ref: fbc1b4204c9b6a8d274f4a11d03fd98bb22704e6
dir: /src/thread_task.c/
/* * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2018, Two Orioles, LLC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "src/thread_task.h" void *dav1d_frame_task(void *const data) { Dav1dFrameContext *const f = data; dav1d_set_thread_name("dav1d-frame"); pthread_mutex_lock(&f->frame_thread.td.lock); for (;;) { while (!f->n_tile_data && !f->frame_thread.die) { pthread_cond_wait(&f->frame_thread.td.cond, &f->frame_thread.td.lock); } if (f->frame_thread.die) break; pthread_mutex_unlock(&f->frame_thread.td.lock); const int res = dav1d_decode_frame(f); if (res) memset(f->frame_thread.cf, 0, (size_t)f->frame_thread.cf_sz * 128 * 128 / 2); pthread_mutex_lock(&f->frame_thread.td.lock); f->n_tile_data = 0; pthread_cond_signal(&f->frame_thread.td.cond); } pthread_mutex_unlock(&f->frame_thread.td.lock); return NULL; } void *dav1d_tile_task(void *const data) { Dav1dTileContext *const t = data; struct FrameTileThreadData *const fttd = t->tile_thread.fttd; const Dav1dFrameContext *const f = t->f; const int tile_thread_idx = (int) (t - f->tc); const uint64_t mask = 1ULL << tile_thread_idx; dav1d_set_thread_name("dav1d-tile"); for (;;) { pthread_mutex_lock(&fttd->lock); fttd->available |= mask; int did_signal = 0; while (!fttd->tasks_left && !t->tile_thread.die) { if (!did_signal) { did_signal = 1; pthread_cond_signal(&fttd->icond); } pthread_cond_wait(&fttd->cond, &fttd->lock); } if (t->tile_thread.die) { pthread_cond_signal(&fttd->icond); pthread_mutex_unlock(&fttd->lock); break; } fttd->available &= ~mask; const int task_idx = fttd->num_tasks - fttd->tasks_left--; pthread_mutex_unlock(&fttd->lock); if (f->frame_thread.pass == 1 || f->n_tc >= f->frame_hdr->tiling.cols) { // we can (or in fact, if >, we need to) do full tile decoding. // loopfilter happens in the main thread Dav1dTileState *const ts = t->ts = &f->ts[task_idx]; for (t->by = ts->tiling.row_start; t->by < ts->tiling.row_end; t->by += f->sb_step) { int error = dav1d_decode_tile_sbrow(t); int progress = error ? TILE_ERROR : 1 + (t->by >> f->sb_shift); // signal progress pthread_mutex_lock(&ts->tile_thread.lock); atomic_store(&ts->progress, progress); pthread_cond_signal(&ts->tile_thread.cond); pthread_mutex_unlock(&ts->tile_thread.lock); if (error) break; } } else { const int sby = f->tile_thread.task_idx_to_sby_and_tile_idx[task_idx][0]; const int tile_idx = f->tile_thread.task_idx_to_sby_and_tile_idx[task_idx][1]; Dav1dTileState *const ts = &f->ts[tile_idx]; int progress; // the interleaved decoding can sometimes cause dependency issues // if one part of the frame decodes signifcantly faster than others. // Ideally, we'd "skip" tile_sbrows where dependencies are missing, // and resume them later as dependencies are met. This also would // solve the broadcast() below and allow us to use signal(). However, // for now, we use linear dependency tracking because it's simpler. if ((progress = atomic_load(&ts->progress)) < sby) { pthread_mutex_lock(&ts->tile_thread.lock); while ((progress = atomic_load(&ts->progress)) < sby) pthread_cond_wait(&ts->tile_thread.cond, &ts->tile_thread.lock); pthread_mutex_unlock(&ts->tile_thread.lock); } if (progress == TILE_ERROR) continue; // we need to interleave sbrow decoding for all tile cols in a // tile row, since otherwise subsequent threads will be blocked // waiting for the post-filter to complete t->ts = ts; t->by = sby << f->sb_shift; int error = dav1d_decode_tile_sbrow(t); progress = error ? TILE_ERROR : 1 + sby; // signal progress pthread_mutex_lock(&ts->tile_thread.lock); atomic_store(&ts->progress, progress); pthread_cond_broadcast(&ts->tile_thread.cond); pthread_mutex_unlock(&ts->tile_thread.lock); } } return NULL; }