ref: ad8538d9827f94c0fa7c0811b9db0c214be0fbd4
dir: /wingui/ProcessingStartStopPauseInteractable.h/
// ProcessingStartStopPauseInteractable.h: interface for the CProcessingStartStopPauseInteractable class. // Author: Torsten Landmann // // this class is an interface to start, stop or pause processes (i.e. job processing) // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PROCESSINGSTARTSTOPPAUSEINTERACTABLE_H__A1444E90_1546_11D5_8402_0080C88C25BD__INCLUDED_) #define AFX_PROCESSINGSTARTSTOPPAUSEINTERACTABLE_H__A1444E90_1546_11D5_8402_0080C88C25BD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "ProcessingStatusDialogInfoFeedbackCallbackInterface.h" class CProcessingStartStopPauseInteractable { public: CProcessingStartStopPauseInteractable(); virtual ~CProcessingStartStopPauseInteractable(); // the flow of the following three methods is as follows: // at the beginning there is a call to Start() WITH valid parameter // Stop() and Pause() can only occur after Start() has been called at least once; // When Stop() has been sent the called object should cleanup; // when Pause() has been sent the called object should be idle() until // a new call to Start() has taken place; the second call may contain // a 0 parameter, so the previous value is to be used virtual void Start(CProcessingStatusDialogInfoFeedbackCallbackInterface *poInfoTarget)=0; virtual void Stop()=0; virtual void Pause()=0; }; #endif // !defined(AFX_PROCESSINGSTARTSTOPPAUSEINTERACTABLE_H__A1444E90_1546_11D5_8402_0080C88C25BD__INCLUDED_)