ref: ca1868c93be4a7a8b500359310f4719ac10dab03
dir: /js/h264bsd.js/
// // Copyright (c) 2013 Sam Leitch. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // /* * This class wraps the details of the h264bsd library. * Module object is an Emscripten module provided globally by h264bsd_asm.js * targetElement element is an HTML element that will emit events that should * be listened for when H264 images are ready to be displayed * forceRGB boolean Says whether the YUV->RGB decoding should be used (even * in the presence of the WebGL canvas) */ function H264Decoder(Module, targetElement, forceRGB) { var self = this; self.Module = Module; self.released = false; self.yuvCanvas = null; self.pStorage = H264Decoder.h264bsdAlloc_(self.Module); H264Decoder.h264bsdInit_(self.Module, self.pStorage, 0); self.targetElement = targetElement; //If we are using RGB if (forceRGB){ self.useWebGL = false; self.precision = 32768; //Calculate all of the YUV->RGB coefficients self.co_y = Math.floor((1.164 * self.precision) + 0.5); self.co_rv = Math.floor((1.596 * self.precision) + 0.5); self.co_gu = Math.floor((0.391 * self.precision) + 0.5); self.co_gv = Math.floor((0.813 * self.precision) + 0.5); self.co_bu = Math.floor((2.018 * self.precision) + 0.5); self.coefficients_y = []; for(var i = 0; i < 256; i++) { self.coefficients_y[i] = self.co_y * (i - 16) + (self.precision / 2); } self.coefficients_rv = []; for(var i = 0; i < 256; i++) { self.coefficients_rv[i] = self.co_rv * (i - 128); } self.coefficients_gu = []; for(var i = 0; i < 256; i++) { self.coefficients_gu[i] = self.co_gu * (i - 128); } self.coefficients_gv = []; for(var i = 0; i < 256; i++) { self.coefficients_gv[i] = self.co_gv * (i - 128); } self.coefficients_bu = []; for(var i = 0; i < 256; i++) { self.coefficients_bu[i] = self.co_bu * (i - 128); } }else{ //Check if we can use WebGL (as this dictates the output pipline) self.useWebGL = H264Decoder.detectWebGl_(); } }; H264Decoder.RDY = 0; H264Decoder.PIC_RDY = 1; H264Decoder.HDRS_RDY = 2; H264Decoder.ERROR = 3; H264Decoder.PARAM_SET_ERROR = 4; H264Decoder.MEMALLOC_ERROR = 5; //Clean up memory used by the decoder H264Decoder.prototype.release = function() { var self = this; if(self.released) return; self.released = true; self.h264bsdShutdown_(self.pStorage); self.h264bsdFree_(self.pStorage); }; //Takes an array buffer of bytes and returns a UInt8Array of the decoded bytes H264Decoder.prototype.decode = function(data) { var self = this; if(typeof data === 'undefined' || !(data instanceof ArrayBuffer)) { throw new Error("data must be a ArrayBuffer instance") } data = new Uint8Array(data); var pData = 0; //The offset into the heap when decoding var pAlloced = 0; //The original pointer to the data buffer (for freeing) var pBytesRead = 0; //Pointer to bytesRead var length = data.byteLength; //The byte-wise length of the data to decode var bytesRead = 0; //The number of bytes read from a decode operation var retCode = 0; //Return code from a decode operation var lastPicId = 0; //ID of the last picture decoded //Get a pointer into the heap were our decoded bytes will live pData = pAlloced = self.malloc_(length); self.Module.HEAPU8.set(data, pData); //get a pointer to where bytesRead will be stored: Uint32 = 4 bytes pBytesRead = self.malloc_(4); var loopBody = function() { if(length <= 0) { cleanup(); return; } retCode = self.h264bsdDecode_(self.pStorage, pData, length, lastPicId, pBytesRead); bytesRead = self.Module.getValue(pBytesRead, 'i32'); switch(retCode){ case H264Decoder.PIC_RDY: lastPicId++; var evt = new CustomEvent("pictureReady", { detail: self.getNextOutputPicture() }); if (self.targetElement != null){ //Raise the event on the displaying canvas element self.targetElement.dispatchEvent(evt); } break; } length = length - bytesRead; pData = pData + bytesRead; setTimeout(loopBody, 0); } var cleanup = function() { if(pAlloced != 0) { self.free_(pAlloced); } if(pBytesRead != 0) { self.free_(pBytesRead); } } loopBody(); }; H264Decoder.prototype.getNextOutputPicture = function(){ var self = this; var length = self.getYUVLength_(self.pStorage); var pPicId = self.malloc_(4); var picId = 0; var pIsIdrPic = self.malloc_(4); var isIdrPic = 0; var pNumErrMbs = self.malloc_(4); var numErrMbs = 0; var pBytes = self.h264bsdNextOutputPicture_(self.pStorage, pPicId, pIsIdrPic, pNumErrMbs); var bytes = null; //We don't really use these picId = self.Module.getValue(pPicId, 'i32'); isIdrPic = self.Module.getValue(pIsIdrPic, 'i32'); numErrMbs = self.Module.getValue(pNumErrMbs, 'i32'); bytes = self.Module.HEAPU8.subarray(pBytes, (pBytes + length)); self.free_(pPicId); self.free_(pIsIdrPic); self.free_(pNumErrMbs); var ret = {}; var croppingInfo = self.getCroppingInfo_(self.pStorage); //Return bytes according to the requested format var mbWidth = self.h264bsdPicWidth_(self.pStorage)*16; var mbHeight = self.h264bsdPicHeight_(self.pStorage)*16; if (self.useWebGL){ ret = { encoding: 'YUV', picture: bytes, height: croppingInfo.height, width: croppingInfo.width, mbWidth: mbWidth, mbHeight: mbHeight }; }else{ ret = { encoding: 'RGB', picture: H264Decoder.convertYUV2RGB_(bytes, croppingInfo, self, mbWidth, mbHeight), height: croppingInfo.height, width: croppingInfo.width, mbWidth: mbWidth, mbHeight: mbHeight }; } return ret; }; H264Decoder.prototype.getCroppingInfo_ = function(pStorage){ var self = this; var pCroppingFlag = self.malloc_(4); var croppingFlag = 0; var pLeftOffset = self.malloc_(4); var leftOffset = 0; var pWidth = self.malloc_(4); var width = 0; var pTopOffset = self.malloc_(4); var topOffset = 0; var pHeight = self.malloc_(4); var height = 0; self.h264bsdCroppingParams_(pStorage, pCroppingFlag, pLeftOffset, pWidth, pTopOffset, pHeight); croppingFlag = self.Module.getValue(pCroppingFlag, 'i32'); leftOffset = self.Module.getValue(pLeftOffset, 'i32'); width = self.Module.getValue(pWidth, 'i32'); topOffset = self.Module.getValue(pTopOffset, 'i32'); height = self.Module.getValue(pHeight, 'i32'); var result = { 'width': width, 'height': height, 'top': topOffset, 'left': leftOffset }; return result; }; H264Decoder.prototype.getYUVLength_ = function(pStorage){ var width = self.h264bsdPicWidth_(pStorage); var height = self.h264bsdPicHeight_(pStorage); return (width * 16 * height * 16) + (2 * width * 16 * height * 8); }; //http://www.browserleaks.com/webgl#howto-detect-webgl H264Decoder.detectWebGl_ = function() { if (!!window.WebGLRenderingContext) { var canvas = document.createElement("canvas"), names = ["webgl", "experimental-webgl", "moz-webgl", "webkit-3d"], context = false; for(var i=0;i<4;i++) { try { context = canvas.getContext(names[i]); if (context && typeof context.getParameter == "function") { // WebGL is enabled return true; } } catch(e) {} } // WebGL is supported, but disabled return false; } // WebGL not supported return false; }; //If WebGL Canvas is not availble, this will convert an array of yuv bytes into an array of rgb bytes H264Decoder.convertYUV2RGB_ = function(yuvBytes, croppingInfo, exCtx, mbWidth, mbHeight){ var width = mbWidth - croppingInfo.left; var height = mbHeight - croppingInfo.top; var rgbBytes = new Uint8ClampedArray(4 * height * width); var lumaSize = width * height; var chromaSize = lumaSize >> 2; var planeY_off = 0; var planeU_off = lumaSize; var planeV_off = lumaSize + chromaSize; var stride_Y_h_off; var stride_UV_h_off; var stride_RGBA_off; for (var h=0;h<height;h++) { stride_Y_h_off = (width)*h; stride_UV_h_off = (width>>1)*(h>>1); stride_RGBA_off = (width<<2)*h; for (var w=0; w<width; w++) { var Y = yuvBytes[planeY_off+ w+stride_Y_h_off]; stride_UV_off = (w>>1)+stride_UV_h_off; var U = (yuvBytes[planeU_off+ stride_UV_off]); var V = (yuvBytes[planeV_off+ stride_UV_off]); var R = exCtx.coefficients_y[Y] + exCtx.coefficients_rv[V]; var G = exCtx.coefficients_y[Y] - exCtx.coefficients_gu[U] - exCtx.coefficients_gv[V]; var B = exCtx.coefficients_y[Y] + exCtx.coefficients_bu[U]; R = R >> 15; // div by 32768 G = G >> 15; B = B >> 15; var outputData_pos = (w<<2)+stride_RGBA_off; rgbBytes[0+outputData_pos] = R; rgbBytes[1+outputData_pos] = G; rgbBytes[2+outputData_pos] = B; rgbBytes[3+outputData_pos] = 255; } } return rgbBytes; }; // u32 h264bsdDecode(storage_t *pStorage, u8 *byteStrm, u32 len, u32 picId, u32 *readBytes); H264Decoder.prototype.h264bsdDecode_ = function(pStorage, pBytes, len, picId, pBytesRead) { return this.Module.ccall('h264bsdDecode', Number, [Number, Number, Number, Number, Number], [pStorage, pBytes, len, picId, pBytesRead]); }; // storage_t* h264bsdAlloc(); H264Decoder.prototype.h264bsdAlloc_ = function() { return this.Module.ccall('h264bsdAlloc', Number); }; // void h264bsdFree(storage_t *pStorage); H264Decoder.prototype.h264bsdFree_ = function(pStorage) { this.Module.ccall('h264bsdFree', null, [Number], [pStorage]); }; // u32 h264bsdInit(storage_t *pStorage, u32 noOutputReordering); H264Decoder.prototype.h264bsdInit_ = function(pStorage, noOutputReordering) { return this.Module.ccall('h264bsdInit', Number, [Number, Number], [pStorage, noOutputReordering]); }; //void h264bsdShutdown(storage_t *pStorage); H264Decoder.prototype.h264bsdShutdown_ = function(pStorage) { this.Module.ccall('h264bsdShutdown', null, [Number], [pStorage]); }; // u8* h264bsdNextOutputPicture(storage_t *pStorage, u32 *picId, u32 *isIdrPic, u32 *numErrMbs); H264Decoder.prototype.h264bsdNextOutputPicture_ = function(pStorage, pPicId, pIsIdrPic, pNumErrMbs) { return this.Module.ccall('h264bsdNextOutputPicture', Number, [Number, Number, Number, Number], [pStorage, pPicId, pIsIdrPic, pNumErrMbs]); }; // u32 h264bsdPicWidth(storage_t *pStorage); H264Decoder.prototype.h264bsdPicWidth_ = function(pStorage) { return this.Module.ccall('h264bsdPicWidth', Number, [Number], [pStorage]); }; // u32 h264bsdPicHeight(storage_t *pStorage); H264Decoder.prototype.h264bsdPicHeight_ = function(pStorage) { return this.Module.ccall('h264bsdPicHeight', Number, [Number], [pStorage]); }; // void h264bsdCroppingParams(storage_t *pStorage, u32 *croppingFlag, u32 *left, u32 *width, u32 *top, u32 *height); H264Decoder.prototype.h264bsdCroppingParams_ = function(pStorage, pCroppingFlag, pLeft, pWidth, pTop, pHeight) { return this.Module.ccall('h264bsdCroppingParams', Number, [Number, Number, Number, Number, Number, Number, Number], [pStorage, pCroppingFlag, pLeft, pWidth, pTop, pHeight]); }; // u32 h264bsdCheckValidParamSets(storage_t *pStorage); H264Decoder.prototype.h264bsdCheckValidParamSets_ = function(pStorage){ return this.Module.ccall('h264bsdCheckValidParamSets', Number, [Number], [pStorage]); }; // u32* h264bsdNextOutputPictureARGB(storage_t *pStorage, u32 *picId, u32 *isIdrPic, u32 *numErrMbs); H264Decoder.prototype.h264bsdNextOutputPictureARGB_ = function(pStorage, pPicId, pIsIdrPic, pNumErrMbs){ return this.Module.ccall('h264bsdNextOutputPictureARGB', Number, [Number, Number, Number, Number], [pStorage, pPicId, pIsIdrPic, pNumErrMbs]); }; //void h264bsdConvertToARGB(u32 width, u32 height, u8* data, u32 *rgbData); H264Decoder.prototype.h264bsdConvertToARGB_ = function(width, height, pData, pRgbData){ this.Module.ccall('h264bsdConvertToARGB', Number, [Number, Number, Number, Number], [width, height, pData, pRgbData]); }; // void* malloc(size_t size); H264Decoder.prototype.malloc_ = function(size){ return this.Module.ccall('malloc', Number, [Number], [size]); }; // void free(void* ptr); H264Decoder.prototype.free_ = function(ptr){ return this.Module.ccall('free', null, [Number], [ptr]); }; // void* memcpy(void* dest, void* src, size_t size); H264Decoder.prototype.memcpy_ = function(length){ return this.Module.ccall('malloc', Number, [Number, Number, Number], [dest, src, size]); };