ref: 93c4bea2d45d7caf5cc6ab712d938dc6f74b98a2
dir: /src/internal.h/
/* * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2018, Two Orioles, LLC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __DAV1D_SRC_INTERNAL_H__ #define __DAV1D_SRC_INTERNAL_H__ #include <stdatomic.h> #include "dav1d/data.h" typedef struct Dav1dFrameContext Dav1dFrameContext; typedef struct Dav1dTileState Dav1dTileState; typedef struct Dav1dTileContext Dav1dTileContext; #include "common/attributes.h" #include "src/cdef.h" #include "src/cdf.h" #include "src/env.h" #include "src/intra_edge.h" #include "src/ipred.h" #include "src/itx.h" #include "src/levels.h" #include "src/lf_mask.h" #include "src/loopfilter.h" #include "src/looprestoration.h" #include "src/mc.h" #include "src/msac.h" #include "src/picture.h" #include "src/recon.h" #include "src/ref_mvs.h" #include "src/thread.h" typedef struct Dav1dDSPContext { Dav1dIntraPredDSPContext ipred; Dav1dMCDSPContext mc; Dav1dInvTxfmDSPContext itx; Dav1dLoopFilterDSPContext lf; Dav1dCdefDSPContext cdef; Dav1dLoopRestorationDSPContext lr; } Dav1dDSPContext; struct Dav1dContext { Dav1dFrameContext *fc; unsigned n_fc; // cache of OBUs that make up a single frame before we submit them // to a frame worker to be decoded struct { Dav1dData data; int start, end; } tile[256]; int n_tile_data, have_seq_hdr, have_frame_hdr; int n_tiles; Av1SequenceHeader seq_hdr; // FIXME make ref? Av1FrameHeader frame_hdr; // FIXME make ref? // decoded output picture queue Dav1dPicture out; struct { Dav1dThreadPicture *out_delayed; unsigned next; } frame_thread; // reference/entropy state struct { Dav1dThreadPicture p; Dav1dRef *segmap; Av1SegmentationDataSet seg_data; Dav1dRef *refmvs; unsigned refpoc[7]; WarpedMotionParams gmv[7]; Av1LoopfilterModeRefDeltas lf_mode_ref_deltas; Av1FilmGrainData film_grain; uint8_t qidx; } refs[8]; CdfThreadContext cdf[8]; Dav1dDSPContext dsp[3 /* 8, 10, 12 bits/component */]; // tree to keep track of which edges are available struct { EdgeNode *root[2 /* BL_128X128 vs. BL_64X64 */]; EdgeBranch branch_sb128[1 + 4 + 16 + 64]; EdgeBranch branch_sb64[1 + 4 + 16]; EdgeTip tip_sb128[256]; EdgeTip tip_sb64[64]; } intra_edge; Dav1dPicAllocator allocator; }; struct Dav1dFrameContext { Av1SequenceHeader seq_hdr; Av1FrameHeader frame_hdr; Dav1dThreadPicture refp[7], cur; Dav1dRef *mvs_ref; refmvs *mvs, *ref_mvs[7]; Dav1dRef *ref_mvs_ref[7]; Dav1dRef *cur_segmap_ref, *prev_segmap_ref; uint8_t *cur_segmap; const uint8_t *prev_segmap; unsigned refpoc[7], refrefpoc[7][7]; CdfThreadContext in_cdf, out_cdf; struct { Dav1dData data; int start, end; } tile[256]; int n_tile_data; const Dav1dContext *c; Dav1dTileContext *tc; int n_tc; Dav1dTileState *ts; int n_ts; const Dav1dDSPContext *dsp; struct { recon_b_intra_fn recon_b_intra; recon_b_inter_fn recon_b_inter; filter_sbrow_fn filter_sbrow; backup_ipred_edge_fn backup_ipred_edge; read_coef_blocks_fn read_coef_blocks; } bd_fn; int ipred_edge_sz; pixel *ipred_edge[3]; ptrdiff_t b4_stride; int bw, bh, sb128w, sb128h, sbh, sb_shift, sb_step; uint16_t dq[NUM_SEGMENTS][3 /* plane */][2 /* dc/ac */]; const uint8_t *qm[2 /* is_1d */][N_RECT_TX_SIZES][3 /* plane */]; BlockContext *a; int a_sz /* w*tile_rows */; AV1_COMMON *libaom_cm; // FIXME uint8_t jnt_weights[7][7]; struct { struct thread_data td; int pass, die; // indexed using t->by * f->b4_stride + t->bx Av1Block *b; struct CodedBlockInfo { int16_t eob[3 /* plane */]; uint8_t txtp[3 /* plane */]; } *cbi; int8_t *txtp; // indexed using (t->by >> 1) * (f->b4_stride >> 1) + (t->bx >> 1) uint16_t (*pal)[3 /* plane */][8 /* idx */]; // iterated over inside tile state uint8_t *pal_idx; coef *cf; // start offsets per tile int *tile_start_off; } frame_thread; // loopfilter struct { uint8_t (*level)[4]; Av1Filter *mask; int top_pre_cdef_toggle; int mask_sz /* w*h */, line_sz /* w */, re_sz /* h */; Av1FilterLUT lim_lut; int last_sharpness; uint8_t lvl[8 /* seg_id */][4 /* dir */][8 /* ref */][2 /* is_gmv */]; uint8_t *tx_lpf_right_edge[2]; pixel *cdef_line; pixel *cdef_line_ptr[2 /* pre, post */][3 /* plane */][2 /* y */]; pixel *lr_lpf_line; pixel *lr_lpf_line_ptr[3 /* plane */]; // in-loop filter per-frame state keeping int tile_row; // for carry-over at tile row edges pixel *p[3]; Av1Filter *mask_ptr, *prev_mask_ptr; } lf; // threading (refer to tc[] for per-thread things) struct FrameTileThreadData { uint64_t available; pthread_mutex_t lock; pthread_cond_t cond, icond; int tasks_left, num_tasks; int (*task_idx_to_sby_and_tile_idx)[2]; int titsati_sz, titsati_init[2]; } tile_thread; }; struct Dav1dTileState { struct { int col_start, col_end, row_start, row_end; // in 4px units int col, row; // in tile units } tiling; CdfContext cdf; MsacContext msac; atomic_int progress; // in sby units struct { pthread_mutex_t lock; pthread_cond_t cond; } tile_thread; struct { uint8_t *pal_idx; coef *cf; } frame_thread; uint16_t dqmem[NUM_SEGMENTS][3 /* plane */][2 /* dc/ac */]; const uint16_t (*dq)[3][2]; int last_qidx; int8_t last_delta_lf[4]; uint8_t lflvlmem[8 /* seg_id */][4 /* dir */][8 /* ref */][2 /* is_gmv */]; const uint8_t (*lflvl)[4][8][2]; Av1RestorationUnit *lr_ref[3]; }; struct Dav1dTileContext { const Dav1dFrameContext *f; Dav1dTileState *ts; int bx, by; BlockContext l, *a; coef *cf; pixel *emu_edge; // stride=160 // FIXME types can be changed to pixel (and dynamically allocated) // which would make copy/assign operations slightly faster? uint16_t al_pal[2 /* a/l */][32 /* bx/y4 */][3 /* plane */][8 /* palette_idx */]; uint16_t pal[3 /* plane */][8 /* palette_idx */]; uint8_t pal_sz_uv[2 /* a/l */][32 /* bx4/by4 */]; uint8_t txtp_map[32 * 32]; // inter-only WarpedMotionParams warpmv; union { void *mem; uint8_t *pal_idx; int16_t *ac; pixel *interintra, *lap; coef *compinter; } scratch; ALIGN(uint8_t scratch_seg_mask[128 * 128], 32); Av1Filter *lf_mask; int8_t *cur_sb_cdef_idx_ptr; // for chroma sub8x8, we need to know the filter for all 4 subblocks in // a 4x4 area, but the top/left one can go out of cache already, so this // keeps it accessible enum Filter2d tl_4x4_filter; struct { struct thread_data td; struct FrameTileThreadData *fttd; int die; } tile_thread; }; #endif /* __DAV1D_SRC_INTERNAL_H__ */