ref: 4ca4045c4d9956882813aba344b0b9430063e3e8
dir: /bitvector.c/
/* bit vector primitives todo: * reverse * nreverse (- rotate left/right) * shl_to * not - shr_row, shl_row These routines are the back end supporting bit matrices. Many operations on bit matrices are slow (such as accessing or setting a single element!) but certain operations are privileged and lend themselves to extremely efficient implementation due to the bit-vector nature of machine integers. These are: done: & | $ ~ copy reverse fill sum prod todo: shift trans rowswap would be nice: channel interleave Important note: Out-of-place functions always assume dest and source have the same amount of space available. shr_to, shl_to, not_to, and reverse_to assume source and dest don't overlap and_to, or_to, and xor_to allow overlap. */ #include "llt.h" uint32_t * bitvector_resize(uint32_t *b, uint64_t oldsz, uint64_t newsz, int initzero) { uint32_t *p; size_t sz = ((newsz+31)>>5) * sizeof(uint32_t); p = LLT_REALLOC(b, sz); if(p == nil) return nil; if(initzero && newsz>oldsz){ size_t osz = ((oldsz+31)>>5) * sizeof(uint32_t); memset(&p[osz/sizeof(uint32_t)], 0, sz-osz); } return p; } uint32_t * bitvector_new(uint64_t n, int initzero) { return bitvector_resize(nil, 0, n, initzero); } size_t bitvector_nwords(uint64_t nbits) { return (nbits+31)>>5; } void bitvector_set(uint32_t *b, uint64_t n, uint32_t c) { if(c) b[n>>5] |= 1<<(n&31); else b[n>>5] &= ~(1<<(n&31)); } uint32_t bitvector_get(uint32_t *b, uint64_t n) { return b[n>>5] & (1<<(n&31)); } static int ntz(uint32_t x) { int n; if(x == 0) return 32; n = 1; if((x & 0x0000FFFF) == 0){ n = n +16; x = x >>16; } if((x & 0x000000FF) == 0){ n = n + 8; x = x >> 8; } if((x & 0x0000000F) == 0){ n = n + 4; x = x >> 4; } if((x & 0x00000003) == 0){ n = n + 2; x = x >> 2; } return n - (x & 1); } // given a bitvector of n bits, starting at bit n0 find the next // set bit, including n0. // returns n if no set bits. uint32_t bitvector_next(uint32_t *b, uint64_t n0, uint64_t n) { if(n0 >= n) return n; uint32_t i = n0>>5; uint32_t nb = n0&31; uint32_t nw = (n+31)>>5; uint32_t w; if(i < nw-1 || (n&31) == 0) w = b[i]>>nb; else w = (b[i]&lomask(n&31)) >> nb; if(w != 0) return ntz(w) + n0; if(i == nw-1) return n; i++; while(i < nw-1){ w = b[i]; if(w != 0) return ntz(w) + (i<<5); i++; } w = b[i]; nb = n&31; i = ntz(w); if(nb == 0) return i + (n-32); if(i >= nb) return n; return i + (n-nb); }