ref: aeac73410477e8b27294e2d035c1710948c95303
dir: /src/ft2_about.c/
#include <stdio.h> // sprintf()
#include <math.h>
#include "ft2_header.h"
#include "ft2_gui.h"
#include "ft2_pattern_ed.h"
#include "ft2_bmp.h"
#include "ft2_video.h"
#include "ft2_structs.h"
#define NUM_STARS 1750
#define ABOUT_SCREEN_W 626
#define ABOUT_SCREEN_H 167
#define ABOUT_LOGO_W 449
#define ABOUT_LOGO_H 110
#define ABOUT_TEXT_W 349
#define ABOUT_TEXT_H 29
typedef struct
{
float x, y, z;
} vector_t;
typedef struct
{
vector_t x, y, z;
} matrix_t;
static char *customText1 = "Clone by Olav \"8bitbubsy\" S\025rensen";
static char customText2[64];
static int16_t customText1X, customText2X, customTextY;
static int32_t lastStarScreenPos[NUM_STARS], starfieldFade, logoFade;
static uint32_t randSeed, frameCounter;
static float f2pi;
static vector_t starPoints[NUM_STARS], rotation;
static matrix_t matrix;
void seedAboutScreenRandom(uint32_t newseed)
{
randSeed = newseed;
}
static int32_t random32(void)
{
randSeed *= 134775813;
randSeed += 1;
return randSeed;
}
static void rotateMatrix(void)
{
const float xx = rotation.x * f2pi;
const float sa = sinf(xx);
const float ca = cosf(xx);
const float yy = rotation.y * f2pi;
const float sb = sinf(yy);
const float cb = cosf(yy);
const float zz = rotation.z * f2pi;
const float sc = sinf(zz);
const float cc = cosf(zz);
// x
matrix.x.x = (ca * cc) + (sc * sa * sb);
matrix.y.x = sa * cb;
matrix.z.x = (cc * sa * sb) - (ca * sc);
// y
matrix.x.y = (sc * ca * sb) - (sa * cc);
matrix.y.y = ca * cb;
matrix.z.y = (sa * sc) + (cc * ca * sb);
// z
matrix.x.z = cb * sc;
matrix.y.z = 0.0f - sb;
matrix.z.z = cb * cc;
}
static void aboutInit(void)
{
f2pi = (float)(2.0 * 4.0 * atan(1.0)); // M_PI can not be trusted
vector_t *s = starPoints;
for (int32_t i = 0; i < NUM_STARS; i++, s++)
{
s->x = (float)(random32() * (1.0 / (UINT32_MAX+1.0)));
s->y = (float)(random32() * (1.0 / (UINT32_MAX+1.0)));
s->z = (float)(random32() * (1.0 / (UINT32_MAX+1.0)));
}
rotation.x = rotation.y = rotation.z = 0.0f;
for (int32_t i = 0; i < NUM_STARS; i++)
lastStarScreenPos[i] = -1;
}
static void starfield(void)
{
vector_t *star = starPoints;
for (int16_t i = 0; i < NUM_STARS; i++, star++)
{
// erase last star pixel
int32_t screenBufferPos = lastStarScreenPos[i];
if (screenBufferPos >= 0)
{
if (!(video.frameBuffer[screenBufferPos] & 0xFF000000))
video.frameBuffer[screenBufferPos] = video.palette[PAL_BCKGRND];
lastStarScreenPos[i] = -1;
}
star->z += 0.00015f;
if (star->z >= 0.5f) star->z -= 1.0f;
const float z = (matrix.x.z * star->x) + (matrix.y.z * star->y) + (matrix.z.z * star->z) + 0.5f;
if (z <= 0.0f)
continue;
float y = (((matrix.x.y * star->x) + (matrix.y.y * star->y) + (matrix.z.y * star->z)) / z) * 400.0f;
y += 2.0f + (ABOUT_SCREEN_H/2.0f);
const int32_t outY = (int32_t)(y + 0.5f); // rounded
if ((uint32_t)outY > 2+ABOUT_SCREEN_H)
continue;
float x = (((matrix.x.x * star->x) + (matrix.y.x * star->y) + (matrix.z.x * star->z)) / z) * 400.0f;
x += 2.0f + (ABOUT_SCREEN_W/2.0f);
const int32_t outX = (int32_t)(x + 0.5f); // rounded
if ((uint32_t)outX > 2+ABOUT_SCREEN_W)
continue;
// render star pixel if the pixel under it is the background key
screenBufferPos = ((uint32_t)outY * SCREEN_W) + (uint32_t)outX;
if ((video.frameBuffer[screenBufferPos] >> 24) == PAL_BCKGRND)
{
int32_t d = (int32_t)(z * 255.0f);
if (d > 255)
d = 255;
d ^= 255;
d = (d * starfieldFade) >> 8;
int32_t r = d - 66;
if (r < 0)
r = 0;
int32_t g = d - 38;
if (g < 0)
g = 0;
int32_t b = d + 78;
if (b > 255)
b = 255;
video.frameBuffer[screenBufferPos] = RGB32(r, g, b);
lastStarScreenPos[i] = screenBufferPos;
}
}
}
void aboutFrame(void)
{
rotateMatrix();
starfield();
rotation.x += 0.00009f;
rotation.y += 0.00007f;
rotation.z -= 0.00005f;
// fade in starfield
if (starfieldFade < 256)
starfieldFade += 4;
// fade in logo after 1 second
if (logoFade < 256 && frameCounter++ >= VBLANK_HZ*1)
{
blit32Fade(91, 31, bmp.ft2AboutLogo, ABOUT_LOGO_W, ABOUT_LOGO_H, logoFade);
textOutFade(customText1X, customTextY, PAL_FORGRND, customText1, logoFade);
logoFade += 4;
}
}
void showAboutScreen(void) // called once when About screen is opened
{
if (ui.extended)
exitPatternEditorExtended();
hideTopScreen();
drawFramework(0, 0, 632, 173, FRAMEWORK_TYPE1);
drawFramework(2, 2, 628, 169, FRAMEWORK_TYPE2);
showPushButton(PB_EXIT_ABOUT);
sprintf(customText2, "v%s (%s)", PROG_VER_STR, __DATE__);
customText1X = (SCREEN_W - textWidth(customText1)) >> 1;
customText2X = (SCREEN_W-8) - textWidth(customText2);
customTextY = 157;
textOut(customText2X, customTextY, PAL_FORGRND, customText2);
aboutInit();
frameCounter = starfieldFade = logoFade = 0;
ui.aboutScreenShown = true;
}
void hideAboutScreen(void)
{
hidePushButton(PB_EXIT_ABOUT);
ui.aboutScreenShown = false;
}
void exitAboutScreen(void)
{
hideAboutScreen();
showTopScreen(true);
}