ref: cfea24d1eef7b388b98b205119b1d36782e1ceb7
dir: /audiodrivers/sdl/sdldriver.c/
// SDL audio driver for ft2play #include <SDL2/SDL.h> #include <stdint.h> #include <stdbool.h> #include <string.h> #include "../../pmp_mix.h" static SDL_AudioDeviceID dev; static void SDLCALL audioCallback(void *userdata, Uint8 *stream, int len) { mix_UpdateBuffer((int16_t *)stream, len / 4); // pmp_mix.c function (void)userdata; } void lockMixer(void) { if (dev != 0) SDL_LockAudioDevice(dev); } void unlockMixer(void) { if (dev != 0) SDL_UnlockAudioDevice(dev); } bool openMixer(int32_t mixingFrequency, int32_t mixingBufferSize) { SDL_AudioSpec want, have; if (dev != 0) return true; if (SDL_Init(SDL_INIT_AUDIO) != 0) return false; memset(&want, 0, sizeof (want)); want.freq = mixingFrequency; want.format = AUDIO_S16; want.channels = 2; want.samples = (uint16_t)mixingBufferSize; want.callback = audioCallback; dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0); if (dev == 0) return false; SDL_PauseAudioDevice(dev, false); return true; } void closeMixer(void) { if (dev != 0) { SDL_PauseAudioDevice(dev, true); SDL_CloseAudioDevice(dev); dev = 0; } SDL_Quit(); }