ref: 8863dabe0a500c9c641f546cd1ae3ac97b6312a1
dir: /src/fg_apply_tmpl.c/
/* * Copyright © 2018, Niklas Haas * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2018, Two Orioles, LLC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include <stdint.h> #include "dav1d/picture.h" #include "common.h" #include "common/intops.h" #include "common/bitdepth.h" #include "fg_apply.h" static void generate_scaling(const int bitdepth, const uint8_t points[][2], const int num, uint8_t scaling[SCALING_SIZE]) { #if BITDEPTH == 8 const int shift_x = 0; #else const int shift_x = bitdepth - 8; #endif const int scaling_size = 1 << bitdepth; // Fill up the preceding entries with the initial value for (int i = 0; i < points[0][0] << shift_x; i++) scaling[i] = points[0][1]; // Linearly interpolate the values in the middle for (int i = 0; i < num - 1; i++) { const int bx = points[i][0]; const int by = points[i][1]; const int ex = points[i+1][0]; const int ey = points[i+1][1]; const int dx = ex - bx; const int dy = ey - by; const int delta = dy * ((0x10000 + (dx >> 1)) / dx); for (int x = 0; x < dx; x++) { const int v = by + ((x * delta + 0x8000) >> 16); scaling[(bx + x) << shift_x] = v; } } // Fill up the remaining entries with the final value for (int i = points[num - 1][0] << shift_x; i < scaling_size; i++) scaling[i] = points[num - 1][1]; #if BITDEPTH != 8 const int pad = 1 << shift_x, rnd = pad >> 1; for (int i = 0; i < num - 1; i++) { const int bx = points[i][0] << shift_x; const int ex = points[i+1][0] << shift_x; const int dx = ex - bx; for (int x = 0; x < dx; x += pad) { const int range = scaling[bx + x + pad] - scaling[bx + x]; for (int n = 1; n < pad; n++) { scaling[bx + x + n] = scaling[bx + x] + ((range * n + rnd) >> shift_x); } } } #endif } #ifndef UNIT_TEST void bitfn(dav1d_apply_grain)(Dav1dFilmGrainDSPContext *dsp, Dav1dPicture *out, Dav1dPicture *in) { const Dav1dFilmGrainData *const data = &out->frame_hdr->film_grain.data; entry grain_lut[3][GRAIN_HEIGHT + 1][GRAIN_WIDTH]; uint8_t scaling[3][SCALING_SIZE]; #if BITDEPTH != 8 const int bitdepth_max = (1 << out->p.bpc) - 1; #endif // Generate grain LUTs as needed dsp->generate_grain_y(grain_lut[0], data HIGHBD_TAIL_SUFFIX); // always needed if (data->num_uv_points[0] || data->chroma_scaling_from_luma) dsp->generate_grain_uv[in->p.layout - 1](grain_lut[1], grain_lut[0], data, 0 HIGHBD_TAIL_SUFFIX); if (data->num_uv_points[1] || data->chroma_scaling_from_luma) dsp->generate_grain_uv[in->p.layout - 1](grain_lut[2], grain_lut[0], data, 1 HIGHBD_TAIL_SUFFIX); // Generate scaling LUTs as needed if (data->num_y_points) generate_scaling(in->p.bpc, data->y_points, data->num_y_points, scaling[0]); if (data->num_uv_points[0]) generate_scaling(in->p.bpc, data->uv_points[0], data->num_uv_points[0], scaling[1]); if (data->num_uv_points[1]) generate_scaling(in->p.bpc, data->uv_points[1], data->num_uv_points[1], scaling[2]); // Copy over the non-modified planes // TODO: eliminate in favor of per-plane refs assert(out->stride[0] == in->stride[0]); if (!data->num_y_points) { const ptrdiff_t stride = out->stride[0]; const ptrdiff_t sz = out->p.h * stride; if (sz < 0) memcpy((uint8_t*) out->data[0] + sz - stride, (uint8_t*) in->data[0] + sz - stride, -sz); else memcpy(out->data[0], in->data[0], sz); } if (in->p.layout != DAV1D_PIXEL_LAYOUT_I400 && !data->chroma_scaling_from_luma) { assert(out->stride[1] == in->stride[1]); const int ss_ver = in->p.layout == DAV1D_PIXEL_LAYOUT_I420; const ptrdiff_t stride = out->stride[1]; const ptrdiff_t sz = (out->p.h * stride) >> ss_ver; if (sz < 0) { if (!data->num_uv_points[0]) memcpy((uint8_t*) out->data[1] + sz - stride, (uint8_t*) in->data[1] + sz - stride, -sz); if (!data->num_uv_points[1]) memcpy((uint8_t*) out->data[2] + sz - stride, (uint8_t*) in->data[2] + sz - stride, -sz); } else { if (!data->num_uv_points[0]) memcpy(out->data[1], in->data[1], sz); if (!data->num_uv_points[1]) memcpy(out->data[2], in->data[2], sz); } } // Synthesize grain for the affected planes const int rows = (out->p.h + 31) >> 5; const int ss_y = in->p.layout == DAV1D_PIXEL_LAYOUT_I420; const int ss_x = in->p.layout != DAV1D_PIXEL_LAYOUT_I444; const int cpw = (out->p.w + ss_x) >> ss_x; const int is_id = out->seq_hdr->mtrx == DAV1D_MC_IDENTITY; for (int row = 0; row < rows; row++) { pixel *const luma_src = ((pixel *) in->data[0]) + row * BLOCK_SIZE * PXSTRIDE(in->stride[0]); if (data->num_y_points) { const int bh = imin(out->p.h - row * BLOCK_SIZE, BLOCK_SIZE); dsp->fgy_32x32xn(((pixel *) out->data[0]) + row * BLOCK_SIZE * PXSTRIDE(out->stride[0]), luma_src, out->stride[0], data, out->p.w, scaling[0], grain_lut[0], bh, row HIGHBD_TAIL_SUFFIX); } if (!data->num_uv_points[0] && !data->num_uv_points[1] && !data->chroma_scaling_from_luma) { continue; } const int bh = (imin(out->p.h - row * BLOCK_SIZE, BLOCK_SIZE) + ss_y) >> ss_y; // extend padding pixels if (out->p.w & ss_x) { pixel *ptr = luma_src; for (int y = 0; y < bh; y++) { ptr[out->p.w] = ptr[out->p.w - 1]; ptr += PXSTRIDE(in->stride[0]) << ss_y; } } const ptrdiff_t uv_off = row * BLOCK_SIZE * PXSTRIDE(out->stride[1]) >> ss_y; if (data->chroma_scaling_from_luma) { for (int pl = 0; pl < 2; pl++) dsp->fguv_32x32xn[in->p.layout - 1](((pixel *) out->data[1 + pl]) + uv_off, ((const pixel *) in->data[1 + pl]) + uv_off, in->stride[1], data, cpw, scaling[0], grain_lut[1 + pl], bh, row, luma_src, in->stride[0], pl, is_id HIGHBD_TAIL_SUFFIX); } else { for (int pl = 0; pl < 2; pl++) if (data->num_uv_points[pl]) dsp->fguv_32x32xn[in->p.layout - 1](((pixel *) out->data[1 + pl]) + uv_off, ((const pixel *) in->data[1 + pl]) + uv_off, in->stride[1], data, cpw, scaling[1 + pl], grain_lut[1 + pl], bh, row, luma_src, in->stride[0], pl, is_id HIGHBD_TAIL_SUFFIX); } } } #endif