ref: d9132d3351fc8fb3a430d47ba469c25d1a46af97
dir: /plugins/cooledit/FAAD.DSP/
# Microsoft Developer Studio Project File - Name="FAAD" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=FAAD - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "FAAD.MAK". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "FAAD.MAK" CFG="FAAD - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "FAAD - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "FAAD - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=xicl6.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "FAAD - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G4 /W3 /GX /O2 /I "../../include" /I "../../../faad2/include" /I "../../../faad2/common/mp4v2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=xilink6.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:yes /machine:I386 /out:"Release\FAAC.flt" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "FAAD - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G4 /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../faad2/include" /I "../../../faad2/common/mp4v2" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=xilink6.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\FAAC.flt" # SUBTRACT LINK32 /pdb:none /nodefaultlib !ENDIF # Begin Target # Name "FAAD - Win32 Release" # Name "FAAD - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File SOURCE=.\Aacinfo.cpp # End Source File # Begin Source File SOURCE=.\Faac.cpp # End Source File # Begin Source File SOURCE=.\Faad.cpp # End Source File # Begin Source File SOURCE=.\FAAD.def # End Source File # Begin Source File SOURCE=.\FAAD.rc # End Source File # Begin Source File SOURCE=.\Main.cpp # End Source File # Begin Source File SOURCE=.\Registry.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=..\..\include\faac.h # End Source File # Begin Source File SOURCE=..\..\..\faad2\include\faad.h # End Source File # Begin Source File SOURCE=.\filters.h # End Source File # Begin Source File SOURCE=.\Registry.h # End Source File # Begin Source File SOURCE=.\RESOURCE.H # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\Logo.bmp # End Source File # End Group # End Target # End Project