ref: fbd0eed489f59a6fbca4eee56eef7e3f8ad52e29
dir: /src/it/xmeffect.c/
/* _______ ____ __ ___ ___ * \ _ \ \ / \ / \ \ / / ' ' ' * | | \ \ | | || | \/ | . . * | | | | | | || ||\ /| | * | | | | | | || || \/ | | ' ' ' * | | | | | | || || | | . . * | |_/ / \ \__// || | | * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque * / \ * / . \ * xmeffect.c - Code for converting MOD/XM / / \ \ * effects to IT effects. | < / \_ * | \/ /\ / * By Julien Cugniere. Ripped out of readxm.c \_ / > / * by entheh. | \ / / * | ' / * \__/ */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "dumb.h" #include "internal/it.h" #if 0 unsigned char **_dumb_malloc2(int w, int h) { unsigned char **line = malloc(h * sizeof(*line)); int i; if (!line) return NULL; line[0] = malloc(w * h * sizeof(*line[0])); if (!line[0]) { free(line); return NULL; } for (i = 1; i < h; i++) line[i] = line[i-1] + w; memset(line[0], 0, w*h); return line; } void _dumb_free2(unsigned char **line) { if (line) { if (line[0]) free(line[0]); free(line); } } /* Effects having a memory. 2 means that the two parts of the effectvalue * should be handled separately. */ static const char xm_has_memory[] = { /* 0 1 2 3 4 5 6 7 8 9 A B C D (E) F G H K L P R T (X) */ 0, 1, 1, 1, 2, 1, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, /* E0 E1 E2 E3 E4 E5 E6 E7 E9 EA EB EC ED EE X1 X2 */ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #endif /* Effects marked with 'special' are handled specifically in itrender.c */ void _dumb_it_xm_convert_effect(int effect, int value, IT_ENTRY *entry, int mod) { const int log = 0; if ((!effect && !value) || (effect >= XM_N_EFFECTS)) return; if (log) printf("%c%02X", (effect < 10) ? ('0' + effect) : ('A' + effect - 10), value); /* Linearisation of the effect number... */ if (effect == XM_E) { effect = EBASE + HIGH(value); value = LOW(value); } else if (effect == XM_X) { effect = XBASE + HIGH(value); value = LOW(value); } if (log) printf(" - %2d %02X", effect, value); #if 0 // This should be handled in itrender.c! /* update effect memory */ switch (xm_has_memory[effect]) { case 1: if (!value) value = memory[entry->channel][effect]; else memory[entry->channel][effect] = value; break; case 2: if (!HIGH(value)) SET_HIGH(value, HIGH(memory[entry->channel][effect])); else SET_HIGH(memory[entry->channel][effect], HIGH(value)); if (!LOW(value)) SET_LOW(value, LOW(memory[entry->channel][effect])); else SET_LOW(memory[entry->channel][effect], LOW(value)); break; } #endif /* convert effect */ entry->mask |= IT_ENTRY_EFFECT; switch (effect) { case XM_APPREGIO: effect = IT_ARPEGGIO; break; case XM_VIBRATO: effect = IT_VIBRATO; break; case XM_TONE_PORTAMENTO: effect = IT_TONE_PORTAMENTO; break; case XM_TREMOLO: effect = IT_TREMOLO; break; case XM_SET_PANNING: effect = IT_SET_PANNING; break; case XM_SAMPLE_OFFSET: effect = IT_SET_SAMPLE_OFFSET; break; case XM_POSITION_JUMP: effect = IT_JUMP_TO_ORDER; break; case XM_MULTI_RETRIG: effect = IT_RETRIGGER_NOTE; break; case XM_TREMOR: effect = IT_TREMOR; break; case XM_PORTAMENTO_UP: effect = IT_XM_PORTAMENTO_UP; break; case XM_PORTAMENTO_DOWN: effect = IT_XM_PORTAMENTO_DOWN; break; case XM_SET_CHANNEL_VOLUME: effect = IT_SET_CHANNEL_VOLUME; break; /* special */ case XM_VOLSLIDE_TONEPORTA: effect = IT_VOLSLIDE_TONEPORTA; break; /* special */ case XM_VOLSLIDE_VIBRATO: effect = IT_VOLSLIDE_VIBRATO; break; /* special */ case XM_PATTERN_BREAK: effect = IT_BREAK_TO_ROW; value = BCD_TO_NORMAL(value); if (value > 63) value = 0; /* FT2, maybe ProTracker? */ break; case XM_VOLUME_SLIDE: /* special */ effect = IT_VOLUME_SLIDE; value = HIGH(value) ? EFFECT_VALUE(HIGH(value), 0) : EFFECT_VALUE(0, LOW(value)); break; case XM_PANNING_SLIDE: effect = IT_PANNING_SLIDE; // value = HIGH(value) ? EFFECT_VALUE(HIGH(value), 0) : EFFECT_VALUE(0, // LOW(value)); value = HIGH(value) ? EFFECT_VALUE(0, HIGH(value)) : EFFECT_VALUE(LOW(value), 0); break; case XM_GLOBAL_VOLUME_SLIDE: /* special */ effect = IT_GLOBAL_VOLUME_SLIDE; value = HIGH(value) ? EFFECT_VALUE(HIGH(value), 0) : EFFECT_VALUE(0, LOW(value)); break; case XM_SET_TEMPO_BPM: if (mod) effect = (value <= 0x20) ? (IT_SET_SPEED) : (IT_SET_SONG_TEMPO); else effect = (value < 0x20) ? (IT_SET_SPEED) : (IT_SET_SONG_TEMPO); break; case XM_SET_GLOBAL_VOLUME: effect = IT_SET_GLOBAL_VOLUME; value *= 2; if (value > 128) value = 128; break; case XM_KEY_OFF: effect = IT_XM_KEY_OFF; break; case XM_SET_ENVELOPE_POSITION: effect = IT_XM_SET_ENVELOPE_POSITION; break; case EBASE + XM_E_SET_FILTER: effect = SBASE + IT_S_SET_FILTER; break; case EBASE + XM_E_SET_GLISSANDO_CONTROL: effect = SBASE + IT_S_SET_GLISSANDO_CONTROL; break; /** TODO */ case EBASE + XM_E_SET_FINETUNE: effect = SBASE + IT_S_FINETUNE; break; case EBASE + XM_E_SET_LOOP: effect = SBASE + IT_S_PATTERN_LOOP; break; case EBASE + XM_E_NOTE_CUT: effect = SBASE + IT_S_DELAYED_NOTE_CUT; break; case EBASE + XM_E_NOTE_DELAY: effect = SBASE + IT_S_NOTE_DELAY; break; case EBASE + XM_E_PATTERN_DELAY: effect = SBASE + IT_S_PATTERN_DELAY; break; case EBASE + XM_E_SET_PANNING: effect = SBASE + IT_S_SET_PAN; break; case EBASE + XM_E_FINE_VOLSLIDE_UP: effect = IT_XM_FINE_VOLSLIDE_UP; break; case EBASE + XM_E_FINE_VOLSLIDE_DOWN: effect = IT_XM_FINE_VOLSLIDE_DOWN; break; case EBASE + XM_E_SET_MIDI_MACRO: effect = SBASE + IT_S_SET_MIDI_MACRO; break; case EBASE + XM_E_FINE_PORTA_UP: effect = IT_PORTAMENTO_UP; value = EFFECT_VALUE(0xF, value); break; case EBASE + XM_E_FINE_PORTA_DOWN: effect = IT_PORTAMENTO_DOWN; value = EFFECT_VALUE(0xF, value); break; case EBASE + XM_E_RETRIG_NOTE: effect = IT_XM_RETRIGGER_NOTE; value = EFFECT_VALUE(0, value); break; case EBASE + XM_E_SET_VIBRATO_CONTROL: effect = SBASE + IT_S_SET_VIBRATO_WAVEFORM; value &= ~4; break; case EBASE + XM_E_SET_TREMOLO_CONTROL: effect = SBASE + IT_S_SET_TREMOLO_WAVEFORM; value &= ~4; break; case XBASE + XM_X_EXTRAFINE_PORTA_UP: effect = IT_PORTAMENTO_UP; value = EFFECT_VALUE(0xE, value); break; case XBASE + XM_X_EXTRAFINE_PORTA_DOWN: effect = IT_PORTAMENTO_DOWN; value = EFFECT_VALUE(0xE, value); break; default: /* user effect (often used in demos for synchronisation) */ entry->mask &= ~IT_ENTRY_EFFECT; } if (log) printf(" - %2d %02X", effect, value); /* Inverse linearisation... */ if (effect >= SBASE && effect < SBASE + 16) { value = EFFECT_VALUE(effect - SBASE, value); effect = IT_S; } if (log) printf(" - %c%02X\n", 'A' + effect - 1, value); entry->effect = effect; entry->effectvalue = value; }