ref: 77dc3b3a6f9a1af96ee78511d5ddf485074b6157
dir: /src/ft2_audio.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "ft2_replayer.h" enum { FREQ_TABLE_LINEAR = 0, FREQ_TABLE_AMIGA = 1, }; /* Use 16 on non-x86_64 platforms so that we can avoid a ** 64-bit division in the outside mixer loop. x86_64 users ** are lucky and will get double the fractional delta precision. ** This is beneficial in 96kHz/192kHz mode, where deltas are ** lower in value. */ #if defined _WIN64 || defined __amd64__ #define MIN_AUDIO_FREQ 44100 #define MAX_AUDIO_FREQ 192000 #define MIXER_FRAC_BITS 32 #define MIXER_FRAC_SCALE (1ULL << MIXER_FRAC_BITS) #define MIXER_FRAC_MASK (MIXER_FRAC_SCALE-1) #else #define MIN_AUDIO_FREQ 44100 #define MAX_AUDIO_FREQ 48000 #define MIXER_FRAC_BITS 16 #define MIXER_FRAC_SCALE (1UL << MIXER_FRAC_BITS) #define MIXER_FRAC_MASK (MIXER_FRAC_SCALE-1) #endif #define MAX_AUDIO_DEVICES 99 // for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already ~2.7MB in size) #define SYNC_QUEUE_LEN 4095 typedef struct audio_t { char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName; char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES]; volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag, interpolationFlag; bool linearFreqTable, rescanAudioDevicesSupported; int32_t inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits; int32_t quickVolSizeVal, *mixBufferL, *mixBufferR, *mixBufferLUnaligned, *mixBufferRUnaligned; int32_t rampQuickVolMul, rampSpeedValMul, rampSpeedValMulTab[MAX_BPM+1]; uint32_t freq; uint32_t audLatencyPerfValInt, audLatencyPerfValFrac, samplesPerTick, musicTimeSpeedVal; uint64_t tickTime64, tickTime64Frac, tickTimeLengthTab[MAX_BPM+1]; double dAudioLatencyMs, dSamplesPerTick, dTickSampleCounter, dSpeedValTab[MAX_BPM+1]; SDL_AudioDeviceID dev; uint32_t wantFreq, haveFreq, wantSamples, haveSamples, wantChannels, haveChannels; } audio_t; typedef struct { const int8_t *SBase8, *SRevBase8; const int16_t *SBase16, *SRevBase16; bool active, backwards, isFadeOutVoice; uint8_t mixFuncOffset, SPan, SLoopType; uint16_t SVol; int32_t SLVol1, SRVol1, SLVol2, SRVol2, SLVolIP, SRVolIP; int32_t SPos, SLen, SRepS, SRepL; uint32_t SVolIPLen, SFrqRev; #if defined _WIN64 || defined __amd64__ uint64_t SPosDec, SFrq; #else uint32_t SPosDec, SFrq; #endif } voice_t; typedef struct pattSyncData_t { uint8_t pattern, globalVol, songPos, timer, tempo, patternPos; uint16_t speed; uint64_t timestamp; } pattSyncData_t; typedef struct pattSync_t { volatile int32_t readPos, writePos; pattSyncData_t data[SYNC_QUEUE_LEN + 1]; } pattSync_t; typedef struct chSyncData_t { syncedChannel_t channels[MAX_VOICES]; uint64_t timestamp; } chSyncData_t; typedef struct chSync_t { volatile int32_t readPos, writePos; chSyncData_t data[SYNC_QUEUE_LEN + 1]; } chSync_t; void resetCachedMixerVars(void); int32_t pattQueueReadSize(void); int32_t pattQueueWriteSize(void); bool pattQueuePush(pattSyncData_t t); bool pattQueuePop(void); bool pattQueuePop(void); pattSyncData_t *pattQueuePeek(void); uint64_t getPattQueueTimestamp(void); int32_t chQueueReadSize(void); int32_t chQueueWriteSize(void); bool chQueuePush(chSyncData_t t); bool chQueuePop(void); chSyncData_t *chQueuePeek(void); uint64_t getChQueueTimestamp(void); void setAudioAmp(int16_t ampFactor, int16_t master, bool bitDepth32Flag); void setNewAudioFreq(uint32_t freq); void setBackOldAudioFreq(void); void setSpeed(uint16_t bpm); void audioSetVolRamp(bool volRamp); void audioSetInterpolation(bool interpolation); void stopVoice(int32_t i); bool setupAudio(bool showErrorMsg); void closeAudio(void); void pauseAudio(void); void resumeAudio(void); bool setNewAudioSettings(void); void resetAudioDither(void); void lockAudio(void); void unlockAudio(void); void lockMixerCallback(void); void unlockMixerCallback(void); void updateSendAudSamplesRoutine(bool lockMixer); void mix_SaveIPVolumes(void); void mix_UpdateChannelVolPanFrq(void); void mixReplayerTickToBuffer(uint32_t samplesToMix, uint8_t *stream, uint8_t bitDepth); // in ft2_audio.c extern audio_t audio; extern pattSyncData_t *pattSyncEntry; extern chSyncData_t *chSyncEntry; extern chSync_t chSync; extern pattSync_t pattSync; extern volatile bool pattQueueClearing, chQueueClearing;