ref: ded8ed3f49c022359107fa7f4752b84389716b00
dir: /src/arm/64/looprestoration.S/
/* * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2018, Martin Storsjo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "src/arm/asm.S" // void dav1d_wiener_filter_h_neon(int16_t *dst, const pixel (*left)[4], // const pixel *src, ptrdiff_t stride, // const int16_t fh[7], const intptr_t w, // int h, enum LrEdgeFlags edges); function wiener_filter_h_neon, export=1 mov w8, w5 ld1 {v0.8h}, [x4] mov w9, #(1 << 14) - (1 << 2) dup v30.8h, w9 movi v31.8h, #8, lsl #8 // Calculate mid_stride add w10, w5, #7 bic w10, w10, #7 lsl w10, w10, #1 // Clear the last unused element of v0, to allow filtering a single // pixel with one plain mul+addv. ins v0.h[7], wzr // Set up pointers for reading/writing alternate rows add x12, x0, x10 lsl w10, w10, #1 add x13, x2, x3 lsl x3, x3, #1 // Subtract the width from mid_stride sub x10, x10, w5, uxtw #1 // For w >= 8, we read (w+5)&~7+8 pixels, for w < 8 we read 16 pixels. cmp w5, #8 add w11, w5, #13 bic w11, w11, #7 b.ge 1f mov w11, #16 1: sub x3, x3, w11, uxtw // Set up the src pointers to include the left edge, for LR_HAVE_LEFT, left == NULL tst w7, #1 // LR_HAVE_LEFT b.eq 2f // LR_HAVE_LEFT cbnz x1, 0f // left == NULL sub x2, x2, #3 sub x13, x13, #3 b 1f 0: // LR_HAVE_LEFT, left != NULL 2: // !LR_HAVE_LEFT, increase the stride. // For this case we don't read the left 3 pixels from the src pointer, // but shift it as if we had done that. add x3, x3, #3 1: // Loop vertically ld1 {v3.16b}, [x2], #16 ld1 {v5.16b}, [x13], #16 tst w7, #1 // LR_HAVE_LEFT b.eq 0f cbz x1, 2f // LR_HAVE_LEFT, left != NULL ld1 {v2.s}[3], [x1], #4 // Move x2/x13 back to account for the last 3 bytes we loaded earlier, // which we'll shift out. sub x2, x2, #3 sub x13, x13, #3 ld1 {v4.s}[3], [x1], #4 ext v3.16b, v2.16b, v3.16b, #13 ext v5.16b, v4.16b, v5.16b, #13 b 2f 0: // !LR_HAVE_LEFT, fill v2 with the leftmost byte // and shift v3 to have 3x the first byte at the front. dup v2.16b, v3.b[0] dup v4.16b, v5.b[0] // Move x2 back to account for the last 3 bytes we loaded before, // which we shifted out. sub x2, x2, #3 sub x13, x13, #3 ext v3.16b, v2.16b, v3.16b, #13 ext v5.16b, v4.16b, v5.16b, #13 2: uxtl v2.8h, v3.8b uxtl2 v3.8h, v3.16b uxtl v4.8h, v5.8b uxtl2 v5.8h, v5.16b tst w7, #2 // LR_HAVE_RIGHT b.ne 4f // If we'll need to pad the right edge, load that byte to pad with // here since we can find it pretty easily from here. sub w9, w5, #14 ldr b28, [x2, w9, sxtw] ldr b29, [x13, w9, sxtw] // Fill v28/v29 with the right padding pixel dup v28.8b, v28.b[0] dup v29.8b, v29.b[0] uxtl v28.8h, v28.8b uxtl v29.8h, v29.8b 3: // !LR_HAVE_RIGHT // If we'll have to pad the right edge we need to quit early here. cmp w5, #11 b.ge 4f // If w >= 11, all used input pixels are valid cmp w5, #7 b.ge 5f // If w >= 7, we can filter 4 pixels b 6f 4: // Loop horizontally .macro filter wd // Interleaving the mul/mla chains actually hurts performance // significantly on Cortex A53, thus keeping mul/mla tightly // chained like this. ext v16.16b, v2.16b, v3.16b, #2 ext v17.16b, v2.16b, v3.16b, #4 ext v18.16b, v2.16b, v3.16b, #6 ext v19.16b, v2.16b, v3.16b, #8 ext v20.16b, v2.16b, v3.16b, #10 ext v21.16b, v2.16b, v3.16b, #12 mul v6\wd, v2\wd, v0.h[0] mla v6\wd, v16\wd, v0.h[1] mla v6\wd, v17\wd, v0.h[2] mla v6\wd, v18\wd, v0.h[3] mla v6\wd, v19\wd, v0.h[4] mla v6\wd, v20\wd, v0.h[5] mla v6\wd, v21\wd, v0.h[6] ext v22.16b, v4.16b, v5.16b, #2 ext v23.16b, v4.16b, v5.16b, #4 ext v24.16b, v4.16b, v5.16b, #6 ext v25.16b, v4.16b, v5.16b, #8 ext v26.16b, v4.16b, v5.16b, #10 ext v27.16b, v4.16b, v5.16b, #12 mul v7\wd, v4\wd, v0.h[0] mla v7\wd, v22\wd, v0.h[1] mla v7\wd, v23\wd, v0.h[2] mla v7\wd, v24\wd, v0.h[3] mla v7\wd, v25\wd, v0.h[4] mla v7\wd, v26\wd, v0.h[5] mla v7\wd, v27\wd, v0.h[6] shl v18\wd, v18\wd, #7 shl v24\wd, v24\wd, #7 sub v18\wd, v18\wd, v30\wd sub v24\wd, v24\wd, v30\wd sqadd v6\wd, v6\wd, v18\wd sqadd v7\wd, v7\wd, v24\wd sshr v6\wd, v6\wd, #3 sshr v7\wd, v7\wd, #3 add v6\wd, v6\wd, v31\wd add v7\wd, v7\wd, v31\wd .endm filter .8h st1 {v6.8h}, [x0], #16 st1 {v7.8h}, [x12], #16 subs w5, w5, #8 b.le 9f tst w7, #2 // LR_HAVE_RIGHT mov v2.16b, v3.16b mov v4.16b, v5.16b ld1 {v3.8b}, [x2], #8 ld1 {v5.8b}, [x13], #8 uxtl v3.8h, v3.8b uxtl v5.8h, v5.8b b.ne 4b // If we don't need to pad, just keep filtering. b 3b // If we need to pad, check how many pixels we have left. 5: // Filter 4 pixels, 7 <= w < 11 filter .4h st1 {v6.4h}, [x0], #8 st1 {v7.4h}, [x12], #8 subs w5, w5, #4 // 3 <= w < 7 ext v2.16b, v2.16b, v3.16b, #8 ext v3.16b, v3.16b, v3.16b, #8 ext v4.16b, v4.16b, v5.16b, #8 ext v5.16b, v5.16b, v5.16b, #8 6: // Pad the right edge and filter the last few pixels. // w < 7, w+3 pixels valid in v2-v3 cmp w5, #5 b.lt 7f b.gt 8f // w == 5, 8 pixels valid in v2, v3 invalid mov v3.16b, v28.16b mov v5.16b, v29.16b b 88f 7: // 1 <= w < 5, 4-7 pixels valid in v2 sub w9, w5, #1 // w9 = (pixels valid - 4) adr x11, L(variable_shift_tbl) ldrh w9, [x11, w9, uxtw #1] sub x11, x11, w9, uxth mov v3.16b, v28.16b mov v5.16b, v29.16b br x11 // Shift v2 right, shifting out invalid pixels, // shift v2 left to the original offset, shifting in padding pixels. 44: // 4 pixels valid ext v2.16b, v2.16b, v2.16b, #8 ext v2.16b, v2.16b, v3.16b, #8 ext v4.16b, v4.16b, v4.16b, #8 ext v4.16b, v4.16b, v5.16b, #8 b 88f 55: // 5 pixels valid ext v2.16b, v2.16b, v2.16b, #10 ext v2.16b, v2.16b, v3.16b, #6 ext v4.16b, v4.16b, v4.16b, #10 ext v4.16b, v4.16b, v5.16b, #6 b 88f 66: // 6 pixels valid ext v2.16b, v2.16b, v2.16b, #12 ext v2.16b, v2.16b, v3.16b, #4 ext v4.16b, v4.16b, v4.16b, #12 ext v4.16b, v4.16b, v5.16b, #4 b 88f 77: // 7 pixels valid ext v2.16b, v2.16b, v2.16b, #14 ext v2.16b, v2.16b, v3.16b, #2 ext v4.16b, v4.16b, v4.16b, #14 ext v4.16b, v4.16b, v5.16b, #2 b 88f L(variable_shift_tbl): .hword L(variable_shift_tbl) - 44b .hword L(variable_shift_tbl) - 55b .hword L(variable_shift_tbl) - 66b .hword L(variable_shift_tbl) - 77b 8: // w > 5, w == 6, 9 pixels valid in v2-v3, 1 pixel valid in v3 ins v28.h[0], v3.h[0] ins v29.h[0], v5.h[0] mov v3.16b, v28.16b mov v5.16b, v29.16b 88: // w < 7, v2-v3 padded properly cmp w5, #4 b.lt 888f // w >= 4, filter 4 pixels filter .4h st1 {v6.4h}, [x0], #8 st1 {v7.4h}, [x12], #8 subs w5, w5, #4 // 0 <= w < 4 ext v2.16b, v2.16b, v3.16b, #8 ext v4.16b, v4.16b, v5.16b, #8 b.eq 9f 888: // 1 <= w < 4, filter 1 pixel at a time mul v6.8h, v2.8h, v0.8h mul v7.8h, v4.8h, v0.8h addv h6, v6.8h addv h7, v7.8h dup v16.4h, v2.h[3] ins v16.h[1], v4.h[3] ins v6.h[1], v7.h[0] shl v16.4h, v16.4h, #7 sub v16.4h, v16.4h, v30.4h sqadd v6.4h, v6.4h, v16.4h sshr v6.4h, v6.4h, #3 add v6.4h, v6.4h, v31.4h st1 {v6.h}[0], [x0], #2 st1 {v6.h}[1], [x12], #2 subs w5, w5, #1 ext v2.16b, v2.16b, v3.16b, #2 ext v4.16b, v4.16b, v5.16b, #2 b.gt 888b 9: subs w6, w6, #2 b.le 0f // Jump to the next row and loop horizontally add x0, x0, x10 add x12, x12, x10 add x2, x2, x3 add x13, x13, x3 mov w5, w8 b 1b 0: ret .purgem filter endfunc // void dav1d_wiener_filter_v_neon(pixel *dst, ptrdiff_t stride, // const int16_t *mid, int w, int h, // const int16_t fv[7], enum LrEdgeFlags edges, // ptrdiff_t mid_stride); function wiener_filter_v_neon, export=1 mov w8, w4 ld1 {v0.8h}, [x5] movi v1.8h, #128 add v1.8h, v1.8h, v0.8h // Calculate the number of rows to move back when looping vertically mov w11, w4 tst w6, #4 // LR_HAVE_TOP b.eq 0f sub x2, x2, x7, lsl #1 add w11, w11, #2 0: tst w6, #8 // LR_HAVE_BOTTOM b.eq 1f add w11, w11, #2 1: // Start of horizontal loop; start one vertical filter slice. // Load rows into v16-v19 and pad properly. tst w6, #4 // LR_HAVE_TOP ld1 {v16.8h}, [x2], x7 b.eq 2f // LR_HAVE_TOP ld1 {v18.8h}, [x2], x7 mov v17.16b, v16.16b ld1 {v19.8h}, [x2], x7 b 3f 2: // !LR_HAVE_TOP mov v17.16b, v16.16b mov v18.16b, v16.16b mov v19.16b, v16.16b 3: cmp w4, #4 b.lt 5f // Start filtering normally; fill in v20-v22 with unique rows. ld1 {v20.8h}, [x2], x7 ld1 {v21.8h}, [x2], x7 ld1 {v22.8h}, [x2], x7 4: .macro filter compare subs w4, w4, #1 // Interleaving the mul/mla chains actually hurts performance // significantly on Cortex A53, thus keeping mul/mla tightly // chained like this. smull v2.4s, v16.4h, v0.h[0] smlal v2.4s, v17.4h, v0.h[1] smlal v2.4s, v18.4h, v0.h[2] smlal v2.4s, v19.4h, v1.h[3] smlal v2.4s, v20.4h, v0.h[4] smlal v2.4s, v21.4h, v0.h[5] smlal v2.4s, v22.4h, v0.h[6] smull2 v3.4s, v16.8h, v0.h[0] smlal2 v3.4s, v17.8h, v0.h[1] smlal2 v3.4s, v18.8h, v0.h[2] smlal2 v3.4s, v19.8h, v1.h[3] smlal2 v3.4s, v20.8h, v0.h[4] smlal2 v3.4s, v21.8h, v0.h[5] smlal2 v3.4s, v22.8h, v0.h[6] sqrshrun v2.4h, v2.4s, #11 sqrshrun2 v2.8h, v3.4s, #11 sqxtun v2.8b, v2.8h st1 {v2.8b}, [x0], x1 .if \compare cmp w4, #4 .else b.le 9f .endif mov v16.16b, v17.16b mov v17.16b, v18.16b mov v18.16b, v19.16b mov v19.16b, v20.16b mov v20.16b, v21.16b mov v21.16b, v22.16b .endm filter 1 b.lt 7f ld1 {v22.8h}, [x2], x7 b 4b 5: // Less than 4 rows in total; not all of v20-v21 are filled yet. tst w6, #8 // LR_HAVE_BOTTOM b.eq 6f // LR_HAVE_BOTTOM cmp w4, #2 // We load at least 2 rows in all cases. ld1 {v20.8h}, [x2], x7 ld1 {v21.8h}, [x2], x7 b.gt 53f // 3 rows in total b.eq 52f // 2 rows in total 51: // 1 row in total, v19 already loaded, load edge into v20-v22. mov v22.16b, v21.16b b 8f 52: // 2 rows in total, v19 already loaded, load v20 with content data // and 2 rows of edge. ld1 {v22.8h}, [x2], x7 mov v23.16b, v22.16b b 8f 53: // 3 rows in total, v19 already loaded, load v20 and v21 with content // and 2 rows of edge. ld1 {v22.8h}, [x2], x7 ld1 {v23.8h}, [x2], x7 mov v24.16b, v23.16b b 8f 6: // !LR_HAVE_BOTTOM cmp w4, #2 b.gt 63f // 3 rows in total b.eq 62f // 2 rows in total 61: // 1 row in total, v19 already loaded, pad that into v20-v22. mov v20.16b, v19.16b mov v21.16b, v19.16b mov v22.16b, v19.16b b 8f 62: // 2 rows in total, v19 already loaded, load v20 and pad that into v21-v23. ld1 {v20.8h}, [x2], x7 mov v21.16b, v20.16b mov v22.16b, v20.16b mov v23.16b, v20.16b b 8f 63: // 3 rows in total, v19 already loaded, load v20 and v21 and pad v21 into v22-v24. ld1 {v20.8h}, [x2], x7 ld1 {v21.8h}, [x2], x7 mov v22.16b, v21.16b mov v23.16b, v21.16b mov v24.16b, v21.16b b 8f 7: // All registers up to v21 are filled already, 3 valid rows left. // < 4 valid rows left; fill in padding and filter the last // few rows. tst w6, #8 // LR_HAVE_BOTTOM b.eq 71f // LR_HAVE_BOTTOM; load 2 rows of edge. ld1 {v22.8h}, [x2], x7 ld1 {v23.8h}, [x2], x7 mov v24.16b, v23.16b b 8f 71: // !LR_HAVE_BOTTOM, pad 3 rows mov v22.16b, v21.16b mov v23.16b, v21.16b mov v24.16b, v21.16b 8: // At this point, all registers up to v22-v24 are loaded with // edge/padding (depending on how many rows are left). filter 0 // This branches to 9f when done mov v22.16b, v23.16b mov v23.16b, v24.16b b 8b 9: // End of one vertical slice. subs w3, w3, #8 b.le 0f // Move pointers back up to the top and loop horizontally. msub x0, x1, x8, x0 msub x2, x7, x11, x2 add x0, x0, #8 add x2, x2, #16 mov w4, w8 b 1b 0: ret .purgem filter endfunc // void dav1d_copy_narrow_neon(pixel *dst, ptrdiff_t stride, // const pixel *src, int w, int h); function copy_narrow_neon, export=1 adr x5, L(copy_narrow_tbl) ldrh w6, [x5, w3, uxtw #1] sub x5, x5, w6, uxth br x5 10: add x7, x0, x1 lsl x1, x1, #1 18: subs w4, w4, #8 b.lt 110f ld1 {v0.8b}, [x2], #8 st1 {v0.b}[0], [x0], x1 st1 {v0.b}[1], [x7], x1 st1 {v0.b}[2], [x0], x1 st1 {v0.b}[3], [x7], x1 st1 {v0.b}[4], [x0], x1 st1 {v0.b}[5], [x7], x1 st1 {v0.b}[6], [x0], x1 st1 {v0.b}[7], [x7], x1 b.le 0f b 18b 110: add w4, w4, #8 asr x1, x1, #1 11: subs w4, w4, #1 ld1 {v0.b}[0], [x2], #1 st1 {v0.b}[0], [x0], x1 b.gt 11b 0: ret 20: add x7, x0, x1 lsl x1, x1, #1 24: subs w4, w4, #4 b.lt 210f ld1 {v0.4h}, [x2], #8 st1 {v0.h}[0], [x0], x1 st1 {v0.h}[1], [x7], x1 st1 {v0.h}[2], [x0], x1 st1 {v0.h}[3], [x7], x1 b.le 0f b 24b 210: add w4, w4, #4 asr x1, x1, #1 22: subs w4, w4, #1 ld1 {v0.h}[0], [x2], #2 st1 {v0.h}[0], [x0], x1 b.gt 22b 0: ret 30: ldrh w5, [x2] ldrb w6, [x2, #2] add x2, x2, #3 subs w4, w4, #1 strh w5, [x0] strb w6, [x0, #2] add x0, x0, x1 b.gt 30b ret 40: add x7, x0, x1 lsl x1, x1, #1 42: subs w4, w4, #2 b.lt 41f ld1 {v0.2s}, [x2], #8 st1 {v0.s}[0], [x0], x1 st1 {v0.s}[1], [x7], x1 b.le 0f b 42b 41: ld1 {v0.s}[0], [x2] st1 {v0.s}[0], [x0] 0: ret 50: ldr w5, [x2] ldrb w6, [x2, #4] add x2, x2, #5 subs w4, w4, #1 str w5, [x0] strb w6, [x0, #4] add x0, x0, x1 b.gt 50b ret 60: ldr w5, [x2] ldrh w6, [x2, #4] add x2, x2, #6 subs w4, w4, #1 str w5, [x0] strh w6, [x0, #4] add x0, x0, x1 b.gt 60b ret 70: ldr w5, [x2] ldrh w6, [x2, #4] ldrb w7, [x2, #6] add x2, x2, #7 subs w4, w4, #1 str w5, [x0] strh w6, [x0, #4] strb w7, [x0, #6] add x0, x0, x1 b.gt 70b ret L(copy_narrow_tbl): .hword 0 .hword L(copy_narrow_tbl) - 10b .hword L(copy_narrow_tbl) - 20b .hword L(copy_narrow_tbl) - 30b .hword L(copy_narrow_tbl) - 40b .hword L(copy_narrow_tbl) - 50b .hword L(copy_narrow_tbl) - 60b .hword L(copy_narrow_tbl) - 70b endfunc