ref: 3679d082c528461bb2511aa2a404cb03a9f19b7c
dir: /src/h264bsd_storage.h/
/* * Copyright (C) 2009 The Android Open Source Project * Modified for use by h264bsd standalone library * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*------------------------------------------------------------------------------ Table of contents 1. Include headers 2. Module defines 3. Data types 4. Function prototypes ------------------------------------------------------------------------------*/ #ifndef H264SWDEC_STORAGE_H #define H264SWDEC_STORAGE_H /*------------------------------------------------------------------------------ 1. Include headers ------------------------------------------------------------------------------*/ #include "basetype.h" #include "h264bsd_cfg.h" #include "h264bsd_seq_param_set.h" #include "h264bsd_pic_param_set.h" #include "h264bsd_macroblock_layer.h" #include "h264bsd_nal_unit.h" #include "h264bsd_slice_header.h" #include "h264bsd_seq_param_set.h" #include "h264bsd_dpb.h" #include "h264bsd_pic_order_cnt.h" /*------------------------------------------------------------------------------ 2. Module defines ------------------------------------------------------------------------------*/ /*------------------------------------------------------------------------------ 3. Data types ------------------------------------------------------------------------------*/ typedef struct { u32 sliceId; u32 numDecodedMbs; u32 lastMbAddr; } sliceStorage_t; /* structure to store parameters needed for access unit boundary checking */ typedef struct { nalUnit_t nuPrev[1]; u32 prevFrameNum; u32 prevIdrPicId; u32 prevPicOrderCntLsb; i32 prevDeltaPicOrderCntBottom; i32 prevDeltaPicOrderCnt[2]; u32 firstCallFlag; } aubCheck_t; /* storage data structure, holds all data of a decoder instance */ typedef struct storage { /* active paramet set ids and pointers */ u32 oldSpsId; u32 activePpsId; u32 activeSpsId; picParamSet_t *activePps; seqParamSet_t *activeSps; seqParamSet_t *sps[MAX_NUM_SEQ_PARAM_SETS]; picParamSet_t *pps[MAX_NUM_PIC_PARAM_SETS]; /* current slice group map, recomputed for each slice */ u32 *sliceGroupMap; u32 picSizeInMbs; /* this flag is set after all macroblocks of a picture successfully * decoded -> redundant slices not decoded */ u32 skipRedundantSlices; u32 picStarted; /* flag to indicate if current access unit contains any valid slices */ u32 validSliceInAccessUnit; /* store information needed for handling of slice decoding */ sliceStorage_t slice[1]; /* number of concealed macroblocks in the current image */ u32 numConcealedMbs; /* picId given by application */ u32 currentPicId; /* macroblock specific storages, size determined by image dimensions */ mbStorage_t *mb; /* flag to store noOutputReordering flag set by the application */ u32 noReordering; /* DPB */ dpbStorage_t dpb[1]; /* structure to store picture order count related information */ pocStorage_t poc[1]; /* access unit boundary checking related data */ aubCheck_t aub[1]; /* current processed image */ image_t currImage[1]; /* last valid NAL unit header is stored here */ nalUnit_t prevNalUnit[1]; /* slice header, second structure used as a temporary storage while * decoding slice header, first one stores last successfully decoded * slice header */ sliceHeader_t sliceHeader[2]; /* fields to store old stream buffer pointers, needed when only part of * a stream buffer is processed by h264bsdDecode function */ u32 prevBufNotFinished; u8 *prevBufPointer; u32 prevBytesConsumed; strmData_t strm[1]; /* macroblock layer structure, there is no need to store this but it * would have increased the stack size excessively and needed to be * allocated from head -> easiest to put it here */ macroblockLayer_t *mbLayer; u32 pendingActivation; /* Activate parameter sets after returning HEADERS_RDY to the user */ u32 intraConcealmentFlag; /* 0 gray picture for corrupted intra 1 previous frame used if available */ u32* rgbConversionBuffer; // used to performance yuv conversion size_t rgbConversionBufferSize; } storage_t; /*------------------------------------------------------------------------------ 4. Function prototypes ------------------------------------------------------------------------------*/ void h264bsdInitStorage(storage_t *pStorage); void h264bsdResetStorage(storage_t *pStorage); u32 h264bsdIsStartOfPicture(storage_t *pStorage); u32 h264bsdIsEndOfPicture(storage_t *pStorage); u32 h264bsdStoreSeqParamSet(storage_t *pStorage, seqParamSet_t *pSeqParamSet); u32 h264bsdStorePicParamSet(storage_t *pStorage, picParamSet_t *pPicParamSet); u32 h264bsdActivateParamSets(storage_t *pStorage, u32 ppsId, u32 isIdr); void h264bsdComputeSliceGroupMap(storage_t *pStorage, u32 sliceGroupChangeCycle); u32 h264bsdCheckAccessUnitBoundary( strmData_t *strm, nalUnit_t *nuNext, storage_t *storage, u32 *accessUnitBoundaryFlag); u32 h264bsdValidParamSets(storage_t *pStorage); #endif /* #ifdef H264SWDEC_STORAGE_H */