ref: 2e3fd4d6c9fe649a032218093e50e55577528dde
dir: /src/arm/32/cdef.S/
/* * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2019, Martin Storsjo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "src/arm/asm.S" #include "util.S" #include "cdef_tmpl.S" // n1 = s0/d0 // w1 = d0/q0 // n2 = s4/d2 // w2 = d2/q1 .macro pad_top_bottom s1, s2, w, stride, n1, w1, n2, w2, align, ret tst r6, #1 // CDEF_HAVE_LEFT beq 2f // CDEF_HAVE_LEFT tst r6, #2 // CDEF_HAVE_RIGHT beq 1f // CDEF_HAVE_LEFT+CDEF_HAVE_RIGHT ldrh r12, [\s1, #-2] vldr \n1, [\s1] vdup.16 d4, r12 ldrh r12, [\s1, #\w] vmov.16 d4[1], r12 ldrh r12, [\s2, #-2] vldr \n2, [\s2] vmov.16 d4[2], r12 ldrh r12, [\s2, #\w] vmovl.u8 q0, d0 vmov.16 d4[3], r12 vmovl.u8 q1, d2 vmovl.u8 q2, d4 vstr s8, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s9, [r0, #2*\w] add r0, r0, #2*\stride vstr s10, [r0, #-4] vst1.16 {\w2}, [r0, :\align] vstr s11, [r0, #2*\w] .if \ret pop {r4-r7,pc} .else add r0, r0, #2*\stride b 3f .endif 1: // CDEF_HAVE_LEFT+!CDEF_HAVE_RIGHT ldrh r12, [\s1, #-2] vldr \n1, [\s1] vdup.16 d4, r12 ldrh r12, [\s2, #-2] vldr \n2, [\s2] vmovl.u8 q0, d0 vmov.16 d4[1], r12 vmovl.u8 q1, d2 vmovl.u8 q2, d4 vstr s8, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s12, [r0, #2*\w] add r0, r0, #2*\stride vstr s9, [r0, #-4] vst1.16 {\w2}, [r0, :\align] vstr s12, [r0, #2*\w] .if \ret pop {r4-r7,pc} .else add r0, r0, #2*\stride b 3f .endif 2: // !CDEF_HAVE_LEFT tst r6, #2 // CDEF_HAVE_RIGHT beq 1f // !CDEF_HAVE_LEFT+CDEF_HAVE_RIGHT vldr \n1, [\s1] ldrh r12, [\s1, #\w] vldr \n2, [\s2] vdup.16 d4, r12 ldrh r12, [\s2, #\w] vmovl.u8 q0, d0 vmov.16 d4[1], r12 vmovl.u8 q1, d2 vmovl.u8 q2, d4 vstr s12, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s8, [r0, #2*\w] add r0, r0, #2*\stride vstr s12, [r0, #-4] vst1.16 {\w2}, [r0, :\align] vstr s9, [r0, #2*\w] .if \ret pop {r4-r7,pc} .else add r0, r0, #2*\stride b 3f .endif 1: // !CDEF_HAVE_LEFT+!CDEF_HAVE_RIGHT vldr \n1, [\s1] vldr \n2, [\s2] vmovl.u8 q0, d0 vmovl.u8 q1, d2 vstr s12, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s12, [r0, #2*\w] add r0, r0, #2*\stride vstr s12, [r0, #-4] vst1.16 {\w2}, [r0, :\align] vstr s12, [r0, #2*\w] .if \ret pop {r4-r7,pc} .else add r0, r0, #2*\stride .endif 3: .endm .macro load_n_incr dst, src, incr, w .if \w == 4 vld1.32 {\dst\()[0]}, [\src, :32], \incr .else vld1.8 {\dst\()}, [\src, :64], \incr .endif .endm // void dav1d_cdef_paddingX_8bpc_neon(uint16_t *tmp, const pixel *src, // ptrdiff_t src_stride, const pixel (*left)[2], // const pixel *const top, int h, // enum CdefEdgeFlags edges); // n1 = s0/d0 // w1 = d0/q0 // n2 = s4/d2 // w2 = d2/q1 .macro padding_func w, stride, n1, w1, n2, w2, align function cdef_padding\w\()_8bpc_neon, export=1 push {r4-r7,lr} ldrd r4, r5, [sp, #20] ldr r6, [sp, #28] cmp r6, #0xf // fully edged beq cdef_padding\w\()_edged_8bpc_neon vmov.i16 q3, #0x8000 tst r6, #4 // CDEF_HAVE_TOP bne 1f // !CDEF_HAVE_TOP sub r12, r0, #2*(2*\stride+2) vmov.i16 q2, #0x8000 vst1.16 {q2,q3}, [r12]! .if \w == 8 vst1.16 {q2,q3}, [r12]! .endif b 3f 1: // CDEF_HAVE_TOP add r7, r4, r2 sub r0, r0, #2*(2*\stride) pad_top_bottom r4, r7, \w, \stride, \n1, \w1, \n2, \w2, \align, 0 // Middle section 3: tst r6, #1 // CDEF_HAVE_LEFT beq 2f // CDEF_HAVE_LEFT tst r6, #2 // CDEF_HAVE_RIGHT beq 1f // CDEF_HAVE_LEFT+CDEF_HAVE_RIGHT 0: vld1.16 {d2[]}, [r3, :16]! ldrh r12, [r1, #\w] load_n_incr d0, r1, r2, \w subs r5, r5, #1 vmov.16 d2[1], r12 vmovl.u8 q0, d0 vmovl.u8 q1, d2 vstr s4, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s5, [r0, #2*\w] add r0, r0, #2*\stride bgt 0b b 3f 1: // CDEF_HAVE_LEFT+!CDEF_HAVE_RIGHT vld1.16 {d2[]}, [r3, :16]! load_n_incr d0, r1, r2, \w subs r5, r5, #1 vmovl.u8 q0, d0 vmovl.u8 q1, d2 vstr s4, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s12, [r0, #2*\w] add r0, r0, #2*\stride bgt 1b b 3f 2: tst r6, #2 // CDEF_HAVE_RIGHT beq 1f // !CDEF_HAVE_LEFT+CDEF_HAVE_RIGHT 0: ldrh r12, [r1, #\w] load_n_incr d0, r1, r2, \w vdup.16 d2, r12 subs r5, r5, #1 vmovl.u8 q0, d0 vmovl.u8 q1, d2 vstr s12, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s4, [r0, #2*\w] add r0, r0, #2*\stride bgt 0b b 3f 1: // !CDEF_HAVE_LEFT+!CDEF_HAVE_RIGHT load_n_incr d0, r1, r2, \w subs r5, r5, #1 vmovl.u8 q0, d0 vstr s12, [r0, #-4] vst1.16 {\w1}, [r0, :\align] vstr s12, [r0, #2*\w] add r0, r0, #2*\stride bgt 1b 3: tst r6, #8 // CDEF_HAVE_BOTTOM bne 1f // !CDEF_HAVE_BOTTOM sub r12, r0, #4 vmov.i16 q2, #0x8000 vst1.16 {q2,q3}, [r12]! .if \w == 8 vst1.16 {q2,q3}, [r12]! .endif pop {r4-r7,pc} 1: // CDEF_HAVE_BOTTOM add r7, r1, r2 pad_top_bottom r1, r7, \w, \stride, \n1, \w1, \n2, \w2, \align, 1 endfunc .endm padding_func 8, 16, d0, q0, d2, q1, 128 padding_func 4, 8, s0, d0, s4, d2, 64 // void cdef_paddingX_edged_8bpc_neon(uint16_t *tmp, const pixel *src, // ptrdiff_t src_stride, const pixel (*left)[2], // const pixel *const top, int h, // enum CdefEdgeFlags edges); .macro padding_func_edged w, stride, reg, align function cdef_padding\w\()_edged_8bpc_neon sub r0, r0, #(2*\stride) ldrh r12, [r4, #-2] vldr \reg, [r4] add r7, r4, r2 strh r12, [r0, #-2] ldrh r12, [r4, #\w] vstr \reg, [r0] strh r12, [r0, #\w] ldrh r12, [r7, #-2] vldr \reg, [r7] strh r12, [r0, #\stride-2] ldrh r12, [r7, #\w] vstr \reg, [r0, #\stride] strh r12, [r0, #\stride+\w] add r0, r0, #2*\stride 0: ldrh r12, [r3], #2 vldr \reg, [r1] str r12, [r0, #-2] ldrh r12, [r1, #\w] add r1, r1, r2 subs r5, r5, #1 vstr \reg, [r0] str r12, [r0, #\w] add r0, r0, #\stride bgt 0b ldrh r12, [r1, #-2] vldr \reg, [r1] add r7, r1, r2 strh r12, [r0, #-2] ldrh r12, [r1, #\w] vstr \reg, [r0] strh r12, [r0, #\w] ldrh r12, [r7, #-2] vldr \reg, [r7] strh r12, [r0, #\stride-2] ldrh r12, [r7, #\w] vstr \reg, [r0, #\stride] strh r12, [r0, #\stride+\w] pop {r4-r7,pc} endfunc .endm padding_func_edged 8, 16, d0, 64 padding_func_edged 4, 8, s0, 32 tables filter 8, 8 filter 4, 8 find_dir 8 .macro load_px_8 d11, d12, d21, d22, w .if \w == 8 add r6, r2, r9 // x + off sub r9, r2, r9 // x - off vld1.8 {\d11}, [r6] // p0 add r6, r6, #16 // += stride vld1.8 {\d21}, [r9] // p1 add r9, r9, #16 // += stride vld1.8 {\d12}, [r6] // p0 vld1.8 {\d22}, [r9] // p1 .else add r6, r2, r9 // x + off sub r9, r2, r9 // x - off vld1.32 {\d11[0]}, [r6] // p0 add r6, r6, #8 // += stride vld1.32 {\d21[0]}, [r9] // p1 add r9, r9, #8 // += stride vld1.32 {\d11[1]}, [r6] // p0 add r6, r6, #8 // += stride vld1.32 {\d21[1]}, [r9] // p1 add r9, r9, #8 // += stride vld1.32 {\d12[0]}, [r6] // p0 add r6, r6, #8 // += stride vld1.32 {\d22[0]}, [r9] // p1 add r9, r9, #8 // += stride vld1.32 {\d12[1]}, [r6] // p0 vld1.32 {\d22[1]}, [r9] // p1 .endif .endm .macro handle_pixel_8 s1, s2, thresh_vec, shift, tap, min .if \min vmin.u8 q3, q3, \s1 vmax.u8 q4, q4, \s1 vmin.u8 q3, q3, \s2 vmax.u8 q4, q4, \s2 .endif vabd.u8 q8, q0, \s1 // abs(diff) vabd.u8 q11, q0, \s2 // abs(diff) vshl.u8 q9, q8, \shift // abs(diff) >> shift vshl.u8 q12, q11, \shift // abs(diff) >> shift vqsub.u8 q9, \thresh_vec, q9 // clip = imax(0, threshold - (abs(diff) >> shift)) vqsub.u8 q12, \thresh_vec, q12// clip = imax(0, threshold - (abs(diff) >> shift)) vcgt.u8 q10, q0, \s1 // px > p0 vcgt.u8 q13, q0, \s2 // px > p1 vmin.u8 q9, q9, q8 // imin(abs(diff), clip) vmin.u8 q12, q12, q11 // imin(abs(diff), clip) vneg.s8 q8, q9 // -imin() vneg.s8 q11, q12 // -imin() vbsl q10, q8, q9 // constrain() = imax(imin(diff, clip), -clip) vdup.8 d18, \tap // taps[k] vbsl q13, q11, q12 // constrain() = imax(imin(diff, clip), -clip) vmlal.s8 q1, d20, d18 // sum += taps[k] * constrain() vmlal.s8 q1, d26, d18 // sum += taps[k] * constrain() vmlal.s8 q2, d21, d18 // sum += taps[k] * constrain() vmlal.s8 q2, d27, d18 // sum += taps[k] * constrain() .endm // void cdef_filterX_edged_neon(pixel *dst, ptrdiff_t dst_stride, // const uint16_t *tmp, int pri_strength, // int sec_strength, int dir, int damping, // int h, size_t edges); .macro filter_func_8 w, pri, sec, min, suffix function cdef_filter\w\suffix\()_edged_neon .if \pri movrel_local r8, pri_taps and r9, r3, #1 add r8, r8, r9, lsl #1 .endif movrel_local r9, directions\w add r5, r9, r5, lsl #1 vmov.u8 d17, #7 vdup.8 d16, r6 // damping vmov.8 d8[0], r3 vmov.8 d8[1], r4 vclz.i8 d8, d8 // clz(threshold) vsub.i8 d8, d17, d8 // ulog2(threshold) vqsub.u8 d8, d16, d8 // shift = imax(0, damping - ulog2(threshold)) vneg.s8 d8, d8 // -shift .if \sec vdup.8 q6, d8[1] .endif .if \pri vdup.8 q5, d8[0] .endif 1: .if \w == 8 add r12, r2, #16 vld1.8 {d0}, [r2, :64] // px vld1.8 {d1}, [r12, :64] // px .else add r12, r2, #8 vld1.32 {d0[0]}, [r2, :32] // px add r9, r2, #2*8 vld1.32 {d0[1]}, [r12, :32] // px add r12, r12, #2*8 vld1.32 {d1[0]}, [r9, :32] // px vld1.32 {d1[1]}, [r12, :32] // px .endif vmov.u8 q1, #0 // sum vmov.u8 q2, #0 // sum .if \min vmov.u16 q3, q0 // min vmov.u16 q4, q0 // max .endif // Instead of loading sec_taps 2, 1 from memory, just set it // to 2 initially and decrease for the second round. // This is also used as loop counter. mov lr, #2 // sec_taps[0] 2: .if \pri ldrsb r9, [r5] // off1 load_px_8 d28, d29, d30, d31, \w .endif .if \sec add r5, r5, #4 // +2*2 ldrsb r9, [r5] // off2 .endif .if \pri ldrb r12, [r8] // *pri_taps vdup.8 q7, r3 // threshold handle_pixel_8 q14, q15, q7, q5, r12, \min .endif .if \sec load_px_8 d28, d29, d30, d31, \w add r5, r5, #8 // +2*4 ldrsb r9, [r5] // off3 vdup.8 q7, r4 // threshold handle_pixel_8 q14, q15, q7, q6, lr, \min load_px_8 d28, d29, d30, d31, \w handle_pixel_8 q14, q15, q7, q6, lr, \min sub r5, r5, #11 // r5 -= 2*(2+4); r5 += 1; .else add r5, r5, #1 // r5 += 1 .endif subs lr, lr, #1 // sec_tap-- (value) .if \pri add r8, r8, #1 // pri_taps++ (pointer) .endif bne 2b vshr.s16 q14, q1, #15 // -(sum < 0) vshr.s16 q15, q2, #15 // -(sum < 0) vadd.i16 q1, q1, q14 // sum - (sum < 0) vadd.i16 q2, q2, q15 // sum - (sum < 0) vrshr.s16 q1, q1, #4 // (8 + sum - (sum < 0)) >> 4 vrshr.s16 q2, q2, #4 // (8 + sum - (sum < 0)) >> 4 vaddw.u8 q1, q1, d0 // px + (8 + sum ...) >> 4 vaddw.u8 q2, q2, d1 // px + (8 + sum ...) >> 4 vqmovun.s16 d0, q1 vqmovun.s16 d1, q2 .if \min vmin.u8 q0, q0, q4 vmax.u8 q0, q0, q3 // iclip(px + .., min, max) .endif .if \w == 8 vst1.8 {d0}, [r0, :64], r1 add r2, r2, #2*16 // tmp += 2*tmp_stride subs r7, r7, #2 // h -= 2 vst1.8 {d1}, [r0, :64], r1 .else vst1.32 {d0[0]}, [r0, :32], r1 add r2, r2, #4*8 // tmp += 4*tmp_stride vst1.32 {d0[1]}, [r0, :32], r1 subs r7, r7, #4 // h -= 4 vst1.32 {d1[0]}, [r0, :32], r1 vst1.32 {d1[1]}, [r0, :32], r1 .endif // Reset pri_taps and directions back to the original point sub r5, r5, #2 .if \pri sub r8, r8, #2 .endif bgt 1b vpop {q4-q7} pop {r4-r9,pc} endfunc .endm .macro filter_8 w filter_func_8 \w, pri=1, sec=0, min=0, suffix=_pri filter_func_8 \w, pri=0, sec=1, min=0, suffix=_sec filter_func_8 \w, pri=1, sec=1, min=1, suffix=_pri_sec .endm filter_8 8 filter_8 4