ( (++d->outPoint) >= d->maxDelay ) d->outPoint = 0; return d->lastOut; } void tHermiteDelay_tickIn (tHermiteDelay* const dl, float input) { _tHermiteDelay* d = *dl; d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; } float tHermiteDelay_tickOut (tHermiteDelay* const dl) { _tHermiteDelay* d = *dl; uint32_t idx = (uint32_t) d->outPoint; d->lastOut = LEAF_interpolate_hermite (d->buff[((idx - 1) + d->maxDelay) % d->maxDelay], d->buff[idx], d->buff[(idx + 1) % d->maxDelay], d->buff[(idx + 2) % d->maxDelay], d->alpha); // Increment output pointer modulo length if ( (++d->outPoint) >= d->maxDelay ) d->outPoint = 0; return d->lastOut; } int tHermiteDelay_setDelay (tHermiteDelay* const dl, float delay) { _tHermiteDelay* d = *dl; d->delay = LEAF_clip(0.0f, delay, d->maxDelay); float outPointer = d->inPoint - d->delay; while ( outPointer < 0 ) outPointer += d->maxDelay; // modulo maximum length d->outPoint = (uint32_t) outPointer; // integer part d->alpha = outPointer - d->outPoint; // fractional part d->omAlpha = 1.0f - d->alpha; if ( d->outPoint == d->maxDelay ) d->outPoint = 0; return 0; } float tHermiteDelay_tapOut (tHermiteDelay* const dl, uint32_t tapDelay) { _tHermiteDelay* d = *dl; uint32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tHermiteDelay_tapIn (tHermiteDelay* const dl, float value, uint32_t tapDelay) { _tHermiteDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tHermiteDelay_addTo (tHermiteDelay* const dl, float value, uint32_t tapDelay) { _tHermiteDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } float tHermiteDelay_getDelay (tHermiteDelay* const dl) { _tHermiteDelay* d = *dl; return d->delay; } float tHermiteDelay_getLastOut (tHermiteDelay* const dl) { _tHermiteDelay* d = *dl; return d->lastOut; } float tHermiteDelay_getLastIn (tHermiteDelay* const dl) { _tHermiteDelay* d = *dl; return d->lastIn; } void tHermiteDelay_setGain (tHermiteDelay* const dl, float gain) { _tHermiteDelay* d = *dl; if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tHermiteDelay_getGain (tHermiteDelay* const dl) { _tHermiteDelay* d = *dl; return d->gain; } // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ AllpassDelay ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tAllpassDelay_init (tAllpassDelay* const dl, float delay, uint32_t maxDelay) { tAllpassDelay_initToPool(dl, delay, maxDelay, &leaf.mempool); } void tAllpassDelay_free(tAllpassDelay* const dl) { tAllpassDelay_freeFromPool(dl, &leaf.mempool); } void tAllpassDelay_initToPool (tAllpassDelay* const dl, float delay, uint32_t maxDelay, tMempool* const mp) { _tMempool* m = *mp; _tAllpassDelay* d = *dl = (_tAllpassDelay*) mpool_alloc(sizeof(_tAllpassDelay), m); d->maxDelay = maxDelay; if (delay > maxDelay) d->delay = maxDelay; else if (delay < 0.0f) d->delay = 0.0f; else d->delay = delay; d->buff = (float*) mpool_alloc(sizeof(float) * maxDelay, m); d->gain = 1.0f; d->lastIn = 0.0f; d->lastOut = 0.0f; d->inPoint = 0; d->outPoint = 0; tAllpassDelay_setDelay(dl, d->delay); d->apInput = 0.0f; } void tAllpassDelay_freeFromPool(tAllpassDelay* const dl, tMempool* const mp) { _tMempool* m = *mp; _tAllpassDelay* d = *dl; mpool_free((char*)d->buff, m); mpool_free((char*)d, m); } void tAllpassDelay_clear(tAllpassDelay* const dl) { _tAllpassDelay* d = *dl; for (int i = 0; i < d->maxDelay; i++) { d->buff[i] = 0; } } float tAllpassDelay_tick (tAllpassDelay* const dl, float input) { _tAllpassDelay* d = *dl; d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if ( ++(d->inPoint) >= d->maxDelay ) d->inPoint = 0; // Do allpass interpolation delay. float out = d->lastOut * -d->coeff; out += d->apInput + ( d->coeff * d->buff[d->outPoint] ); d->lastOut = out; // Save allpass input d->apInput = d->buff[d->outPoint]; // Increment output pointer modulo length. if (++(d->outPoint) >= d->maxDelay ) d->outPoint = 0; return d->lastOut; } int tAllpassDelay_setDelay (tAllpassDelay* const dl, float delay) { _tAllpassDelay* d = *dl; d->delay = LEAF_clip(0.5f, delay, d->maxDelay); // outPoint chases inPoint float outPointer = (float)d->inPoint - d->delay + 1.0f; while ( outPointer < 0 ) outPointer += d->maxDelay; // mod max length d->outPoint = (uint32_t) outPointer; // integer part if ( d->outPoint >= d->maxDelay ) d->outPoint = 0; d->alpha = 1.0f + (float)d->outPoint - outPointer; // fractional part if ( d->alpha < 0.5f ) { // The optimal range for alpha is about 0.5 - 1.5 in order to // achieve the flattest phase delay response. d->outPoint += 1; if ( d->outPoint >= d->maxDelay ) d->outPoint -= d->maxDelay; d->alpha += 1.0f; } d->coeff = (1.0f - d->alpha) / (1.0f + d->alpha); // coefficient for allpass return 0; } float tAllpassDelay_tapOut (tAllpassDelay* const dl, uint32_t tapDelay) { _tAllpassDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return d->buff[tap]; } void tAllpassDelay_tapIn (tAllpassDelay* const dl, float value, uint32_t tapDelay) { _tAllpassDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tAllpassDelay_addTo (tAllpassDelay* const dl, float value, uint32_t tapDelay) { _tAllpassDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } float tAllpassDelay_getDelay (tAllpassDelay* const dl) { _tAllpassDelay* d = *dl; return d->delay; } float tAllpassDelay_getLastOut (tAllpassDelay* const dl) { _tAllpassDelay* d = *dl; return d->lastOut; } float tAllpassDelay_getLastIn (tAllpassDelay* const dl) { _tAllpassDelay* d = *dl; return d->lastIn; } void tAllpassDelay_setGain (tAllpassDelay* const dl, float gain) { _tAllpassDelay* d = *dl; if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tAllpassDelay_getGain (tAllpassDelay* const dl) { _tAllpassDelay* d = *dl; return d->gain; } // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ TapeDelay ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ // void tTapeDelay_init (tTapeDelay* const dl, float delay, uint32_t maxDelay) { tTapeDelay_initToPool(dl, delay, maxDelay, &leaf.mempool); } void tTapeDelay_free(tTapeDelay* const dl) { tTapeDelay_freeFromPool(dl, &leaf.mempool); } void tTapeDelay_initToPool (tTapeDelay* const dl, float delay, uint32_t maxDelay, tMempool* const mp) { _tMempool* m = *mp; _tTapeDelay* d = *dl = (_tTapeDelay*) mpool_alloc(sizeof(_tTapeDelay), m); d->maxDelay = maxDelay; d->buff = (float*) mpool_alloc(sizeof(float) * maxDelay, m); d->gain = 1.0f; d->lastIn = 0.0f; d->lastOut = 0.0f; d->idx = 0.0f; d->inc = 1.0f; d->inPoint = 0; tTapeDelay_setDelay(dl, delay); } void tTapeDelay_freeFromPool(tTapeDelay* const dl, tMempool* const mp) { _tMempool* m = *mp; _tTapeDelay* d = *dl; mpool_free((char*)d->buff, m); mpool_free((char*)d, m); } void tTapeDelay_clear(tTapeDelay* const dl) { _tTapeDelay* d = *dl; for (int i = 0; i < d->maxDelay; i++) { d->buff[i] = 0; } } //#define SMOOTH_FACTOR 10.f float tTapeDelay_tick (tTapeDelay* const dl, float input) { _tTapeDelay* d = *dl; d->buff[d->inPoint] = input * d->gain; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; int idx = (int) d->idx; float alpha = d->idx - idx; d->lastOut = LEAF_interpolate_hermite_x (d->buff[((idx - 1) + d->maxDelay) % d->maxDelay], d->buff[idx], d->buff[(idx + 1) % d->maxDelay], d->buff[(idx + 2) % d->maxDelay], alpha); float diff = (d->inPoint - d->idx); while (diff < 0.f) diff += d->maxDelay; d->inc = 1.0f + (diff - d->delay) / d->delay; //* SMOOTH_FACTOR; d->idx += d->inc; if (d->idx >= d->maxDelay) d->idx = 0.0f; if (d->lastOut) return d->lastOut; return 0.0f; } void tTapeDelay_incrementInPoint(tTapeDelay* const dl) { _tTapeDelay* d = *dl; // Increment input pointer modulo length. if (++(d->inPoint) == d->maxDelay ) d->inPoint = 0; } void tTapeDelay_setRate(tTapeDelay* const dl, float rate) { _tTapeDelay* d = *dl; d->inc = rate; } void tTapeDelay_setDelay (tTapeDelay* const dl, float delay) { _tTapeDelay* d = *dl; d->delay = LEAF_clip(1.f, delay, d->maxDelay); } float tTapeDelay_tapOut (tTapeDelay* const dl, float tapDelay) { _tTapeDelay* d = *dl; float tap = (float) d->inPoint - tapDelay - 1.f; // Check for wraparound. while ( tap < 0.f ) tap += (float)d->maxDelay; int idx = (int) tap; float alpha = tap - idx; float samp = LEAF_interpolate_hermite_x (d->buff[((idx - 1) + d->maxDelay) % d->maxDelay], d->buff[idx], d->buff[(idx + 1) % d->maxDelay], d->buff[(idx + 2) % d->maxDelay], alpha); return samp; } void tTapeDelay_tapIn (tTapeDelay* const dl, float value, uint32_t tapDelay) { _tTapeDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; d->buff[tap] = value; } float tTapeDelay_addTo (tTapeDelay* const dl, float value, uint32_t tapDelay) { _tTapeDelay* d = *dl; int32_t tap = d->inPoint - tapDelay - 1; // Check for wraparound. while ( tap < 0 ) tap += d->maxDelay; return (d->buff[tap] += value); } float tTapeDelay_getDelay (tTapeDelay *dl) { _tTapeDelay* d = *dl; return d->delay; } float tTapeDelay_getLastOut (tTapeDelay* const dl) { _tTapeDelay* d = *dl; return d->lastOut; } float tTapeDelay_getLastIn (tTapeDelay* const dl) { _tTapeDelay* d = *dl; return d->lastIn; } void tTapeDelay_setGain (tTapeDelay* const dl, float gain) { _tTapeDelay* d = *dl; if (gain < 0.0f) d->gain = 0.0f; else d->gain = gain; } float tTapeDelay_getGain (tTapeDelay* const dl) { _tTapeDelay* d = *dl; return d->gain; }