ref: 724a4caff868393ba0c0ba520033470824405c0e
dir: /src/ft2_header.h/
#pragma once #include <SDL2/SDL.h> #include <stdint.h> #include <stdbool.h> #include <assert.h> #ifdef _WIN32 #define WIN32_MEAN_AND_LEAN #include <windows.h> #else #include <limits.h> // PATH_MAX #endif #include "ft2_replayer.h" #define PROG_VER_STR "1.09" // do NOT change these! It will only mess things up... /* "60Hz" ranges everywhere from 59..61Hz depending on the monitor, so with ** no vsync we will get stuttering because the rate is not perfect... */ #define VBLANK_HZ 60 /* Scopes are clocked at 64Hz instead of 60Hz to prevent possible stutters ** from monitors not being exactly 60Hz (and unstable non-vsync mode). */ #define SCOPE_HZ 64 #define FT2_VBLANK_HZ 70 #define SCREEN_W 632 #define SCREEN_H 400 /* Amount of extra bytes to allocate for every instrument sample, ** this is used for a hack for resampling interpolation to be ** branchless in the inner channel mixer loop. ** Warning: Do not change this! */ #define LOOP_FIX_LEN 4 #ifndef _WIN32 #define _stricmp strcasecmp #define _strnicmp strncasecmp #define DIR_DELIMITER '/' #else #define DIR_DELIMITER '\\' #define PATH_MAX MAX_PATH #endif #define SGN(x) (((x) >= 0) ? 1 : -1) #define ABS(a) (((a) < 0) ? -(a) : (a)) #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #define MAX(a, b) (((a) > (b)) ? (a) : (b)) #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) // fast 32-bit -> 8-bit clamp #define CLAMP8(i) if ((int8_t)(i) != i) i = 0x7F ^ (i >> 31) // fast 32-bit -> 16-bit clamp #define CLAMP16(i) if ((int16_t)(i) != i) i = 0x7FFF ^ (i >> 31) #define ALIGN_PTR(p, x) (((uintptr_t)(p) + ((x)-1)) & ~((x)-1)) #define MALLOC_PAD(size, pad) (malloc((size) + (pad))) #define SWAP16(value) \ ( \ (((uint16_t)((value) & 0x00FF)) << 8) | \ (((uint16_t)((value) & 0xFF00)) >> 8) \ ) #define SWAP32(value) \ ( \ (((uint32_t)((value) & 0x000000FF)) << 24) | \ (((uint32_t)((value) & 0x0000FF00)) << 8) | \ (((uint32_t)((value) & 0x00FF0000)) >> 8) | \ (((uint32_t)((value) & 0xFF000000)) >> 24) \ ) struct cpu_t { bool hasSSE, hasSSE2; } cpu; struct editor_t { struct ui_t { volatile bool setMouseBusy, setMouseIdle; bool sysReqEnterPressed; char fullscreenButtonText[24]; // all screens bool extended, sysReqShown; // top screens bool instrSwitcherShown, aboutScreenShown, helpScreenShown, configScreenShown; bool scopesShown, diskOpShown, nibblesShown, transposeShown, instEditorExtShown; bool sampleEditorExtShown, advEditShown, wavRendererShown, trimScreenShown; bool drawBPMFlag, drawSpeedFlag, drawGlobVolFlag, drawPosEdFlag, drawPattNumLenFlag; bool updatePosSections, updatePosEdScrollBar; uint8_t oldTopLeftScreen; // bottom screens bool patternEditorShown, instEditorShown, sampleEditorShown, pattChanScrollShown; bool leftLoopPinMoving, rightLoopPinMoving; bool drawReplayerPianoFlag, drawPianoFlag, updatePatternEditor; uint8_t channelOffset, numChannelsShown, maxVisibleChannels; uint16_t patternChannelWidth; int32_t sampleDataOrLoopDrag; // backup flag for when entering/exiting extended pattern editor (TODO: this is lame and shouldn't be hardcoded) bool _aboutScreenShown, _helpScreenShown, _configScreenShown, _diskOpShown; bool _nibblesShown, _transposeShown, _instEditorShown; bool _instEditorExtShown, _sampleEditorExtShown, _patternEditorShown; bool _sampleEditorShown, _advEditShown, _wavRendererShown, _trimScreenShown; // ------------------------------------------------------------------------- } ui; struct cursor_t { uint8_t ch; int8_t object; } cursor; UNICHAR binaryPathU[PATH_MAX + 2]; UNICHAR *tmpFilenameU, *tmpInstrFilenameU; // used by saving/loading threads UNICHAR *configFileLocation, *audioDevConfigFileLocation, *midiConfigFileLocation; volatile bool mainLoopOngoing; volatile bool busy, scopeThreadMutex, programRunning, wavIsRendering, wavReachedEndFlag; volatile bool updateCurSmp, updateCurInstr, diskOpReadDir, diskOpReadDone, updateWindowTitle; volatile uint8_t loadMusicEvent; volatile FILE *wavRendererFileHandle; bool autoPlayOnDrop, trimThreadWasDone, throwExit, editTextFlag; bool copyMaskEnable, diskOpReadOnOpen, samplingAudioFlag, editSampleFlag; bool instrBankSwapped, chnMode[MAX_VOICES], NI_Play; uint8_t curPlayInstr, curPlaySmp, curSmpChannel, currPanEnvPoint, currVolEnvPoint; uint8_t copyMask[5], pasteMask[5], transpMask[5], smpEd_NoteNr, instrBankOffset, sampleBankOffset; uint8_t srcInstr, curInstr, srcSmp, curSmp, currHelpScreen, currConfigScreen, textCursorBlinkCounter; uint8_t keyOnTab[MAX_VOICES], ID_Add, curOctave; uint8_t sampleSaveMode, moduleSaveMode, ptnJumpPos[4]; int16_t globalVol, songPos, pattPos; uint16_t tmpPattern, editPattern, speed, tempo, timer, ptnCursorY; int32_t keyOffNr, keyOffTime[MAX_VOICES]; uint32_t framesPassed, wavRendererTime; double dPerfFreq, dPerfFreqMulMicro, dPerfFreqMulMs; } editor;